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Verlet integration for Game maker

MIT License Gamemaker-tested

Description

  • Verlet integration is a method of simulating physics.
  • This implementation for Gamemaker 2.3+ contains a library for basic 2D simulations as well as an example implementation.

Features

  • Simulate 2D ropes, cloth and softbodies
  • Various colliders, as well as custom shaped sprite colliders
  • Force fields for simulating wind, pulling or destroying structures
  • Connectors let you chain together different simulated objects, or instances
  • Documented functions and clean script structure
  • All objects can be textured

New features to be added

  • Delete functions for all objects
  • Interaction between different VIPysical objects of the same system
  • GetDistance() function for all objects
  • Example camera setup which hides/deactivates objects if they are outside of the camera bounds

License

  • This work is released under general MIT license. You are free to use it for any private or commercial projects c: (See LICENSE file)