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D3D12: Use buffer count described in swapchain desc
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praydog committed Mar 7, 2025
1 parent 63f3b85 commit 7e3df90
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Showing 2 changed files with 17 additions and 1 deletion.
15 changes: 14 additions & 1 deletion src/REFramework.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2241,7 +2241,20 @@ bool REFramework::init_d3d12() {
// Create back buffer rtvs.
auto swapchain = m_d3d12_hook->get_swap_chain();

for (auto i = 0; i <= (int)D3D12::RTV::BACKBUFFER_6; ++i) {
DXGI_SWAP_CHAIN_DESC swapchain_desc{};

if (FAILED(swapchain->GetDesc(&swapchain_desc))) {
spdlog::error("[D3D12] Failed to get swap chain description.");
return false;
}

spdlog::info("[D3D12] Swapchain buffer count: {}", swapchain_desc.BufferCount);

if (swapchain_desc.BufferCount > (int)D3D12::RTV::BACKBUFFER_LAST + 1) {
spdlog::warn("[D3D12] Too many back buffers ({} vs {}).", swapchain_desc.BufferCount, (int)D3D12::RTV::BACKBUFFER_LAST + 1);
}

for (auto i = 0; i < (int)swapchain_desc.BufferCount; ++i) {
if (SUCCEEDED(swapchain->GetBuffer(i, IID_PPV_ARGS(&m_d3d12.rts[i])))) {
device->CreateRenderTargetView(m_d3d12.rts[i].Get(), nullptr, m_d3d12.get_cpu_rtv(device, (D3D12::RTV)i));
} else {
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3 changes: 3 additions & 0 deletions src/REFramework.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -307,6 +307,9 @@ class REFramework {
BACKBUFFER_4,
BACKBUFFER_5,
BACKBUFFER_6,
BACKBUFFER_7,
BACKBUFFER_8,
BACKBUFFER_LAST = BACKBUFFER_8,
IMGUI,
BLANK,
COUNT,
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