- Verlet integration is a method of simulating physics.
- This implementation for Gamemaker 2.3+ contains a library for basic 2D simulations as well as an example implementation.
- Simulate 2D ropes, cloth and softbodies
- Various colliders, as well as custom shaped sprite colliders
- Force fields for simulating wind, pulling or destroying structures
- Connectors let you chain together different simulated objects, or instances
- Documented functions and clean script structure
- All objects can be textured
- Delete functions for all objects
- Interaction between different VIPysical objects of the same system
- GetDistance() function for all objects
- Example camera setup which hides/deactivates objects if they are outside of the camera bounds
- This work is released under general MIT license. You are free to use it for any private or commercial projects c: (See LICENSE file)