Map Generation Tools
Version 1.1
Lanea Zimmerman for tile graphics. Hunter Loftis for his Javascript implementation of the diamond-square algorithm, which I've used here. Seph Gentle for his Javascript library for 2d & 3d perlin noise and simplex noise, which I've used here.
This blog post by Erik Nordeus for giving a great overview of possible terrain generation methods. This blog post by Maato for sharing the idea of combining two diamond-square heightmaps for more varied mountains. Gilles Leblanc for his series of blog posts on Creating a random 2d game world map for inspiration and getting me thinking about rivers.
1.1 - 1/20/2019
Adjustable tile width / height