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Improved tests and started working on #13
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language: node_js | ||
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sudo: false | ||
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install: | ||
- "npm install mocha -g" | ||
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before_script: | ||
- "wget http://dl.node-webkit.org/live-build/09-06-2014/linux32_master-build-170-4beeddf-692f0ab-731b9e2-0f7c844-ae5bb86-86728d1/chromedriver-nw-v0.10.5-pre-linux-ia32.tar.gz" | ||
- "wget http://dl.node-webkit.org/live-build/09-06-2014/linux32_master-build-170-4beeddf-692f0ab-731b9e2-0f7c844-ae5bb86-86728d1/node-webkit-v0.10.5-pre-linux-ia32.tar.gz" | ||
- "unzip -j chromedriver-nw-v0.10.5-pre-osx-ia32.zip" | ||
- "unzip -j node-webkit-v0.10.5-pre-linux-ia32.tar.gz" | ||
- "sh -e /etc/init.d/xvfb start" | ||
- sleep 5 # give xvfb some time to start | ||
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script: | ||
- "npm test" |
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/*! | ||
* jQuery Nearest plugin v1.3.0 | ||
* | ||
* Finds elements closest to a single point based on screen location and pixel dimensions | ||
* http://gilmoreorless.github.io/jquery-nearest/ | ||
* Open source under the MIT licence: http://gilmoreorless.mit-license.org/2011/ | ||
* | ||
* Requires jQuery 1.4 or above | ||
* Also supports Ben Alman's "each2" plugin for faster looping (if available) | ||
*/ | ||
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/** | ||
* Method signatures: | ||
* | ||
* $.nearest({x, y}, selector) - find $(selector) closest to point | ||
* $(elem).nearest(selector) - find $(selector) closest to elem | ||
* $(elemSet).nearest({x, y}) - filter $(elemSet) and return closest to point | ||
* | ||
* Also: | ||
* $.furthest() | ||
* $(elem).furthest() | ||
* | ||
* $.touching() | ||
* $(elem).touching() | ||
*/ | ||
;(function ($, undefined) { | ||
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/** | ||
* Internal method that does the grunt work | ||
* | ||
* @param mixed selector Any valid jQuery selector providing elements to filter | ||
* @param hash options Key/value list of options for matching elements | ||
* @param mixed thisObj (optional) Any valid jQuery selector that represents self | ||
* for the "includeSelf" option | ||
* @return array List of matching elements, can be zero length | ||
*/ | ||
var rPerc = /^([\d.]+)%$/; | ||
function nearest(selector, options, thisObj) { | ||
// Normalise selector and dimensions | ||
selector || (selector = 'div'); // I STRONGLY recommend passing in a selector | ||
var $container = $(options.container), | ||
containerOffset = $container.offset() || {left: 0, top: 0}, | ||
containerWH = [ | ||
$container.width() || 0, | ||
$container.height() || 0 | ||
], | ||
containerProps = { | ||
// prop: [min, max] | ||
x: [containerOffset.left, containerOffset.left + containerWH[0]], | ||
y: [containerOffset.top, containerOffset.top + containerWH[1]], | ||
w: [0, containerWH[0]], | ||
h: [0, containerWH[1]] | ||
}, | ||
prop, dims, match; | ||
for (prop in containerProps) if (containerProps.hasOwnProperty(prop)) { | ||
match = rPerc.exec(options[prop]); | ||
if (match) { | ||
dims = containerProps[prop]; | ||
options[prop] = (dims[1] - dims[0]) * match[1] / 100 + dims[0]; | ||
} | ||
} | ||
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// Deprecated options - remove in 2.0 | ||
if (options.sameX === false && options.checkHoriz === false) { | ||
options.sameX = !options.checkHoriz; | ||
} | ||
if (options.sameY === false && options.checkVert === false) { | ||
options.sameY = !options.checkVert; | ||
} | ||
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// Get elements and work out x/y points | ||
var $all = $container.find(selector), | ||
cache = [], | ||
furthest = !!options.furthest, | ||
checkX = !options.sameX, | ||
checkY = !options.sameY, | ||
onlyX = !!options.onlyX, | ||
onlyY = !!options.onlyY, | ||
compDist = furthest ? 0 : Infinity, | ||
point1x = parseFloat(options.x) || 0, | ||
point1y = parseFloat(options.y) || 0, | ||
point2x = parseFloat(point1x + options.w) || point1x, | ||
point2y = parseFloat(point1y + options.h) || point1y, | ||
tolerance = parseFloat(options.tolerance) || 0, | ||
hasEach2 = !!$.fn.each2, | ||
// Shortcuts to help with compression | ||
min = Math.min, | ||
max = Math.max; | ||
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// Normalise the remaining options | ||
if (!options.includeSelf && thisObj) { | ||
$all = $all.not(thisObj); | ||
} | ||
if (tolerance < 0) { | ||
tolerance = 0; | ||
} | ||
// Loop through all elements and check their positions | ||
$all[hasEach2 ? 'each2' : 'each'](function (i, elem) { | ||
var $this = hasEach2 ? elem : $(this), | ||
off = $this.offset(), | ||
x = off.left, | ||
y = off.top, | ||
w = $this.outerWidth(), | ||
h = $this.outerHeight(), | ||
x2 = x + w, | ||
y2 = y + h, | ||
maxX1 = max(x, point1x), | ||
minX2 = min(x2, point2x), | ||
maxY1 = max(y, point1y), | ||
minY2 = min(y2, point2y), | ||
intersectX = minX2 >= maxX1, | ||
intersectY = minY2 >= maxY1, | ||
distX, distY, distT, isValid; | ||
