Releases: taigrr/trophy
Releases · taigrr/trophy
Transparency and Perf
What's Changed
- Make background color transparent by default and refactor fb and rast resizing by @aymanbagabas in #2
- chore: use UV Screen API by @aymanbagabas in #1
New Contributors
- @aymanbagabas made their first contribution in #2
Full Changelog: v1.2.1...v1.3.0
v1.2.0 - STL Improvements
What's New
STL Loader Improvements
- Fixed winding order to match GLTF/OBJ convention (consistent rendering across formats)
- Added tolerance-based vertex deduplication (handles float32 precision issues)
- Added optional mesh cleanup on load (
CleanMeshoption)
New Mesh Utilities
mesh.CleanMesh()- removes degenerate, duplicate, and internal facesmesh.DeduplicateFaces()- removes duplicate trianglesmesh.RemoveInternalFaces()- removes coplanar opposing facesmesh.RemoveDegenerateFaces()- removes zero-area trianglesmesh.RemoveUnreferencedVertices()- compacts vertex array
Viewer
- B key toggles backface culling (default OFF, better for single-sided STL meshes)
Other
- Added proper Utah teapot test model (9438 triangles)
- STL files now tracked with git-lfs