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feat(snippets): amogus dancing - disable pointer-events #1006
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WalkthroughA single CSS property was added within the "Amogus Dancing" snippet inside resources/snippets.json: the .player-controls .playback-progressbar::after pseudo-element now includes pointer-events: none;. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Poem
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Actionable comments posted: 0
🧹 Nitpick comments (1)
resources/snippets.json (1)
359-359
: Consider aligning other “dancing” snippetsSeveral similar snippets (e.g., Sonic, Duck, Oneko, Kirby, ZeroTwo, BMO) also overlay ::before/::after on the progress bar. For consistency and to prevent future regressions, consider adding
pointer-events: none;
to those pseudo-elements as well.
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📒 Files selected for processing (1)
resources/snippets.json
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🔇 Additional comments (1)
resources/snippets.json (1)
359-359
: Correct fix: pointer-events disabled on pseudo-element restores progress bar interactionsAdding
pointer-events: none;
to the.player-controls .playback-progressbar::after
pseudo-element prevents it from intercepting mouse/touch events, so seek/hover/drag should work again. Change is scoped and low-risk.Please sanity-check in-app:
- Hover tooltip appears over the progress bar near the amogus element.
- Click-to-seek works where the amogus overlaps.
- Dragging the scrubber works smoothly when passing under the amogus.
- Touch interactions (if applicable) behave correctly.
Fixes amogus blocking the progress bar a tiny bit.
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