Releases: roundyyy/FastTerrainToMesh
v0.3
Release Changes
New Features
Added support for Lit shaders (BIRP and URP variants)
Integrated normal map capabilities in Lit shader variants
Created new Mesh Adjustment tool for fixing floating/sunken objects
Added extensive vegetation export system:
Tree export
Detail object export supporting both texture and prefab-based vegetation
Customizable density and separation controls
LOD support for exported trees
Technical Improvements
Shader keyword management for normal maps and resampling
Enhanced material property handling for Lit variants
Optimized detail object placement algorithms with spatial separation
Added patch-based approach for detail object distribution
Developer Notes
LOD generation (on terrain) may show gaps between levels - consider using external mesh simplifiers for seamless transitions
Max 4 terrain layers supported
Fast Mode in Mesh Adjustment disables undo for better performance
Debug visualization requires Gizmos enabled
0.2
Initial Release
0.1 Add files via upload