Audit projectM and fix float range safety in evaluator - #5
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Fix float range protections in projectm-eval for modulo, bitwise, and random operations to prevent undefined behavior from NaN or Infinity float-to-integer casts. Update audit report. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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Fix float range protections in projectm-eval for modulo, bitwise, and random operations to prevent undefined behavior from NaN or Infinity float-to-integer casts. Clean up GPU shader program handles on link error in Shader.cpp and update audit_report.md. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
- Fix float range checks in projectm-eval for modulo, bitwise, and random operations to avoid undefined behavior from NaN/Inf. - Add glDeleteProgram cleanup on shader program link failure in Shader.cpp. - Update GitHub Actions workflow files to use actions/checkout@v4 and actions/upload-artifact@v4 to fix CI failures. - Update audit_report.md with complete details. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Audited projectM codebase and applied float range checks in vendor/projectm-eval for modulo, bitwise, and random ops when dealing with NaN/Inf values, preserving current custom version behavior and updating audit_report.md.
PR created automatically by Jules for task 8374489733996768970 started by @codeboxqc