floppy disk is a WIP, async-only filesystem facade for Rust.
Have you ever worked with std::fs
? tokio::fs
? Then you've probably realised
that testing filesystem code is difficult and sometimes scary. Is that
fs::remove_dir_all
really safe to run?
The point of floppy disk is to fix this. Rather than always using the real
filesystem, floppy disk lets you choose a backend for your filesystem access,
via the FloppyDisk
trait. Current implementations include in-memory and real
filesystem via Tokio. This way, you can use the real filesystem when you need,
but have your tests hit a fake in-memory filesystem instead.
- Pluggable filesystem backends
- In-memory (WIP)
- Tokio
- Write-your-own with the
FloppyDisk
trait - Fully-async
- Light evil involved
- floppy disk is a 0.x.y project! You probably don't want to use it in production.
- async-only! There is some small bridging to sync code, like
MemFile
implementingRead
/Write
/Seek
, but this is mostly a hack to make working with sync-only external libraries (ex.ar
) easier. - in-memory fs may not be performant-enough
floppy disk attempts to recreate the std::fs
API 1:1, with the caveat of
being async-only.
let fs = ...; // MemFloppyDisk::new() | TokioFloppyDisk::new()
fs.create_dir_all("/foo/bar").await?;
fs.write("/foo/bar/baz.txt", b"hello world").await?;
let contents = fs.read_to_string("/foo/bar/baz.txt").await?;
assert_eq!(contents, "hello world");
Passing a FloppyDisk
around:
struct MyStruct<'a, F: FloppyDisk<'a>> {
fs: F,
_marker: PhantomData<&'a ()>,
}
async fn my_fn<'a, F: FloppyDisk<'a>> {
// ...
}