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Added support AuroraOS in Godot 3.6 with Mono#2

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Thefolgore wants to merge 5 commits intosavegame:3.6-auroraosfrom
Thefolgore:3.6-auroraos
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Added support AuroraOS in Godot 3.6 with Mono#2
Thefolgore wants to merge 5 commits intosavegame:3.6-auroraosfrom
Thefolgore:3.6-auroraos

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@Thefolgore
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Added support for using Godot 3.6 Mono to make project for AuroraOS
Instruction in platform/auroraos/AURORAOS_MONO.md file

added AuroraOS to supported platform
added AuroraOS to supported platform
added AuroraOS to supported platform
added AuroraOS to supported platform
Add the Instruction to compiling with Mono

def is_desktop(platform):
return platform in ["windows", "osx", "x11", "server", "uwp", "haiku"]
return platform in ["windows", "osx", "x11", "server", "uwp", "haiku", "auroraos"]
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@savegame savegame Feb 22, 2025

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looks like its no need here, you already add is_auroraos

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#Эти изменения необходимо проверить
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what does it mean?

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2 participants