if ( | ||
// .nearest() / .furthest() | ||
(checkX && checkY) || | ||
// .touching() | ||
(!checkX && !checkY && intersectX && intersectY) || | ||
// .nearest({sameY: true}) | ||
(checkX && intersectY) || | ||
// .nearest({sameX: true}) | ||
(checkY && intersectX) || | ||
// .nearest({onlyX: true}) | ||
(checkX && onlyX) || | ||
// .nearest({onlyY: true}) | ||
(checkY && onlyY) | ||
) { | ||
distX = intersectX ? 0 : maxX1 - minX2; | ||
distY = intersectY ? 0 : maxY1 - minY2; | ||
if (onlyX || onlyY) { | ||
distT = onlyX ? distX : distY; | ||
} else { | ||
distT = intersectX || intersectY ? | ||
max(distX, distY) : | ||
Math.sqrt(distX * distX + distY * distY); | ||
} | ||
isValid = furthest ? | ||
distT >= compDist - tolerance : | ||
distT <= compDist + tolerance; | ||
if (isValid) { | ||
compDist = furthest ? | ||
max(compDist, distT) : | ||
min(compDist, distT); | ||
cache.push({ | ||
node: this, | ||
dist: distT | ||
}); | ||
} | ||
} | ||
}); | ||
// Make sure all cached items are within tolerance range | ||
var len = cache.length, | ||
filtered = [], | ||
compMin, compMax, | ||
i, item; | ||
if (len) { | ||
if (furthest) { | ||
compMin = compDist - tolerance; | ||
compMax = compDist; | ||
} else { | ||
compMin = compDist; | ||
compMax = compDist + tolerance; | ||
} | ||
for (i = 0; i < len; i++) { | ||
item = cache[i]; | ||
if (item.dist >= compMin && item.dist <= compMax) { | ||
filtered.push(item.node); | ||
} | ||
} | ||
} | ||
return filtered; | ||
} | ||
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$.each(['nearest', 'furthest', 'touching'], function (i, name) { | ||
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// Internal default options | ||
// Not exposed publicly because they're method-dependent and easily overwritten anyway | ||
var defaults = { | ||
x: 0, // X position of top left corner of point/region | ||
y: 0, // Y position of top left corner of point/region | ||
w: 0, // Width of region | ||
h: 0, // Height of region | ||
tolerance: 1, // Distance tolerance in pixels, mainly to handle fractional pixel rounding bugs | ||
container: document, // Container of objects for calculating %-based dimensions | ||
furthest: name == 'furthest', // Find max distance (true) or min distance (false) | ||
includeSelf: false, // Include 'this' in search results (t/f) - only applies to $(elem).func(selector) syntax | ||
sameX: name === 'touching', // Only match for the same X axis values (t/f) | ||
sameY: name === 'touching', // Only match for the same Y axis values (t/f) | ||
onlyX: false, // Only check X axis variations (t/f) | ||
onlyY: false // Only check Y axis variations (t/f) | ||
}; | ||
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/** | ||
* $.nearest() / $.furthest() / $.touching() | ||
* | ||
* Utility functions for finding elements near a specific point or region on screen | ||
* | ||
* @param hash point Co-ordinates for the point or region to measure from | ||
* "x" and "y" keys are required, "w" and "h" keys are optional | ||
* @param mixed selector Any valid jQuery selector that provides elements to filter | ||
* @param hash options (optional) Extra filtering options | ||
* Not technically needed as the options could go on the point object, | ||
* but it's good to have a consistent API | ||
* @return jQuery object containing matching elements in selector | ||
*/ | ||
$[name] = function (point, selector, options) { | ||
if (!point || point.x === undefined || point.y === undefined) { | ||
return $([]); | ||
} | ||
var opts = $.extend({}, defaults, point, options || {}); | ||
return $(nearest(selector, opts)); | ||
}; | ||
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/** | ||
* SIGNATURE 1: | ||
* $(elem).nearest(selector) / $(elem).furthest(selector) / $(elem).touching(selector) | ||
* | ||
* Finds all elements in selector that are nearest to/furthest from elem | ||
* | ||
* @param mixed selector Any valid jQuery selector that provides elements to filter | ||
* @param hash options (optional) Extra filtering options | ||
* @return jQuery object containing matching elements in selector | ||
* | ||
* SIGNATURE 2: | ||
* $(elemSet).nearest(point) / $(elemSet).furthest(point) / $(elemSet).touching(point) | ||
* | ||
* Filters elemSet to return only the elements nearest to/furthest from point | ||
* Effectively a wrapper for $.nearest(point, elemSet) but with the benefits of method chaining | ||
* | ||
* @param hash point Co-ordinates for the point or region to measure from | ||
* @return jQuery object containing matching elements in elemSet | ||
*/ | ||
$.fn[name] = function (selector, options) { | ||
if (!this.length) { | ||
return this.pushStack([]); | ||
} | ||
var opts; | ||
if (selector && $.isPlainObject(selector)) { | ||
opts = $.extend({}, defaults, selector, options || {}); | ||
return this.pushStack(nearest(this, opts)); | ||
} | ||
var offset = this.offset(), | ||
dimensions = { | ||
x: offset.left, | ||
y: offset.top, | ||
w: this.outerWidth(), | ||
h: this.outerHeight() | ||
}; | ||
opts = $.extend({}, defaults, dimensions, options || {}); | ||
return this.pushStack(nearest(selector, opts, this)); | ||
}; | ||
}); | ||
})(jQuery); |
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