Self-taught reverse engineer and low-level programmer focused on game internals, tooling, and system-level research.
btw the one on my pfp is from the IDA 9.0 release.
- Reverse engineering (game engines, binaries, anti-cheat-adjacent internals)
- C++, Python, assembly, and low-level systems programming
- GoldSrc and CS ecosystem research (CS2 / CS1.6)
- IDA plugin/tool development
- cs2-items-game-dumper -- items_game.txt dumper for CS2.
- cs2-buildnumber-dumper -- CS2 build number dumper.
- ida-cs2-reversing-tools -- IDA plugin collection for CS2 reversing workflows.
- cs2-build-analysis-automation -- automation pipeline for CS2 depot download + IDA static analysis.
- cs2-vpk-game-extractor -- utility to extract CS2 VPK files.
- sbox-dwarf -- DWARF data from the s&box leak, dumped into a structured form.
- ida-edit-function-prototype -- IDA plugin for editing function prototypes, symbol names, and arguments in one dialog.
- ida-goldsrc-reversing-tools -- GoldSrc reversing tools for cvar identification, build detection, and function/global name transfer.
- ida-clang-include -- enhances IDAClang header parsing and TIL management.
- ida-function-string-associate -- function-string association plugin for IDA 9.x.
- ida-sigmaker -- SigMaker plugin for IDA 9.x.
- ida-vtable-tools -- IDA 9.x Python plugin for vtable operations.
- re-goldsrc-won-launcher-1792 -- source reconstruction of the WON-era Half-Life launcher, with fixes and WON server emulation.
- goldsrc-version-list -- GoldSrc versions, build dates, and binary references.
- goldsrc-buildnumber-extractor -- build number extractor from binaries.
- goldsource-dll-decryptor -- DLL decryptor for older GoldSrc builds.
- goldsrc-reversed-steam_api -- reversed steam_api module from GoldSrc.
- goldsrc-reversed-build_number-function -- reversed build number algorithm.
- cstrike-random-number-generator -- reversed RNG implementation from cstrike.
- goldsrc-reversed-dinput -- reversed DInput implementation.
- goldsrc-wad-walker -- WAD3 inspection utility.
- re-a3d-api -- reverse-engineered Aureal A3D API C++ interface.
- A3d-SDKs -- collection of original Aureal 3D SDKs.
- GetTickCountImpl -- internal implementations of GetTickCount and GetTickCount64.
- GetProcAddress -- custom GetProcAddress implementation via export parsing.
- iat-dump -- import table dumper for PE files.
- eat-fn-finder -- export table dumper for PE modules.
- dx7sdk -- original DirectX 7 SDK.
- elf-parser -- minimal ELF parser and logger.
- obfuscated-win-directory-printer -- obfuscated Windows directory printer.
- oxware -- archived open-source Counter-Strike 1.6 cheat written in C++.




