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42 changes: 42 additions & 0 deletions src/webgl/ShaderGenerator.js
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,48 @@ function shadergenerator(p5, fn) {
}
}

/**
* @example
* This example demonstrates how to apply a simple bloom effect
* using `p5.strands` inside the `filter()` function.
* The strands DSL lets you manipulate fragment colors declaratively.
*
* Uses a spinning box with a blur effect created using a 3x3 kernel.
*/
{
let pg;
let shader;

function setup() {
createCanvas(400, 400, WEBGL);
pg = createGraphics(width, height, WEBGL);
pg.noStroke();
}
function draw() {
// Render spinning cube to offscreen buffer
pg.push();
pg.background(0);
pg.rotateY(frameCount * 0.01);
pg.box(100);
pg.pop();

// Apply bloom-like filter using p5.strands
filter(
modify(() => {
let colorSum = vec3(0.0);
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
colorSum += texture2D(tex, texcoord + vec2(dx, dy) * 0.002).rgb;
}
}
colorSum /= 9.0;
return vec4(colorSum, 1.0);
})
);
}
}


// AST Transpiler Callbacks and helper functions
function replaceBinaryOperator(codeSource) {
switch (codeSource) {
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