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@suddenlyGiovanni suddenlyGiovanni commented May 7, 2025

This pull request introduces significant changes to the environment configuration system, updates IDE settings for Biome and TailwindCSS, and refactors imports in client files. The most notable change is the introduction of a Config class to centralize and encapsulate environment variable handling, replacing the previous init and getEnv functions.

Environment Configuration Refactor:

  • Introduced a Config class in packages/app/client/utils/env.server.ts to manage environment variables. This class validates variables during initialization and provides separate accessors for server and client environments. ([packages/app/client/utils/env.server.tsL46-R124](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-6f7f5b77afd0dcf116b54fc32fdb95af395c28264c52f2a8a7f1258535bdb9b4L46-R124))
  • Added a new optional APP_ENV variable to the environment schema with default value development. ([packages/app/client/utils/env.server.tsR29-R33](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-6f7f5b77afd0dcf116b54fc32fdb95af395c28264c52f2a8a7f1258535bdb9b4R29-R33))
  • Updated all references to getEnv and init to use the Config class instead, ensuring a consistent approach to accessing environment variables. ([[1]](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-199b196bba25d94e44b07f446aeff2b4dbf6438eea947e5f5b9880ef56dfa83fL9-R13), [[2]](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-ebbd0569b6ff90476d880554face29eb50a19da9f701e48fa0d9f283b3dd5e91L22-R22), [[3]](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-ebbd0569b6ff90476d880554face29eb50a19da9f701e48fa0d9f283b3dd5e91L70-R70))

IDE Configuration Updates:

  • Updated .idea/biome.xml to set configurationMode to MANUAL and updated the executablePath to point to node_modules/.bin/biome. ([.idea/biome.xmlR6-R8](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-37d6bb47dee1f744c785f033c57e242b5dea5f2aceb4083c43628a611a9ddee6R6-R8))
  • Removed the lspServerPackageName option from .idea/tailwindcss.xml, simplifying the TailwindCSS configuration. ([.idea/tailwindcss.xmlL5](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-0fc5fe522dc1a8adbe278d909993548ea982e63c2de53b1ebcc448f96f4cd605L5))

Miscellaneous:

  • Refactored imports in packages/app/client/root.tsx and entry.server.tsx to align with the new Config class implementation. ([[1]](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-ebbd0569b6ff90476d880554face29eb50a19da9f701e48fa0d9f283b3dd5e91L22-R22), [[2]](https://github.com/suddenlyGiovanni/suddenlygiovanni.dev/pull/1407/files#diff-ebbd0569b6ff90476d880554face29eb50a19da9f701e48fa0d9f283b3dd5e91L70-R70))

Summary by CodeRabbit

  • Refactor

    • Environment variable handling has been restructured to use a singleton configuration class, improving validation and access patterns.
    • The environment schema now includes an optional APP_ENV variable with a default value.
    • Environment variables for the client are now exposed via a restricted, validated subset.
  • Chores

    • Updated IDE configuration for the Biome tool to use a specific executable path and manual configuration mode.

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📝 Walkthrough

Walkthrough

The changes refactor environment variable handling from standalone functions to a singleton Config class, updating how environment configuration is initialized and accessed in the application. IDE configuration for the Biome plugin was also updated to use a manual mode and a specific executable path. No changes to exported or public APIs were made.

Changes

File(s) Change Summary
.idea/biome.xml Updated Biome plugin configuration: set configurationMode to "MANUAL" and changed executablePath to point to node_modules/.bin/biome.
packages/app/src/entry.server.tsx Replaced usage of getEnv and init with singleton Config instance for server environment setup.
packages/app/src/root.tsx Switched from getEnv function to Config.instance.clientEnv for loader's environment data.
packages/app/src/utils/env.server.ts Refactored environment handling to a singleton Config class, added APP_ENV to schema, updated global types, removed getEnv and init functions.

Sequence Diagram(s)

sequenceDiagram
    participant Process
    participant ConfigClass
    participant GlobalENV

    Process->>ConfigClass: Access Config.instance (singleton)
    ConfigClass->>ConfigClass: #init() (validate and freeze env)
    ConfigClass->>Process: Provide serverEnv (full validated env)
    ConfigClass->>Process: Provide clientEnv (safe subset)
    Process->>GlobalENV: Assign ENV = Config.instance.clientEnv
Loading

Poem

In the warren, configs hop anew,
Singleton secrets, now shared by few.
Biome’s path is crisp and clear,
Env wrapped tight, no need to fear.
With every burrow, order grows—
The rabbit’s code, in harmony flows!
🐇✨

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Pull Request Overview

This PR refactors the environment configuration system by introducing a centralized Config class to replace the previous env functions and updates IDE settings for Biome and TailwindCSS.

