Repository files navigation Verlet integration for Game maker
Verlet integration is a method of simulating physics.
This implementation for Gamemaker 2.3+ contains a library for basic 2D simulations as well as an example implementation.
Simulate 2D ropes, cloth and softbodies
Various colliders, as well as custom shaped sprite colliders
Force fields for simulating wind, pulling or destroying structures
Connectors let you chain together different simulated objects, or instances
Documented functions and clean script structure
All objects can be textured
Delete functions for all objects
Interaction between different VIPysical objects of the same system
GetDistance() function for all objects
Example camera setup which hides/deactivates objects if they are outside of the camera bounds
This work is released under general MIT license. You are free to use it for any private or commercial projects c: (See LICENSE file)
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Verlet integration library for Gamemaker
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