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fix: 添加组件卸载后的清理逻辑#75

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benym merged 1 commit into
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docs/fumadocs-website
Mar 15, 2026
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fix: 添加组件卸载后的清理逻辑#75
benym merged 1 commit into
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docs/fumadocs-website

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@benym benym commented Mar 15, 2026

在PixelBlast组件中,增加了对threeRef的检查以避免在已dispose的renderer上调用render。同时,确保在组件卸载时清空threeRef以防止未取消的requestAnimationFrame执行时使用已dispose的对象。

Rpamis-Security Version

[The version of Rpamis-Security you are working on, e.g. 1.1.0, check your pom.xml dependency version]

Description

[Please describe the background, purpose, changes made, and how to test this PR]

Checklist

Please check the following items before code is ready to be reviewed.

  • Code has been formatted with mvn spring-javaformat:apply
  • All tests are passing (mvn test)
  • Javadoc comments are complete and follow project conventions
  • Related documentation has been updated (e.g. links, examples, etc.)
  • Code is ready for review

在PixelBlast组件中,增加了对threeRef的检查以避免在已dispose的renderer上调用render。同时,确保在组件卸载时清空threeRef以防止未取消的requestAnimationFrame执行时使用已dispose的对象。
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Summary of Changes

Hello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

此拉取请求解决了 PixelBlast 组件在卸载过程中可能出现的资源管理问题。它引入了检查和清理逻辑,以防止组件卸载时发生错误,特别是通过确保渲染操作不会在已释放的 Three.js 渲染器上执行,并且 requestAnimationFrame 回调不会访问已置空的引用。

Highlights

  • 渲染器安全: 在 animate 函数中增加了对 threeRef 的检查,以避免在已释放的渲染器上调用 render
  • 组件卸载清理: 确保在组件卸载时清空 threeRef,以防止未取消的 requestAnimationFrame 在执行时使用已释放的对象。

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Changelog
  • docs/rpamis-security-docs/src/components/PixelBlast.jsx
    • animate 函数中添加了对 threeRef.current 的空值检查。
    • threeRef.current = null 的赋值提前到清理函数中。
    • 移除了一个冗余的 threeRef.current = null 赋值。
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@benym benym merged commit b117150 into master Mar 15, 2026
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Code Review

The pull request refactors the cleanup logic for a React component using a rendering library to prevent errors during component unmount. It introduces an early nullification of the threeRef.current object within the cleanup function and adds a guard clause to the animate function to prevent rendering operations on an already disposed or nullified renderer, thereby enhancing the component's stability during unmounting.

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