  • Centralizes and validates environment variables using a new Config class.
  • Introduces an optional APP_ENV variable with a default of "development".
  • Updates import references in client files and adjusts global ENV assignment in server entry.

Reviewed Changes

Copilot reviewed 3 out of 5 changed files in this pull request and generated no comments.

File Description
packages/app/client/utils/env.server.ts Introduces the Config class, adds APP_ENV to the schema, and refactors how environment variables are accessed.
packages/app/client/root.tsx Replaces getEnv() with Config.instance.clientEnv to align with the new configuration system.
packages/app/client/entry.server.tsx Removes init() and updates global.ENV assignment to use Config.instance.serverEnv.
Files not reviewed (2)
  • .idea/biome.xml: Language not supported
  • .idea/tailwindcss.xml: Language not supported
Comments suppressed due to low confidence (1)

packages/app/client/utils/env.server.ts:95

  • [nitpick] Consider renaming 'serverEnv' to a name that more clearly conveys it contains the full set of server-side environment variables. Similarly, ensure that the distinction between 'serverEnv' and 'clientEnv' is clearly documented for future maintainability.
get serverEnv() {

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Actionable comments posted: 1

🔭 Outside diff range comments (1)
packages/app/client/utils/env.server.ts (1)

34-45: 💡 Verification agent

🧩 Analysis chain

Defaulting GITHUB_TOKEN to a mock value can silently break prod flows

Providing a fallback of 'MOCK_GITHUB_TOKEN' means the application will continue to boot in production even when the real secret is missing. Down-stream GitHub calls will then fail at runtime, making the failure harder to trace and potentially triggering rate-limits.

-		default(): string {
-			return 'MOCK_GITHUB_TOKEN'
-		},
+		// In non-test environments we want the process to crash if the
+		// token is not provided, so we deliberately omit a default.

If you still need a default for local development, gate it behind NODE_ENV === 'development'.


🏁 Script executed:

#!/bin/bash
# Locate the env.server.ts file
ENV_FILE=$(fd env.server.ts -t f)

# Display the file around the GITHUB_TOKEN definition
echo "---- $ENV_FILE (lines 1-200) ----"
sed -n '1,200p' "$ENV_FILE"

# Search for all references to GITHUB_TOKEN in the repo
echo "---- References to GITHUB_TOKEN ----"
rg -n "GITHUB_TOKEN" .

Length of output: 3942


Enforce explicit GITHUB_TOKEN in non-development environments

The unconditional fallback to 'MOCK_GITHUB_TOKEN' means your app will boot in production (or CI) without a real token and only fail later when calling GitHub, making the root cause hard to trace and potentially exhausting rate limits.

Please update packages/app/client/utils/env.server.ts to remove the default for GITHUB_TOKEN and only provide a mock value when NODE_ENV === 'development' (or test, if you need it for tests):

--- a/packages/app/client/utils/env.server.ts
+++ b/packages/app/client/utils/env.server.ts
@@ 31,13 +31,15 @@ const envSchema = Schema.Struct({
  GITHUB_TOKEN: Schema.optionalWith(
    Schema.NonEmptyString.annotations({
      description: 'GitHub token',
      examples: ['github_pat_xxxxxxx_xxxxxx'],
    }),
    {
-     default(): string {
-       return 'MOCK_GITHUB_TOKEN'
-     },
+     // Only mock locally; in CI/production we want to fail fast if missing.
+     default(): string {
+       return process.env.NODE_ENV === 'development'
+         ? 'MOCK_GITHUB_TOKEN'
+         : (() => { throw new Error('GITHUB_TOKEN must be provided'); })()
+     },
     exact: true,
    },
  ),

• This change will cause the schema validation to error out immediately when GITHUB_TOKEN is absent in non-development runs, making missing-secret failures obvious.
• If your tests rely on a mock token, consider allowing the default for test as well.
• No other code paths reference default('MOCK_GITHUB_TOKEN'), so this is a safe, targeted change.

🧹 Nitpick comments (3)
packages/app/client/utils/env.server.ts (2)

70-93: Surface the exact validation errors instead of a generic message

#init logs the formatted tree but then throws a new generic Error('Invalid environment variables'), discarding the rich parse information that would be extremely helpful when the process crashes in CI.

-					console.error(
-						'❌ Invalid environment variables:',
-						ParseResult.TreeFormatter.formatErrorSync(parseError),
-					)
-					throw new Error('Invalid environment variables')
+					const formatted = ParseResult.TreeFormatter.formatErrorSync(parseError)
+					console.error('❌ Invalid environment variables:\n', formatted)
+					// re-throw with the original context for better stack-traces
+					throw new Error(`Invalid environment variables:\n${formatted}`)

This keeps the uncaught exception informative while preserving the nice console output.


106-111: Freeze the client env subset for immutability parity

You freeze #env for the server side, but the subset returned to the client remains mutable.
Freezing prevents accidental mutation during server-side rendering and aligns both getters.

return {
  NODE_ENV: serverEnv.NODE_ENV,
-}
+} as const satisfies ClientEnvVars

Or simply wrap it with Object.freeze.

packages/app/client/root.tsx (1)

70-71: Minor: inline destructuring avoids the extra ENV wrapper

If you adopt the lazy import above you can return the client env directly:

-	return { ENV: Config.instance.clientEnv, requestInfo: { … } }
+	return { ENV: clientEnv, requestInfo: { … } }

Less nesting simplifies JSON.stringify(data?.ENV) later.

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📒 Files selected for processing (5)
  • .idea/biome.xml (1 hunks)
  • .idea/tailwindcss.xml (0 hunks)
  • packages/app/client/entry.server.tsx (1 hunks)
  • packages/app/client/root.tsx (2 hunks)
  • packages/app/client/utils/env.server.ts (3 hunks)
💤 Files with no reviewable changes (1)
  • .idea/tailwindcss.xml
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🧬 Code Graph Analysis (2)
packages/app/client/entry.server.tsx (1)
packages/app/client/utils/env.server.ts (1)
  • Config (50-112)
packages/app/client/root.tsx (1)
packages/app/client/utils/env.server.ts (1)
  • Config (50-112)
⏰ Context from checks skipped due to timeout of 90000ms (1)
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🔇 Additional comments (2)
.idea/biome.xml (1)

6-9: IDE-only change looks good

Pointing executablePath to the project-local binary and switching to manual configuration will help avoid path issues across machines. No action needed.

packages/app/client/entry.server.tsx (1)

9-9: Clean refactoring to singleton pattern!

The changes properly implement the environment configuration refactoring, replacing the separate function calls with the new singleton Config class. The explicit initialization is now encapsulated within the class, resulting in cleaner and more maintainable code.

Also applies to: 13-13

Comment on lines 22 to 23
import { Config } from '#root/client/utils/env.server.ts'
import { getDomainUrl } from '#root/client/utils/misc.ts'
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⚠️ Potential issue

Importing a .server.ts module at the top level leaks server-only code into the browser bundle

Because this file is compiled for both targets, the unconditional top-level import forces esbuild to parse–and often bundle–env.server.ts, which itself imports the Node-only 'node:process' module.
This will bloat the client bundle and can even break the build if the bundler cannot shim the Node core module.

Move the import inside the loader (server-only) or, even better, extract the loader to root.server.tsx.

-import { Config } from '#root/client/utils/env.server.ts'
+// defer server-only import to avoid polluting the client bundle
+

Example:

export async function loader({ request }: Route.LoaderArgs) {
	const { Config } = await import('#root/client/utils/env.server.ts')
	return { ENV: Config.instance.clientEnv, /* … */ }
}
🤖 Prompt for AI Agents (early access)
In packages/app/client/root.tsx around lines 22 to 23, the import of the
server-only module env.server.ts at the top level causes server code to leak
into the client bundle, increasing bundle size and potentially breaking the
build. To fix this, remove the top-level import of env.server.ts and instead
dynamically import it inside the server-only loader function or move the loader
to a separate root.server.tsx file. This ensures the server-only code is only
loaded on the server and not included in the client bundle.

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🌐 Preview URL: https://suddenlygiovanni-dev-1407.fly.dev

This preview environment will be automatically cleaned up when the PR is closed.

