- π Instructions
- π· Game music
- π± Mobile responsiveness
- π» Support screen resizing (map dimensions recalculation)
- π Make API calls safer (CORS) and better (lambda code)
- π¨ Add post round comments to 'spice things up' a little
π Faviconπ Sometimes top scores clear when new score is savedπ Improve scoring (right now almost impossible to get over 85)π Better turn result screen (display distance and time)πΊ Summary and detailed results at the end of game (display all attempts on map)πΎ Make 'Normal' mode always display a few easy, a few medium, and a few hard citiesπ Pre-select cities to play at the begining of the game. This should improve performance and pave the way for peer-to-peer battles (Note: need to think about how to prevent people from cheating here if they inspect the state/code.)π Score to pop up from lineπ Scoreboard displayed in 3 columns sorted by difficulty- π¨βπ» General TD and code clean-up
- ππΌ Unit tests
π Score service (calculate turn scores and maintain list of global top scores)- π€Ί Battle service (make real-time peer-to-peer battles possible)
- πΊ Cities service (city database and selection)
- π Analytics service (i.e. save average error distance per city, to select cities based on real user behaviour rather than arbitrary lists)