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Easier to override render pass used by the CameraFrame #7321

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Jan 31, 2025
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1 change: 1 addition & 0 deletions src/extras/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ export { RenderPassDof } from './render-passes/render-pass-dof.js';
export { RenderPassDownsample } from './render-passes/render-pass-downsample.js';
export { RenderPassUpsample } from './render-passes/render-pass-upsample.js';
export { RenderPassBloom } from './render-passes/render-pass-bloom.js';
export { RenderPassPrepass } from './render-passes/render-pass-prepass.js';
export { RenderPassSsao } from './render-passes/render-pass-ssao.js';
export { RenderPassTAA } from './render-passes/render-pass-taa.js';
export { CameraFrame } from './render-passes/camera-frame.js';
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15 changes: 12 additions & 3 deletions src/extras/render-passes/camera-frame.js
Original file line number Diff line number Diff line change
Expand Up @@ -319,9 +319,8 @@ class CameraFrame {
enable() {
Debug.assert(!this.renderPassCamera);

const cameraComponent = this.cameraComponent;
this.renderPassCamera = new RenderPassCameraFrame(this.app, cameraComponent, this.options);
cameraComponent.renderPasses = [this.renderPassCamera];
this.renderPassCamera = this.createRenderPass();
this.cameraComponent.renderPasses = [this.renderPassCamera];
}

disable() {
Expand All @@ -342,6 +341,16 @@ class CameraFrame {
this.renderPassCamera = null;
}

/**
* Creates a render pass for the camera frame. Override this method to utilize a custom render
* pass, typically one that extends {@link RenderPassCameraFrame}.
*
* @returns {RenderPassCameraFrame} - The render pass.
*/
createRenderPass() {
return new RenderPassCameraFrame(this.app, this.cameraComponent, this.options);
}

/**
* Sets the enabled state of the camera frame. Passing false will release associated resources.
*
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