Skip to content

Conversation

@schuellerf
Copy link

@schuellerf schuellerf commented Apr 21, 2018

Random planet numbers are mixed up with blackholes...
Removing random to avoid unintended blackholes in network game

Although I didn't understand why there is a random in the first place :-(

also added command line parameters and first draft for playernames

@ryanakca
Copy link
Owner

Thanks Florian! I'll try to take a closer look at some point over the next week or two. If I forget, please don't hesitate to give me a nudge.

@HAL20000
Copy link

HAL20000 commented May 8, 2019

I was also writing a patch for the disappearing planets in network mode. IMHO the randomness in planet.py is necessary if you want to use all the different planet sprites that are available (8 many) and not only the MAX_PLANETS-many accesible in the way @schuellerf coded it.

I hope, I can submit a merge request in a few days or so with my patch which also resolves the issue of disappearing plantes while still accessing all 8 sprites.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants