Add package manifest for pulling HEU through UPM #21
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This change allows HEU to be added to a project as a package instead of a folder hierarchy manually copied inside Assets/.
A side effect of the change is that the plugin can now be installed and updated directly from Git(Hub) without requiring any manual steps - this is especially useful for teams that fork and modify HEU as it can be pulled directly from their source control (or from a scoped package registry if that's preferred).
IMHO this is the preferred way of adding middleware/plugins to Unity projects as it keep the Assets/ folder clean from external tools and reserves it exclusively for project content.