This module adds support for Julia as a scripting language to Godot Engine 4.x.
⚠ This project is a work in progress, still in a very early stage. ⚠
-
Clone the git repository https://github.com/rburing/godot-julia containing the module source code.
-
Open a terminal application and change its working directory to the folder containing the Godot Engine source code.
-
Compile Godot with the module, for the desired
target
(editor
,template_debug
, ortemplate_release
):scons target=editor custom_modules=/path/to/godot-julia/src/julia_script julia_include=/path/to/julia/include/julia julia_lib=/path/to/julia/lib
-
Generate and install the Godot bindings package
Godot.jl
for Julia, by running the Godot binary produced by the previous step in the following way:./bin/godot.linuxbsd.editor.dev.x86_64 --headless --main-loop JuliaBindingsGenerator -- modules/julia_script/glue/