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16 changes: 15 additions & 1 deletion Source/SentryTower/Player/SentryTowerTurret.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,14 +61,28 @@ void ASentryTowerTurret::Shoot(AActor* TargetActor, const FVector& TargetLocatio
return;
}

LastShotTime = CurrentTime;
if (!ProjectileType)
{
UE_LOG(LogTemp, Warning, TEXT("ASentryTowerTurret::Shoot called without a ProjectileType set. Shot skipped."));
LastShotTime = CurrentTime;
return;
}

FVector SpawnLocation = ProjectileSocket->GetComponentLocation();
FRotator SpawnRotation = TurretWeapon->GetComponentRotation();

auto Projectile =
Cast<ASentryTowerProjectile>(GetWorld()->SpawnActor(ProjectileType, &SpawnLocation, &SpawnRotation));

if (!Projectile)
{
UE_LOG(LogTemp, Error, TEXT("ASentryTowerTurret failed to spawn projectile of type %s."), *GetNameSafe(*ProjectileType));
LastShotTime = CurrentTime;
return;
}

LastShotTime = CurrentTime;

Projectile->TargetToFollow = TargetActor;
Projectile->TargetStationary = TargetLocation;

Expand Down