An external software that ports momentum mod's m_rawinput 2
behaviour. This option provides mouse interpolation which will "line up with the tickrate properly without needing to have a specific framerate" (rio). The code for this isn't public and was reverse engineered from the game.
Includes BunnyhopAPE from alkatrazbhop -> yupi2 -> rtldg
- autohop prediction
- auto-starting CS:S with
-insecure
- Now with auto-detecting the steam library path!
- fullscreen hook thing
- (NEW!) viewpunch remover (e.g. from fall-damage)
- (NEW!) show file (e.g. map) download progress when loading
- (NEW!) use the magic of https://fastdl.me to connect to servers that'd give you "Map differs" or "Missing map" errors on connect #1
- Download the latest RawInput2BunnyhopAPE.exe from the Releases page.
- Run RawInput2BunnyhopAPE.exe
- Make sure to set
m_rawinput 2
in game for it to take effect. F5
to toggle autohop prediction (on by default)F6
to toggle the fullscreen hook thing which keeps the game open in fullscreen when you alt-tab (which is nice if you have two monitors) (off by default)F7
to toggle the viewpunch remover. Basically a client-side SuppressViewpunch (on by default)
You don't have mapname downloaded |
You have mapname downloaded |
|
---|---|---|
Server's fastdl has mapname : |
Downloads mapname from server's fastdl. If Map differs error then you have to reconnect. |
|
Server's fastdl has the wrong map for mapname : |
Downloads mapname from server's fastdl. If Map differs error then you have to reconnect. |
|
Server's fastdl does not have mapname : |
Downloads the correct map from fastdl.me as mapname . |
If your map isn't the same map as the server's then it'll download the correct map from fastdl.me (and name it <SHA1>.bsp ). |
It should be possible to fix Map differs
errors when you download from the server's fastdl, but it hasn't been worked on yet.
git clone --recurse-submodules https://github.com/rtldg/RawInput2BunnyhopAPE.git
- Then just build it with Visual Studio 2022+ haha!