Game Mechanics
GameManager | Player-World Interaction | Player-Item Instruction |
---|---|---|
MenuInteractionEvent | InventoryChangeEvent | ItemThrowAndPickEvent |
InventoryUpdateEvent | PlayerHandIntractionEvent | ItemPlayerIntractionEvent |
RestartLevelEvent | AmmoIntractionEvent | ItemAnimationSystem |
GameOverEvent | PlayerHealthUpdateEvent | |
SavePreviousDataEvent | PlayerMechanicsScriptEvent | |
ItemInteractionEvent |
NPC_Mechanics
- Patrol
- Follow
- Alert
- Pursue
- Flee
- Struck
- InvestigateHarm
- MeleeAttack
- RangeAttack
NPC-Player-Interaction
- ChangeHealth
- TurnOffAnimator
- TurnOffNavAgent
- TurnOffStatePattern
- TakeDamageEvent
- RagdollActivation
- DropItem
- HeadLookToPlayer
- HoldRangeOrMeleeWeapon
Gun System
- PlayerInput
- NPCInput
- ReloadRequest
- GunReset
- BurstModeToggle
- ChangeAmmoCount
- DynamicCrosshairSetup
- ApplyDamge
- ShotDefault
- ShotEnemy
- ChangeAmooCountUI
Destructible-Items
- DeductHealth
- DestroyMe
- EventHealthLow
- TakeDamage
- Expolde
- LowHealthEffect
- DestructibleDegenerateToDie
- InventoryUpdate