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Add options for sprite generation #6522
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Translations are exclusively handled via Codeberg Translate. |
If I understand this correctly, I still have to add the values to the en-GB.json manually, right?
Very good catch, I will fix this. |
Yes. |
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I removed the unwanted locales and provided a fix to the mentioned tagger view problem. |

This PR adds some new configuration options for sprite generation:
I've added the corresponding options to the system settings panel.
Sprites are now generated in a single row, to make the generation more manageable, especially for prime numbers.
I couldn't find any drawbacks to this approach since the phash generation is independent from sprite generation.
I've also added some locales using a LLM and as far as I can tell the translation is accurate.
The added documentation contains some more detailed info about the new settings.
This is related to #4023