Releases: project-slippi/Ishiiruka
Version 3.6.0
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
New Features ✨
- Party Mode 🎊 (#456)
- Introducing the first new mode to Slippi Online since Teams, Party Mode! This new matchmaking mode will feature FFA with items and random stages that change every week. Check out the party mode tracker to see what items and stages are on deck for the current and upcoming weeks!
- If a player disconnects from an active multiplayer game they will now despawn. This allows the game to continue with the remaining players. The group will disband once the game completes.
- On a disconnect or desync, players will automatically get booted out of the current game after 90 seconds in all modes.
- Can now connect to teams mode with 3 players. Use a code which ends in “%3” to do so. This is a stopgap solution until we (hopefully) have something better.
Bug Fixes 🐛
- Fix music slider not enabling/disabling properly (8168200)
Other changes 🛠
- Prevent ISOs known to desync from queuing unranked/ranked/party mode (#452)
- On the VS splash screen, the local player will now always show up on the left (#456)
- Delay frames text in the bottom right now has transparency applied (project-slippi/slippi-ssbm-asm#146)
Known Issues 🔍
- Soft lock if a player disconnects and you're controller is plugged into your adapter on the port they were playing as (i.e. they were P1 and disconnected while you were plugged into port 1 of your adapter). Hit ESC or Alt+F4 to get out of the game.
Contributors
@JLaferri
@NikhilNarayana
@sadkellz
@ryanmcgrath
@Raphie10
@NickCondron
Version 3.5.2
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
Bug Fixes 🐛
- Allow Frozen Stadium in Teams (401990b)
- Fix crash when switching to Japanese (72af570)
- Fix possible desync when using different gecko codes (72af570)
- Only show rating change if result changes (project-slippi/slippi-rust-extensions@843a4be)
- Fix "X sets required" appearing when not doing placement matches (project-slippi/slippi-ssbm-c@3dec184)
Other changes 🛠
- Add proper QoS support for macOS (a3b4003)
Contributors
Version 3.5.1
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
Bug Fixes 🐛
- Attempt to fix a crash that could sometimes happen when transitioning back to neutral Stadium
- Reminder if you and your opponent are both using vanilla ISOs and you experience crashes, please let us know in the Discord
- Fix bug where half the time the Ranks would be swapped on the game setup screen
- Whenever you were on the right side, the ranks would have been swapped
- Fix an issue where some Grandmasters were not showing as such
- Correctly save rank display settings when closing and reopening Dolphin
Other changes 🛠
- Turn on FD transitions by default. The code to disable them has been moved to optional if you'd like to turn them off again
- Added logic that should prevent RNG desyncs when players have different configurations
Known Issues 🔍
- Many ISOs and mods are currently not working. This includes many mex based ISOs, Diet Melee, and I'm sure many more. Please reach out to the creators of these mods to try and support the new Slippi version. In the meantime, please use a vanilla ISO and disable your mods
- Frozen Stadium toggle is not functioning properly in Teams mode
Contributors
Version 3.5.0
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
New Features ✨
- Pokemon Stadium can now be played unfrozen (#438)
- To conform with most major tournaments, PS will always be unfrozen in both Ranked and Unranked
- In Direct and Teams, there is new UI to toggle between frozen and unfrozen. Press the Z button when hovering
- Pokemon Stadium is now a counterpick stage in Ranked. Final Destination takes its place as a neutral stage
- Ranks and ratings now show up in game
- You will find your rank on the Ranked character select screen. It will animate with rank and rating changes after wins and losses
- You and your opponent's ranks will show up on the game setup screen
- There are separate toggle options to disable your rank display as well as your opponent's ranks on the Slippi tab of Dolphin's settings
- Enhanced match status updates (#440)
- Should fix an issue where you could very rarely get flagged for an abandon loss despite never having entered the lobby with the opponent
- Opens up the option to better handle games whose reports are somewhat fragmented
- Added random button to the Ranked character counterpicking UI (project-slippi/slippi-ssbm-c#6)
- Sheik / Zelda toggle UI has been greatly improved (#442)
Bug Fixes 🐛
- Fix bug where Ok / Redo buttons could linger after opponent had disconnected on the game setup screen
- Fix bug where holding Z on a non-active controller would disconnect from the opponent on the CSS
- Fix issue where unavailable colors could show up when switching characters in Ranked
- Prevent out of bounds costumes in Ranked
- Fix libpixbufloader error issue (#437)
Other changes 🛠
- Windows 7 is incompatible as of this release
Known Bugs
- Grand Master rank is not reflected in game
- Rank Icons aren't shown on the correct sides, your rank icon will always be on the left side
Contributors
Version 3.4.6
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
Bug Fixes 🐛
- Fixes certain VFX showing as white squares. Most common example was Nana despawning. (project-slippi/slippi-ssbm-asm#131)
Contributors
Version 3.4.5
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
Bug Fixes 🐛
- Fix bug where the latest Windows version failed to contact Slippi servers
Contributors
Version 3.4.4
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord in the #dolphin-beta-support channel
Changes
Bug Fixes 🐛
- Fixes bug where playing DL, FoD, or PS in training mode could corrupt memory causing the game to crash some time after
- Fixes minor issue with inconsistent event sending behavior on DL and PS
- Correctly increments slp version number
Contributors
Version 3.4.3
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
New Features ✨
- Allows predictive bots (Phillip) to play humans at high ping with good performance
- This is primarily to support the amazing work done by @vladfi1
- Check out https://www.twitch.tv/x_pilot to try playing against the bot yourself
- Extract stage information into slp file project-slippi/slippi-ssbm-asm#125
- Includes FoD platform heights, Wispy blow direction, and PS transformation details
Contributors
Version 3.4.2
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
Bug Fixes 🐛
- Fixes minor bugs with match reporting
Contributors
Version 3.4.1
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: https://slippi.gg/discord
Changes
New Features ✨
- Ledge Grab Limit of 45 now applies during timeouts
- If the game goes to time and exactly one player has exceeded 45 ledge grabs, the player over the limit loses and is shown a
FAILUREgame end screen. The winning player will see aSUCCESSgame end screen. - If both or neither player exceed the ledge grab limit, normal timeout rules will apply and both players will see
TIMEgame end screen. - This screen will display in Ranked, Unranked, and Direct. If you are using Direct to play a tournament that doesn't use LGL or uses a different value, simply ignore the game end screen and/or check ledge grabs in the launcher replay stats.
- If the game goes to time and exactly one player has exceeded 45 ledge grabs, the player over the limit loses and is shown a
