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Improve loading time for the achievements leaderboard. #2709

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27 changes: 15 additions & 12 deletions lib/WeBWorK/ContentGenerator/AchievementsLeaderboard.pm
Original file line number Diff line number Diff line change
Expand Up @@ -46,37 +46,40 @@ sub initialize ($c) {
my %globalUserAchievements =
map { $_->user_id => $_ } $db->getGlobalUserAchievementsWhere({ user_id => { not_like => 'set_id:%' } });

my @allBadgeIDs = $db->listAchievements;
my @allBadges = @allBadgeIDs ? sortAchievements($db->getAchievements(@allBadgeIDs)) : ();

$c->{showUserNames} = $c->authz->hasPermissions($c->{userName}, 'view_leaderboard_usernames');
$c->{showLevels} = 0; # Hide level column unless at least one user has a level achievement.

my %allUserAchievements;
for ($db->getUserAchievementsWhere({
user_id => { not_like => 'set_id:%' },
achievement_id => [ map { $_->achievement_id } grep { $_->category ne 'level' } @achievements ],
}))
{
$allUserAchievements{ $_->user_id }{ $_->achievement_id } = $_;
}

my @rows;
for my $user ($db->getUsersWhere({ user_id => { not_like => 'set_id:%' } })) {
# Only include users who can be shown in stats.
next unless $ce->status_abbrev_has_behavior($user->status, 'include_in_stats');

my $globalData = $globalUserAchievements{ $user->user_id };
my $userAchievements = $allUserAchievements{ $user->user_id };

# Skip unless user has achievement data.
my $globalData = $globalUserAchievements{ $user->user_id };
next unless $globalData;
next unless $globalData && $userAchievements;

my $level = $globalData->level_achievement_id ? $achievementsById{ $globalData->level_achievement_id } : '';

my %userAchievements = map { $_->achievement_id => $_ } $db->getUserAchievementsWhere({
user_id => $user->user_id,
achievement_id => [ map { $_->achievement_id } grep { $_->category ne 'level' } @achievements ],
});

my @badges;
for my $achievement (@achievements) {
# Skip level achievements and only show earned achievements.
last if $achievement->category eq 'level';

push(@badges, $achievement)
if $userAchievements{ $achievement->achievement_id }
if $userAchievements->{ $achievement->achievement_id }
&& $achievement->enabled
&& $userAchievements{ $achievement->achievement_id }->earned;
&& $userAchievements->{ $achievement->achievement_id }->earned;
}

push(@rows, [ $globalData->achievement_points || 0, $level, $user, \@badges ]);
Expand Down