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@eno26 eno26 commented Nov 2, 2025

Buffs:

  • Slightly increased base speed
  • Health per player increased from 500 to 600
  • Added "minicrits become crits" attribute

Fixes:

  • Fixed Jarate only equipping on the very first rage
  • Added Max Velocity Text
  • Slightly adjusted temporary model coloring

g_flJesusChrist[iClient] = GetGameTime()+ 1.0;

TF2_RemoveItemInSlot(iClient, WeaponSlot_Secondary);
//TF2_RemoveItemInSlot(iClient, WeaponSlot_Secondary);
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You create a whole weapon every rage, so commenting this out might make the boss hold multiple jarates if you rage multiple times. I think what you want to do is only create the weapon if the boss has no secondary, then just set it up if he already does.

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This wasn't even meant to stay commented, I was experimenting to see what was causing the lack of weapon switching, fixed now.
I'll probably rework the way the jarate is given once the boss is close to releasing, the code is a mess

@woisalreadytaken woisalreadytaken merged commit fe203ae into redsunservers:master Nov 3, 2025
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2 participants