Releases
2023.1.0
Fixed
Fix NativeFilter
allocations.
Calling World.InitializeDefaultWorld()
do not create new Update Loop Runner.
Avoid defines modification by @vanifatovvlad .
Small bugfix providers, when entity was destroyed.
Added
Aspects API. IAspect
, IFilterExtensions
, Filter.Extend()
.
New method for stashes RemoveAll()
by @SH42913 .
Deinitilize method for EntityProvider
, MonoProvider
.
World.JobHandle
.
Metrics for Unity Profiler.
TriInspector Integration for replacing paid Odin Inspector.
World.IsDisposed
and World.IsNullOrDisposed()
MORPEH_DISABLE_SET_ICONS
define for disabling set icons in Project Window.
Safety check for World.Commit()
inside Filter foreach loop.
New Pinned Collections.
World.DoNotDisableSystemOnException
Filter.IsNotEmpty()
Changed
[Breaking] Filters must be initialized with Build()
method.
Overrided Entity.ToString() will output ID by @SH42913 .
Rework types warmup for fast start of application.
All archetypes are reworked. Performance has been significantly improved and RAM consumption has been reduced.
All Native API changed from internal to public.
Entity
and World
now has partial modifier.
Removed
Discover window.
[Breaking] Removed ComponentProvider
.
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