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chore(smoke-test): add simple http test #3315
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chore(smoke-test): add simple http test #3315
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Code ReviewThanks for adding the HTTP test behavior to the smoke test! Here's my feedback: Critical Issues1. Undefined variable in succeeded = true;The variable Fix: Add Medium Issues2. Unsafe type assertion (index.ts:22-23) export const BEHAVIOR: ActorBehavior = (process.env.BEHAVIOR ??
"sleep-cycle") as ActorBehavior;Using Fix: Add validation: const behaviorValue = process.env.BEHAVIOR ?? "sleep-cycle";
if (behaviorValue !== "sleep-cycle" && behaviorValue !== "http") {
throw new Error(`Invalid BEHAVIOR: ${behaviorValue}. Must be 'sleep-cycle' or 'http'`);
}
export const BEHAVIOR: ActorBehavior = behaviorValue;3. Poor error handling in switch statement (spawn-actor.ts:32) default:
throw "Unknown behavior";Throwing a string instead of an Error object is an anti-pattern. It doesn't provide stack traces and makes debugging harder. Fix: default:
throw new Error(`Unknown behavior: ${BEHAVIOR}`);Minor Issues4. Dead code in if (succeeded) {
}This empty if statement serves no purpose and should be removed. 5. Inconsistent error handling patterns
Consider removing the unused Code Quality ObservationsGood:
Could improve:
Test CoverageNo automated tests were added for the new behavior switching logic. Consider adding tests to verify:
SummaryMust fix before merge:
Should fix:
Nice to have:
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Code ReviewI've reviewed PR #3315 and have several findings to report: Critical Issues1. Undefined Variable in succeeded = true;The variable let succeeded = false;Fix: Add 2. Unsafe Type Assertion (index.ts:22-23) export const BEHAVIOR: ActorBehavior = (process.env.BEHAVIOR ??
"sleep-cycle") as ActorBehavior;This uses a type assertion ( Fix: Add validation before the assertion to ensure the value is valid. 3. Poor Error Handling (spawn-actor.ts:32) default:
throw "Unknown behavior";Throwing a string instead of an Error object is an anti-pattern. It won't include a stack trace and makes debugging harder. Fix: Use Code Quality Issues4. Dead Code (spawn-actor.ts:101-102) if (succeeded) {
}Empty if-statement that serves no purpose. This should be removed. 5. Inconsistent Variable Declaration In Best Practice Concerns6. Missing Finally Block Both 7. Inconsistent Testing Behavior
This makes performance comparison between the two behaviors inconsistent. Consider making the iteration count configurable or consistent. 8. Random Connection Method Selection const connMethod = Math.random() > 0.5 ? "http" : "websocket";Using Documentation9. Missing Documentation The new
Test Coverage10. No Tests This PR adds new functionality but doesn't include any tests. Consider adding tests for:
SummaryMust Fix Before Merge:
Should Fix:
The refactoring to separate behaviors is a good architectural decision, but the implementation has a critical bug that will prevent the "sleep-cycle" behavior from working at all. |
Code Review for PR #3315: chore(smoke-test): add simple http testSummaryThis PR refactors the smoke test to support different actor behaviors via an environment variable. Overall, the changes are reasonable but there are several bugs and improvements needed. Critical Issues1. Bug: Undefined variable in
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Code Review for PR #3315SummaryThis PR adds a simple HTTP test behavior option to the smoke test suite, allowing the test to switch between "sleep-cycle" and "http" behaviors via an environment variable. Positive Aspects✅ Good separation of concerns by extracting behavior logic into separate functions Issues Found🔴 Critical: Undefined Variable (Bug)Location: succeeded = true;The Fix: Declare the variable at the start of the function: export async function spawnActorSleepCycle({...}: SpawnActorOptions): Promise<void> {
let succeeded = false;
try {
// ... rest of the code🟡 Moderate: Dead CodeLocation: if (succeeded) {
}Empty conditional block with no purpose. Should be removed. 🟡 Moderate: Error Handling - Throwing String LiteralLocation: default:
throw "Unknown behavior";Throwing a string literal instead of an Error object is not best practice. It makes error handling more difficult and loses stack trace information. Fix: default:
throw new Error(`Unknown behavior: ${BEHAVIOR}`);🟡 Moderate: Type Safety IssueLocation: export const BEHAVIOR: ActorBehavior = (process.env.BEHAVIOR ??
"sleep-cycle") as ActorBehavior;Using Fix: Add runtime validation: const behaviorValue = process.env.BEHAVIOR ?? "sleep-cycle";
if (behaviorValue !== "sleep-cycle" && behaviorValue !== "http") {
throw new Error(`Invalid BEHAVIOR value: ${behaviorValue}. Must be "sleep-cycle" or "http"`);
}
export const BEHAVIOR: ActorBehavior = behaviorValue;🔵 Minor: Inconsistent Variable UsageLocation: In
Test Coverage
Performance Considerations✅ No performance concerns. The removal of the sleep logic in Security Concerns✅ No security issues identified. Environment variable usage is appropriate for test configuration. Recommendations
Overall AssessmentThe architectural direction is good - separating behaviors into dedicated functions improves maintainability. However, the undefined variable bug needs to be fixed before merging as it will cause the "sleep-cycle" behavior to fail at runtime. |
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Code ReviewThank you for adding the HTTP test behavior to the smoke test! This is a useful addition for testing different actor interaction patterns. Here's my feedback: 🐛 Critical BugUndefined variable in succeeded = true; // ❌ 'succeeded' is not definedThis will cause a runtime error. The
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Code ReviewThank you for adding the HTTP test behavior to the smoke test! This is a useful addition for testing different actor interaction patterns. Here's my review: 🐛 Critical Bug
succeeded = true; // ❌ 'succeeded' is not declared
onSuccess();The
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