Skip to content

Adds more info about the Slang lab #154

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged

Conversation

NBickford-NV
Copy link
Contributor

See shader-slang/slang#7978 .

Thank you!

Copy link

@Copilot Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull Request Overview

This PR adds comprehensive information about the SIGGRAPH 2025 Slang lab session, expanding the description from a single line to a detailed overview. The changes provide attendees with clear expectations about what the lab will cover and how to access materials.

  • Expands the lab description to include specific topics and activities
  • Adds downloadable lab materials and slides with direct links
  • Includes a visual preview image with agenda details

@NBickford-NV
Copy link
Contributor Author

NBickford-NV commented Aug 10, 2025 via email

@@ -11,7 +11,16 @@ The latest release of Slang for SIGGRAPH can be found here https://github.com/sh
**Sunday, August 10, 4:00-5:30 PM PDT**
**West Building, Rooms 121-122**

Join us for a comprehensive hands-on lab that will take you from Slang basics to advanced features. This is an interactive session.
Join us for an introductory lab for the Slang shading language, covering topics from language basics to advanced features like generics and automatic analytical derivatives.

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

"and automatic differentiation" not "automatic analytical derivatives"

Join us for a comprehensive hands-on lab that will take you from Slang basics to advanced features. This is an interactive session.
Join us for an introductory lab for the Slang shading language, covering topics from language basics to advanced features like generics and automatic analytical derivatives.

We'll also have a few small projects and coding puzzles so you can try out what we'll be talking about, using a new shader editor built for this lab! We'll also demo how Slang works with debuggers like RenderDoc, and port a GLSL shader live. The room will have computers, so no need to bring a laptop.

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

change the tense - We also have a few small projects.... "We also demo..."

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is also a landing page for the course - no need to talk about the room having computers because they won't see this page until scanning the QR code in the course.

Copy link

@bmillsNV bmillsNV left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@swoods-nv swoods-nv merged commit 608aea3 into shader-slang:main Aug 10, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants