Added support AuroraOS in Godot 3.6 with Mono#2
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Thefolgore wants to merge 5 commits intosavegame:3.6-auroraosfrom
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Added support AuroraOS in Godot 3.6 with Mono#2Thefolgore wants to merge 5 commits intosavegame:3.6-auroraosfrom
Thefolgore wants to merge 5 commits intosavegame:3.6-auroraosfrom
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added AuroraOS to supported platform
added AuroraOS to supported platform
added AuroraOS to supported platform
added AuroraOS to supported platform
Add the Instruction to compiling with Mono
savegame
requested changes
Feb 22, 2025
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| def is_desktop(platform): | ||
| return platform in ["windows", "osx", "x11", "server", "uwp", "haiku"] | ||
| return platform in ["windows", "osx", "x11", "server", "uwp", "haiku", "auroraos"] |
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looks like its no need here, you already add is_auroraos
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| #Эти изменения необходимо проверить |
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Added support for using Godot 3.6 Mono to make project for AuroraOS
Instruction in
platform/auroraos/AURORAOS_MONO.mdfile