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Releases: roundyyy/FastTerrainToMesh

v0.3

04 Feb 15:30
3e726eb
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Release Changes
New Features

Added support for Lit shaders (BIRP and URP variants)
Integrated normal map capabilities in Lit shader variants
Created new Mesh Adjustment tool for fixing floating/sunken objects
Added extensive vegetation export system:

Tree export
Detail object export supporting both texture and prefab-based vegetation
Customizable density and separation controls
LOD support for exported trees

Technical Improvements

Shader keyword management for normal maps and resampling
Enhanced material property handling for Lit variants
Optimized detail object placement algorithms with spatial separation
Added patch-based approach for detail object distribution

Developer Notes

LOD generation (on terrain) may show gaps between levels - consider using external mesh simplifiers for seamless transitions
Max 4 terrain layers supported
Fast Mode in Mesh Adjustment disables undo for better performance
Debug visualization requires Gizmos enabled

0.2

25 Dec 14:26
47294e2
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0.2

Fixed couple minor bugs
Major change in the shader, instead of texture array, back to separated textures (easier to modify it and easier to manage compression on various platforms)

Initial Release

24 Nov 04:37
7e16072
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0.1

Add files via upload