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I'm Petar โ€œPeterSvPโ€ Petrov โ€” an indie game developer and the CEO of Pi-Dev Bulgaria, where I work as the lead developer and designer ๐ŸŽฎ. I'm known online as PeterSvP, and I'm an avid gamer who turned into a game designer after spending my late teens and early adult years working on a range of different things and learning what I wanted to build ๐Ÿ› ๏ธ.

My main creative focus as of now is video games. I'm working on ColorBlend FX: Desaturation ๐ŸŒˆ โ€” a 2.5D puzzle-platformer metroidvania with a strong emphasis on puzzle-driven progression and color-splattering gameplay. I've led the project and collaborated with composer Iliyan "DarksSilencer" Kateliev, voice actors Christofer White and Martina T., and our media partners TDB Play Bulgaria (OOOYeti, Demonichorn, SScorpid & others) as well as my great friends Mitko8009 (QA) and Pumzow (art + game design), who supported me far beyond the credits and helped carry me through my own personal Desaturation. SUPPORT INDIE DEVS โค๏ธ

My second bigger project is Chessocracy โ™Ÿ๏ธ๐Ÿƒ โ€” a real-time multiplayer strategy game where chess-inspired units fight across dynamic terrain, with additional card-driven abilities and RTS-style control. It's both my next game, and a project used to develop reusable systems, tools and multiplayer technology that will carry into future projects.

๐Ÿš€ What I do

  • ๐ŸŽฒ Game dev (Unity, gameplay systems, tools, world/level systems)
  • ๐Ÿง  Networking & server architecture (authoritative/relay, scalable game loops)
  • ๐Ÿ› ๏ธ Developer tooling (pipelines, editors, automation, utilities)
  • ๐ŸŽจ Indie production (design + implementation + shipping)

๐Ÿงฐ Selected projects & repos

  • PiDevUtils โ€” my main open-source toolbox: a shared foundation of reusable C# utilities for Unity, general game-dev, Editor tooling (including in-editor spreadsheet, auto-completion widget, serializable stuff), Audio, Management (Singletons, Object pooler) & other stuff I use in my projects.

  • SoundFlow โ€” adaptive audio framework for Unity focused on real-time playback control: layering and sequencing, runtime mixing behavior, and building responsive music/sound systems that react cleanly to gameplay.

  • PiGameServerFramework โ€” a lightweight C# multiplayer server framework built for fast iteration: easy message routing/handling, room/session management, and a clean base for both relay-style and authoritative game logic, usable for prototypes and live games. This powers Chessocracy.

  • TikTokLiveTool โ€” real-time TikTok LIVE monitoring / integration tool for game mods and interactive applications.

โš™๏ธ Tech I touch a lot

  • ๐Ÿงฉ C# / Unity
  • ๐ŸŒ Networking, multiplayer state sync, replication
  • ๐Ÿ“ฆ Tools, editors, automation
  • ๐Ÿงฑ Procedural worlds & simulation-ish systems
  • ๐Ÿ—ƒ๏ธ Data-driven design (configs, schemas, tooling)

๐Ÿ”— Find me

Shipping + polishing + building reusable tech that makes the next game faster to create ๐Ÿ”ฅ

About

Avid gamer and game developer. Made ColorBlend FX: Desaturation. CEO at Pi-Dev Bulgaria.

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