1.0.6
This version includes some fundamental updates to the way we handle multi-touch interactions. But since the API stays the same and no breaking changes has been introduces we release it as a "minor" update which should allow most of the user to adapt this new version sooner.
🎉 NEW FEATURES
- Interact with handlers using second or further finger – we now allow for handler to be activated with another finger while there is another interaction already happening. We now treat each finger as a separate stream of events that can be delivered to a completely different set of handlers. This does not affect the way it used to work when handlers overlap or are "nested" within each other. In such a case "simultanousHandlers" or "waitFor" can be used to control how handlers should activate. See a sample video here: https://twitter.com/kzzzf/status/1015907930649055233 (#237 author: @osdnk)
🐛 BUG FIXES
- #232 by @angly-cat – border radius fix for buttons on Android
- #235 by @kmagiera – restores a way for react-native-navigation apps to install GH root views on Android
- #248 by @osdnk – fixes issue with border radius reported in #222
- #250 by @osdnk – allows for render prop to be used with DrawerLayout component
- #247 by @osdnk – fixes problem with incorect tap gesture coordinates on Android reported in #241
- #240 by @osdnk – fixes problem with tap gesture coordinates on iOS reported in #233
✅ OTHER IMPROVEMENTS
- #219 by @pcooney10 – improve android installation instructions
- #242 by @brunolemos – adds our beautiful logo to the readme page
🙌 Thanks for all the contributions and issue reports!