Updated biome settings to use manual configuration mode and set executable path correctly. Removed the Tailwind CSS LSP server package reference for cleanup.
Replaced `init` and `getEnv` functions with a singleton `Config`
class for environment variable management. Centralizes
initialization, improves encapsulation, and ensures separation of
server and client environment variables. Updated related imports and
usage throughout the app.
@suddenlyGiovanni suddenlyGiovanni force-pushed the packages/app/refactor-env branch from d1abfe2 to 4d9d928 Compare May 10, 2025 16:50
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Actionable comments posted: 1

🧹 Nitpick comments (4)
packages/app/src/root.tsx (1)

68-71: Eager singleton creation inside loader costs per-request

Config.instance is dereferenced on every request even though the class is a global singleton.
That’s fine for correctness, but you could avoid the tiny cost and the try/catch noise by hoisting:

const ENV = Config.instance.clientEnv
export function loader({ request }: Route.LoaderArgs) {
  return { ENV, /* … */ }
}

Purely optional, but keeps the loader 100 % side-effect free.

packages/app/src/utils/env.server.ts (3)

30-33: Consider including all runtime stages in APP_ENV

The schema now allows only development | staging | production.
Common additional stages (test, preview, ci, local) will now abort the process.
If those modes are used anywhere in your pipelines you’ll get a hard failure.

-APP_ENV: Schema.optionalWith(Schema.Literal('development', 'staging', 'production'), {
+APP_ENV: Schema.optionalWith(
+  Schema.Literal('development', 'staging', 'production', 'test', 'preview', 'ci', 'local'),
+  {
     default: () => 'development',
   },
 ),

70-93: Improve error surfacing & exit strategy

#init logs the formatted error and then throws a generic Error. In a server context this can lead to an unhandled-promise rejection or express/fastify swallowing the stack.

Recommend:

  • Throw a custom ConfigError so upstream can discriminate.
  • Call process.exit(1) after logging to guarantee termination, or re-throw inside the top-level startup script.
-					throw new Error('Invalid environment variables')
+					class ConfigError extends Error { name = 'ConfigError' }
+					throw new ConfigError('Invalid environment variables')

114-125: Type queries reference a value – safe but surprising

type ServerEnvVars = typeof Config.instance.serverEnv relies on a value expression.
The query is erased at runtime, so Config.instance is not executed, but this pattern is non-obvious and eslint-rules often flag it.

Alternative:

type ServerEnvVars = Schema.Schema.Type<typeof envSchema>

Same resulting type, zero cognitive overhead.

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📒 Files selected for processing (4)
  • .idea/biome.xml (1 hunks)
  • packages/app/src/entry.server.tsx (1 hunks)
  • packages/app/src/root.tsx (2 hunks)
  • packages/app/src/utils/env.server.ts (3 hunks)
✅ Files skipped from review due to trivial changes (1)
  • packages/app/src/entry.server.tsx
🚧 Files skipped from review as they are similar to previous changes (1)
  • .idea/biome.xml
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packages/app/src/root.tsx (1)
packages/app/src/utils/env.server.ts (1)
  • Config (50-112)
🔇 Additional comments (1)
packages/app/src/utils/env.server.ts (1)

106-111: Expose APP_ENV to the client?

Only NODE_ENV is forwarded. If the intent is to let the client know whether it is staging vs production, add APP_ENV as well; otherwise delete it from the public docs to avoid confusion.

import tailwindStyleSheetUrl from '#root/src/styles/tailwind.css?url'
import { ClientHintCheck, getHints } from '#root/src/utils/client-hints.tsx'
import { getEnv } from '#root/src/utils/env.server.ts'
import { Config } from '#root/client/utils/env.server.ts'
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💡 Verification agent

🧩 Analysis chain

Inconsistent alias may break module resolution

All other intra-package imports use the #root/src/* alias, while this line points to #root/client/utils/env.server.ts.
If the file truly lives under packages/app/src/utils, this will fail at build time (or silently fall back to a second copy of Config, causing two singleton instances).

Run once to verify which path actually exists:

If only src/utils/env.server.ts is returned, fix the import:

-import { Config } from '#root/client/utils/env.server.ts'
+import { Config } from '#root/src/utils/env.server.ts'

🏁 Script executed:

#!/bin/bash
fd --max-depth 4 env.server.ts packages/app | sort

Length of output: 89


Fix inconsistent alias in env.server import

The import in packages/app/src/root.tsx line 22 uses the wrong alias and will fail to resolve:

- import { Config } from '#root/client/utils/env.server.ts'
+ import { Config } from '#root/src/utils/env.server.ts'

– packages/app/src/root.tsx:22

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
import { Config } from '#root/client/utils/env.server.ts'
import { Config } from '#root/src/utils/env.server.ts'
🤖 Prompt for AI Agents (early access)
In packages/app/src/root.tsx at line 22, the import statement for Config uses
the incorrect alias '#root/client/utils/env.server.ts'. To fix this, update the
import path to use the consistent alias '#root/src/utils/env.server.ts' that
matches the project's aliasing convention and points to the correct file
location.

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