Releases: squeek502/d2info
Releases · squeek502/d2info
v0.5.1
v0.5.0
v0.4.0
- Fix tick units not matching the actual visual ticks
- Added 'Next tick in Y xp' to the console output (also outputted to output/next-tick-in-xp.txt)
- Whenever exactly one tick is gained, output/tick-party.txt has 'party' inserted into it for TICK_PARTY_DURATION seconds (set in the config); any time outside of that, output/tick-party.txt will be empty
v0.3.2
v0.3.1
v0.3.0: Big update
- Drop support for versions < 1.13, as I don't want to install that many versions of d2 to get the offsets - Add config with a few options - Add support for ignoring time spent in town past a certain threshold, to allow for stash management without ruining xp/min (default is 20 seconds) - Time spent paused is now ignored for game-time xp/min calculations - Add run tracking and # runs till level - Reformat console output to be more readable/concise - Add /players x value to output - General improvements/bug fixes/refactoring - Add a bunch of stuff for calculating real xp gain (area level, player level pentalty, /players x), but don't have a good way of displaying it yet and its not quite done (relevant console output is disabled by default) - Now depends on luabitop
v0.2.2: Lots of additional safety/crash fixes
Fixes a bunch of potential startup crashes, and protects against reading incorrect experience data while joining a new game (closes #1)
v0.2.1
v0.2.0: Add outputting info to file and info about ticks gained
- Now requires luafilesystem (lfs) - Fixed negative number display in friendlyNumber/friendlyTime