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@Mikusch Mikusch commented Aug 10, 2020

Implementation of #191

There is still one issue with this: The boss doesn't actually gain the speed benefits of the two applied powerup conditions due to the way VSH sets the boss speed. Will probably change that later, either in this or a separate PR. Once that is done, this boss should be balanced quite nicely.

Boss is hidden for now.

Comment on lines 56 to 58
CAddCond abilityCond = boss.CallFunction("CreateAbility", "CAddCond");
abilityCond.AddCond(TFCond_RuneAgility);
abilityCond.bRemoveOnRage = true;
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Seems like both mannpower conds can be gained if rage is used first, then m2 ability during rage

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3 participants