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Resource Lifecycle

Guy Fraser edited this page Dec 3, 2018 · 8 revisions

Design

Regenerative

Things should encourage regeneration of people and planet. For example, a sensor system should help identify problems so that positive action can be taken to make things better.

Replicable

Things should be replicable - so anyone can create them, anyone can repair or modify them, and anyone can improve them.

Wherever possible, use/create open source components. For any components that aren't open source, inexpensive (where feasible) COTS components should be easy to source.

Replaceable

Parts of the thing, even to component level where possible, should be easy to replace. If part of the thing breaks beyond repair, that part should be replaceable without needing to replace the entire thing.

Production

The stuff required to make the thing.

Reduce

Inputs. Reduce resource consumption wherever possible.

Goal should be to not use any resources (unattainable, but sets us in right direction).

Renewable

Of the resources that are used, favour renewables - especially with energy and plastics.

Renewable = without humans having to do extra work to maintain stocks.

Replenishable

Anything that's not renewable should be replenishable - otherwise it runs out.

Replenish = humans have to do extra work to maintain stocks.

Active Lifecycle

Prolong active lifecycle for as long as possible.

Resistant

To damage. The thing should be built to last, where viable in relation to all the other R's.

In general, once produced, the component should last as long as possible to minimise the need for repairs or replacements.

Repair

Open source and well documented design enables and encourages repair.

Use widely available (or easily makeable, eg. 3D printing) components where possible.

Refurbish

Parts which cannot be repaired should be easily replaceable. For example, a complex SMD circuit which is difficult to repair could be easy replaced without needing to swap out the enclosure it's in.

Decommissioning

Prolong useful life of components; find ways to prevent them entering the disposal stage for as long as possible.

Recover

Components should be easily recoverable. For example, it should be possible to desolder an electronic component from the PCB.

Reuse

The component continues to be used as intended, just in some other thing. For example, a LED can be put in to something else and still used as a LED.

Repurpose

Find alternate uses for a component, particularly if it can't be used for its original purpose. For example, a bald tire can be used in earthship construction.

Disposal

What happens to components which are no longer usable?

Retain

Try storing the thing until it can be reused, repaired, or more adequately recycled.

Recycle

Recycling often involves large amounts of energy and chemicals and is thus not a silver bullet for processing waste materials.

Refuse / Rot

The act of dumping stuff. Avoid, but always assess what the impact will be. For example, a remote sensor might be abandoned or forgotten about which effectively makes it in situ refuse.

Biodegradable... to what? The term is often misleading - just because something decomposes doesn't mean that the decomposed matter is good for the environment. Plastic biodegrades in to plastic microparticulate which is even worse as there's no viable way to extract that from environment.

Ideal: Make stuff compostable, so nature rots it in to something non-harmful.

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