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23 changes: 17 additions & 6 deletions gui/gui-management.js
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ const ManagementTab = Template({
x.dvDisplay.title = SPELLS[x.id].name
x.dvDisplay.onclick = (event) => {
game.autoUpgrading = 1
game && game.map && game.map.points.filter(x => x.owned && x.index).sort((x, y) => (SORT_METHODS[this.sorting.sortBy](x, y)) * this.sorting.sortDir).filter(x => x.getDisplay("management").visible).map(point => point.cast(x.id))
game && game.map && game.map.points.filter(x => x.available && x.index).sort((x, y) => (SORT_METHODS[this.sorting.sortBy](x, y)) * this.sorting.sortDir).filter(x => x.getDisplay("management").visible).map(point => point.cast(x.id))
game.autoUpgrading = 0
game.update()
gui.management.update()
Expand Down Expand Up @@ -124,7 +124,7 @@ const ManagementTab = Template({
return true
},
onUpdate : () => {
game && game.map && game.map.points.filter(x => x.owned && x.index).map(x => x.getDisplay("management").update(true))
game && game.map && game.map.points.filter(x => x.available && x.index).map(x => x.getDisplay("management").update(true))
}
})

Expand Down Expand Up @@ -207,6 +207,15 @@ const ManagementTab = Template({
onSet : () => this.update(true)
})

this.cbShowUnowned = GuiCheckbox({
parent : this.dvExtraFilter,
title : "Show unowned",
container : this.sorting,
visible : () => !!game.skills.book_enchantments2,
value : "showUnowned",
onSet : () => this.update(true)
})

this.dvList = createElement("div", "list", this.dvDisplay)

this.dvHover = createElement("div", "list-hover hidden", this.dvDisplay)
Expand All @@ -219,7 +228,7 @@ const ManagementTab = Template({
},

updateList() {
game && game.map && game.map.points.filter(x => x.owned && x.index).sort((x, y) => (SORT_METHODS[this.sorting.sortBy](x, y)) * this.sorting.sortDir).map((x,n) => x.getDisplay("management").dvDisplay.parentElement.appendChild(x.getDisplay("management").dvDisplay))
game && game.map && game.map.points.filter(x => x.available && x.index).sort((x, y) => (SORT_METHODS[this.sorting.sortBy](x, y)) * this.sorting.sortDir).map((x,n) => x.getDisplay("management").dvDisplay.parentElement.appendChild(x.getDisplay("management").dvDisplay))
},

update(forced) {
Expand All @@ -240,8 +249,9 @@ const ManagementTab = Template({
this.cbHideEnchanted.update()
this.cbHideCompleted.update()
this.cbHideImprinted.update()
this.cbShowUnowned.update()
this.cbSortOften.update()
game.map.points.filter(x => x.owned && x.index).map(x => x.getDisplay("management").update(forced))
game.map.points.filter(x => x.available && x.index).map(x => x.getDisplay("management").update(forced))
this.buildings.map((x, n) => {
let visible = game.statistics["built_"+x.id]
x.dvDisplay.classList.toggle("visible", !!visible)
Expand All @@ -258,7 +268,7 @@ const ManagementTab = Template({
})
}
if (this.hoverFunction) this.dvHover.innerText = this.hoverFunction()
game.map.points.filter(x => x.owned && x.index).map(x => x.getDisplay("management").update())
game.map.points.filter(x => x.available && x.index).map(x => x.getDisplay("management").update())
this.dvBuildAutomationETA.innerText = (game.fullMoney && game.fullMoney > game.resources.gold && game.real && game.real.production.gold && game.real.production.gold > 0?"Estimated finish time: "+ETAString(game.fullMoney, "gold"):"")
}
})
Expand Down Expand Up @@ -397,6 +407,7 @@ const managementPointElementHandler = {
this.dvBorder.src = gui.images.specialBorders[this.point.special || 0]
if (this.point.enchanted && gui.management.sorting.hideEnchanted ||
this.point.boss ||
(!!gui.management.sorting.showUnowned == !!this.point.owned) ||
gui.management.sorting.hideCompleted && this.point.completed ||
gui.management.sorting.hideImprinted && (!this.point.canImprint || this.point.harvested) ||
gui.management.sorting.types.length && !gui.management.sorting.types.includes(this.point.type) ||
Expand All @@ -416,7 +427,7 @@ const managementPointElementHandler = {
this.dvIcon.innerText = this.point.level || "0"
if (game.skills.magicManagement)
this.dvIcon.classList.toggle(["enchant-none", "enchant-gold", "enchant-growth", "enchant-mana", "enchant-doom"][this.point.enchanted || 0], 1)
this.dvLevelUp.classList.toggle("visible", !this.point.boss && (!this.point.level || this.point.level < POINT_MAX_LEVEL))
this.dvLevelUp.classList.toggle("visible", !this.point.boss && this.point.owned && (!this.point.level || this.point.level < POINT_MAX_LEVEL))
this.icons.map(x => {
x.visible = this.point.buildings && this.point.buildings[x.id] || !this.point.boss && this.point.level && this.point.level >= x.building.level && (this.point.costs[x.id] > -1) && (game.skills["build"+x.building.level])
x.dvDisplay.classList.toggle("visible", !!x.visible)
Expand Down