Coding Guidelines for Safety Critical Rust developed by the Safety Critical Rust Consortium.
Note: Early, subject to changes.
The Safety-Critical Rust Coding Guidelines use Sphinx
and Sphinx-Needs
to build a rendered version of the coding guidelines, and uv
to install and manage Python dependencies (including Sphinx itself). To simplify building the rendered version, we created a script called make.py
that takes care of invoking Sphinx with the right flags.
You can build the rendered version by running:
./make.py
By default, Sphinx uses incremental rebuilds to generate the content that
changed since the last invocation. If you notice a problem with incremental
rebuilds, you can pass the -c
flag to clear the existing artifacts before
building:
./make.py -c
The rendered version will be available in build/html/
.
A machine-parseable artifact will be available at build/html/needs.json
. (ToDo: Pete LeVasseur) The needs.json
file could use some cleaning up and some description here of the contents.
A record with checksums of the contents is available at build/html/guidelines-ids.json
. Users of the coding guidelines can reference this file to determine if there have been changes to coding guidelines contents they should be aware of.
It's a fairly common occurence for the build to break due to an out of date spec lock file, located at:
src/spec.lock
The spec.lock
is checked against the current live version of the specification, which means that your local development may go out of date while you are developing a feature.
If you run into this while developing a feature, you may ignore this error by running the build with:
./make.py --ignore-spec-lock-diff
When the build breaks due to the difference a file is created here:
/tmp/fls_diff_<random>.txt
which can be used to aid in auditing the differences.
Follow the below steps to ensure that the guidelines remain a representation of the FLS:
- Check if there are any guidelines currently affected, if no, go to 6.
- For each affected guideline, audit the previous text and current text of the appropriate paragraph-id in the FLS
- If the prior and new text of that paragraph in the FLS does not effect the guideline, proceed back to 2. to the next affected guideline
- If the prior and new text of that paragraph do differ in the FLS, then a rationalization step is required
- In the rationalization step, either yourself or another coding guidelines member must modify the guideline to comply with the new text
- If you any affected coding guidelines remain proceed back to 2. to the next affected guideline
- You are done
Once you have completed the above steps, you will now update the local copy of the spec.lock
file with the live version:
./make.py --update-spec-lock-file
Open a new PR with only the changes necessary to rationalize the guidelines with the new FLS text.
See CONTRIBUTING.md.
We have the same chapter layout as the Ferrocene Language Specification (FLS). If you would like to contribute you may find a section from the FLS of interest and then write a guideline in the corresponding chapter of these coding guidelines.
We have a script ./generate-guideline-templates.py
which which assumes you're using uv
that can be run to generate the template for a guideline with properly randomized IDs.
You can the copy and paste this guideline from the command line into the correct chapter.
Reference src/conf.py
to see valid selections for unfilled options in the guideline template.
Note that the :fls:
option should be filled according to the FLS paragraph ID for which the guideline is covering. One way to go about finding this is to inspect the page using your web browser. You'll be looking for something like:
<p><span class="spec-paragraph-id" id="fls_4rhjpdu4zfqj">4.1:1</span>
You would then pull fls_4rhjpdu4zfqj
to place in the :fls:
option.
Existing guidelines can also serve as examples on how guidelines are filled.
The Rust Foundation has adopted a Code of Conduct that we expect project participants to adhere to. Please read the full text so that you can understand what actions will and will not be tolerated.
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with documentation portions covered by the Creative Commons Attribution 4.0 International license..
See LICENSE-APACHE, LICENSE-MIT, LICENSE-documentation, and COPYRIGHT for details.
You can also read more under the Foundation's intellectual property policy.
You can read about other Rust Foundation policies in the footer of the Foundation website.