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Releases: poly-hammer/BlenderTools

Send to Unreal 2.5.0

20 Oct 23:36
8647f53
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Minor Changes

  • Added custom root bone name setting
  • 88

Patch Changes

  • Fixed collision merging into LOD meshes

Special Thanks

@vaeryn-uk (88), @souvey (93)

Tests Passing On

  • Blender 3.6, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.7.3

08 Oct 21:17
93dd748
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Patch Changes

  • Fixed issue with creating multiple templates
  • Extensions compliance - License now GPL3.0

Special Thanks

Tests Passing On

  • Blender 3.6, 4.2 (installed from blender.org)

Send to Unreal 2.4.9

08 Aug 04:41
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Patch Changes

  • Object Origin scaling properly fixed
  • Fixed Blender 4.2 extension loading bug
  • Removed sys.path.append in RPC module
  • restricted object iteration to scene objects
  • Fixed ue2rigify extension addon detection and incorrect strip usage
  • added validate_unreal_plugins property

Special Thanks

@jack-yao91, @JoshQuake

Tests Passing On

  • Blender 3.6, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.7.2

07 Aug 20:09
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Patch Changes

  • Extensions compliance - Avoid data.objects iteration

Special Thanks

Tests Passing On

  • Blender 3.6, 4.2 (installed from blender.org)

Send to Unreal 2.4.8

02 Aug 21:26
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Patch Changes

  • Implemented __package__

Special Thanks

@JoshQuake

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.7.1

02 Aug 03:07
405807c
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Patch Changes

  • Extensions compliance update

Special Thanks

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)

Send to Unreal 2.4.7

01 Aug 23:07
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Patch Changes

  • Fixed send2ue module not found in Blender 4.2

Special Thanks

@jack-yao91

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

Send to Unreal 2.4.6

31 Jul 00:00
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Patch Changes

  • MacOS and Linux support
  • Combined mesh rotations fixed
  • Blender 4.2 support
  • Strip numbers from duplicate mesh sockets
  • Fixed scaling with Use Object Origins

Special Thanks

@jack-yao91, @JoshQuake
and @goatilus, @xBaaDf00d for helping test on MacOS

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.7.0

31 Jul 00:00
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Minor Changes

  • Added custom template location support

Patch Changes

  • Removed legacy undo

Special Thanks

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)

UE to Rigify 1.6.4

17 Jun 23:28
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Major Changes

  • Added support for Blender 4

Minor Changes

  • Added UE5 mannequin templates

Special Thanks

Tests Passing On

  • Blender 3.6, 4.1 (installed from blender.org)