This is the official Project Slippi Javascript SDK. It provides tools for parsing .slp files into structured data and can be used to compute stats. There are already many built-in stats that are computed by the library but the data provided can also be used to compute your own stats.
With NPM
npm install @slippi/slippi-jsWith Yarn
yarn add @slippi/slippi-jsThis library provides two separate entry points depending on your environment:
The default export is optimized for browser and web environments. It only accepts binary data as input (buffers, ArrayBuffers, Uint8Arrays, etc.) and cannot read files from disk.
import { SlippiGame } from "@slippi/slippi-js";
// Works with binary data
const arrayBuffer = await fetch("game.slp").then((r) => r.arrayBuffer());
const game = new SlippiGame(arrayBuffer);
// Will throw an error in the browser
const game = new SlippiGame("path/to/file.slp"); // ❌ Error!💡 See the browser-stream example for a demo of real-time replay file stream processing in the browser.
The Node.js export is designed for server-side and Node.js environments. It includes everything that is in the web export, but can also read files directly from disk using file paths and also accepts binary data. It also includes Node.js-specific features like console connections, and SLP file writing.
const { SlippiGame } = require("@slippi/slippi-js/node");
// or with ES modules:
// import { SlippiGame } from "@slippi/slippi-js/node";
// Works with file paths
const game = new SlippiGame("path/to/file.slp"); // ✅
// Also works with binary data
const buffer = fs.readFileSync("path/to/file.slp");
const game = new SlippiGame(buffer); // ✅Additional Node.js-only exports:
- Console and Dolphin connection utilities for real-time game capture
SlpFileWriterfor creating.slpfiles
Rule of thumb: Use @slippi/slippi-js/node for Node.js applications and scripts. Use the default @slippi/slippi-js for browser/web applications.
💡 See the realtime-file-reads example for a Node.js script that monitors live games using file system watching.
- Create a fresh directory on your disk
- Inside this new directory, create a file called
script.js - Fill the
script.jsfile with the following contents:
const { SlippiGame } = require("@slippi/slippi-js/node");
const game = new SlippiGame("test.slp");
// Get game settings – stage, characters, etc
const settings = game.getSettings();
console.log(settings);
// Get metadata - start time, platform played on, etc
const metadata = game.getMetadata();
console.log(metadata);
// Get computed stats - openings / kill, conversions, etc
const stats = game.getStats();
console.log(stats);
// Get frames – animation state, inputs, etc
// This is used to compute your own stats or get more frame-specific info (advanced)
const frames = game.getFrames();
console.log(frames[0].players); // Print frame when timer starts counting down- Copy a .slp file into the directory and call it
test.slp - Browse to the directory from the command line and run the command:
npm install @slippi/slippi-js. This should create anode_modulesdirectory in the folder. - Run the command:
node script.js. This will run the script above and will print data about thetest.slpfile
💡 Tip: See the examples directory for more advanced usage including live file monitoring and browser-based replay processing.
The library supports processing replay files in real-time as they're being written. This is useful for live overlays, game monitoring, and analysis tools.
Demonstrates processing replay files in a web browser with simulated streaming using the low-level SlpStream and SlpParser APIs. Perfect for understanding how to handle chunked data in browser environments.
Features: Interactive web UI, configurable chunk sizes, real-time event log, progress tracking
Demonstrates monitoring a directory for live .slp file changes and processing them as they're written using the high-level SlippiGame API in Node.js.
Features: File system watching, live game state (stocks/damage), incremental updates, game end detection
When reading files that are actively being written (e.g., during a live game), use the processOnTheFly option:
const { SlippiGame } = require("@slippi/slippi-js/node");
const game = new SlippiGame("path/to/live/file.slp", { processOnTheFly: true });This allows the SlippiGame instance to read partial files and be re-read as new data becomes available. See the realtime-file-reads example for a complete implementation with file watching.
git clone https://github.com/project-slippi/slippi-js
cd slippi-js
npm installnpm run buildYou can also run npm run watch to continuously build whenever changes are detected.
npm run test