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8337246: SpinnerSkin does not consume ENTER KeyEvent when editor ActionEvent is consumed #1629
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The failing In a non-editable Spinner, the default button logic works as expected. As it is, we can't have both; the bug wants to not have Enter bubbling up, but then the default button logic is not going to work. IMHO, Spinner's text field should work like regular text fields, so if Enter in those fields can't activate the default button, then neither should Spinner's editable field. |
Maybe I'm misunderstanding this comment but in my testing pressing Enter in an editable TextField can activate the default button as long as the TextField doesn't have an OnAction handler set. It should not be so easy to block Enter from activating the default button. It might be helpful to write up a single test that verifies that Enter is handled correctly for TextField, ComboBox, DatePicker, and Spinner. I'm working on a PR to clean up ESC handling and it was useful to write up a single test covering all of these controls. (I want to ensure that the user can always uses ESC to close a modal dialog even if the TextField has a formatter assigned to it. This isn't working currently.) Why doesn't Spinner work the same as ComboBox? For a ComboBox the client registers the action handler directly on the ComboBox instead of the combo box's editor. |
// filter at the same level. Without the consume check, the TextField will act | ||
// on arrow keys, moving the cursor unexpectedly. | ||
if (!e.isConsumed() && control.isEditable()) { | ||
Event event = textField.getEventDispatcher().dispatchEvent(e.copyFor(textField, textField), new EventDispatchChainImpl()); |
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It would be cleaner to use the exiting EventUtil.fireEvent()
routine.
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The purpose of doing it this way is to prevent a full dispatch chain (starting from Window/Scene) to be built. EventUtil.fireEvent
does something else. Perhaps a utility method is warranted if this pattern becomes commonplace to solve these kinds of issues.
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Got it. I should have looked at that code more closely.
Your code assumes that it's sufficient to send the event to the single dispatcher associated with the node. That seems like a substantial change since it bypasses any handlers or filters installed further up the node hierarchy. But there are plenty of other instances where this happens. Anyone who tries to install a filter that tries to monitor events going to all TextFields at a global level will already see some anomalies. For example, you will never see an Escape or Enter key event that's targeted at the TextField inside a ComboBox.
Ah, perhaps that's the problem, I did have an action handler, although it did't consume the event (which normally should mean it's a no-op). Hm...
Yeah, I guess I didn't look deep enough.
Very good point; when I was looking at the code I was quite confused with the way the editor property works -- it being read only seemed quite useless, except if that's the only way to register an action handler. It looks suspiciously like a poor design. |
So I took a look in
So, that In fact, I'm unsure why the code even bothers to check if there is an action handler... just check if the Action event was consumed. |
@@ -69,7 +67,20 @@ public class SpinnerBehavior<T> extends BehaviorBase<Spinner<T>> { | |||
} | |||
}; | |||
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private final EventHandler<KeyEvent> spinnerKeyHandler = e -> { |
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I am not sold on this solution.
The issue, as I see it, stems from the fact that copies of events are being sent and their isConsumed()
is not checked. So even though the secondary event is consumed, the code that fires the copy does not check the flag, and as a result this information is lost.
This is currently being discussed in the mailing list, me advocating fixing maybe by removing Event.copyFor()
and/or linking the isConsumed()
flags for events created via Event.copyFor()
.
The alternative is illustrated here - adding what I think are band-aids in the form of custom event dispatchers, which I think is wrong (I think there should not be a public EventDispatcher interface and no need for Event.copyFor()
).
The other alternative, using only internal hacks can be seen in #1523
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Currently the system treats events as immutable objects. In order to update either the target
or source
of an event the system needs to make a copy with the new target or source. This means a copy might be made when an event is fired at a target OR when an event is handed off to a filter or handler. To get rid of all copies would require the target
and source
fields in the event to become mutable which is a very big and problematic change.
There are other reasons why an event dispatcher might not send along the original event to a handler. See EnteredExitHandler.java to see how new mouse events are created during dispatch to satisfy the demands of the documented MouseEvent API.
There's an existing protocol for determining whether an event was consumed or not, namely checking to see if dispatchEvent
returns null
. It is not well documented but part of the external API. And it works fine even in the face of events being copied or modified during dispatch which happens all over the place.
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Mailing list might be a better place for this discussion, but for some reason a lot of discussion happens in the PRs.
I agree events should be immutable. What I am saying there should be no 'target' field - then one does not need to do copyFor()
. One can still fire a new event if so desired.
The current FX event mechanism is just not a good one, causes more problem than it solves (I presume it solves some problems, though I can't see how - in Swing, neither EventDispatcher is public, nor the Events have target fields and the need for copyFor
). Yes, FX is not Swing, this is just an example of a better design (from the event handling point of view).
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The issue, as I see it, stems from the fact that copies of events are being sent and their isConsumed() is not checked. So even though the secondary event is consumed, the code that fires the copy does not check the flag, and as a result this information is lost.
What do you mean? The code that does the copy is here below:
Event event = textField.getEventDispatcher().dispatchEvent(e.copyFor(textField, textField), new EventDispatchChainImpl());
if (event == null || event.isConsumed()) {
e.consume(); // consume original trigger event
}
It clearly does check the flag, and then consumes the original event?
This solution is much cleaner than the current implementation, does not require any new semantics and can all be achieved with the existing system.
This is currently being discussed in the mailing list, me advocating fixing maybe by removing Event.copyFor() and/or linking the isConsumed() flags for events created via Event.copyFor().
You may want to check if this is backwards compatible. Take into account that often events are converted (ie. a KeyEvent converts to an ActionEvent) and that it is possible currently for one event to trigger multiple other events.
I think the fix I do here is far better; the whole problem was that the event that needed forwarding was re-fired across the whole scenegraph, confusing every handler that may be seeing that copy. That's because fireEvent
will always build a full dispatch chain (as that's usually what you want, but not always). In cases like this, where the Skin wants to forward an event into its internals (which neither the Control, nor Scene, nor the Behavior knows about), the event should be confined to that location only. The "copy" that must be made to do this is irrelevant, performance and memory wise (events are things that occur with millisecond frequency, and so are not worth optimizing for).
Furthermore, as I already explained on the mailing list, the target
field is essential to be able to re-use handlers across controls. You can't just remove it.
The other alternative, using only internal hacks can be seen in #1523
This PR still requires the Skin to be aware of what keys the Behavior needs. It still needs to deal with the stack overflow problems as it will see its own event twice -- it still fires what should be an internal only event across the entire scene graph. For example, a KeyEvent listener located at some in between Node will therefore see things like the pressed ENTER KeyEvent pass by twice(*), even though it was only pressed once.... this is not a good solution, and never was. It was done this way because the implementor didn't see a better way.
(*) I could file a bug for that if you so wish.
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I want to step back and discuss the idea of re-thinking of the event dispatching where Event has no target
, no need for Event.copyFor()
and possibly removing public EventDispatcher. This PR is not a good place for such a discussion.
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The current FX event mechanism is just not a good one, causes more problem than it solves (I presume it solves some problems, though I can't see how - in Swing, neither EventDispatcher is public, nor the Events have target fields and the need for
copyFor
). Yes, FX is not Swing, this is just an example of a better design (from the event handling point of view).
You can only say things like this when you fully understand the current design.
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You can only say things like this when you fully understand the current design.
this is offensive and not very productive.
This is a proof of concept fix for the linked issue.
We'll need to discuss if using an event filter in the Behavior is the appropriate fix and how much impact this may have on current applications.
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Update a local copy of the PR:
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$ git pull https://git.openjdk.org/jfx.git pull/1629/head
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$ git pr checkout 1629
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