Optimize Milkdrop preset loading pipeline - #10
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- Move preset file reading and text parsing to asynchronous background threads. - Pre-compile shaders and reuse cached GLSL programs via ShaderCache. - Implement LRU GPU texture caching with 128MB budget to avoid redundant disk I/O and GPU texture re-allocations. - Pre-reserve vertex and index dynamic array capacities in PerPixelMesh to eliminate per-frame heap allocations. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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Refactored Milkdrop preset loading pipeline in libprojectM to eliminate loading stutter/hitching without reducing rendering framerates or introducing audio visualizer lag.
PR created automatically by Jules for task 17425923254527760085 started by @codeboxqc