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Piss Cakehole buffs and fixes #478
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fixed collisions, sound issues, and a lot of other robot related bugs
- Forced to be hidden - Cleaned up the code - Removed useless shit code - Fix Indentanantnation - Removed useless file
make him temporarily blue via entity color
| g_flJesusChrist[iClient] = GetGameTime()+ 1.0; | ||
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| TF2_RemoveItemInSlot(iClient, WeaponSlot_Secondary); | ||
| //TF2_RemoveItemInSlot(iClient, WeaponSlot_Secondary); |
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You create a whole weapon every rage, so commenting this out might make the boss hold multiple jarates if you rage multiple times. I think what you want to do is only create the weapon if the boss has no secondary, then just set it up if he already does.
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This wasn't even meant to stay commented, I was experimenting to see what was causing the lack of weapon switching, fixed now.
I'll probably rework the way the jarate is given once the boss is close to releasing, the code is a mess
Buffs:
Fixes: