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DrawnUI for .NET MAUI

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Docs and Samples πŸ‘ˆ

Rendering engine for .NET MAUI with gestures and animations and much more, powered by SkiaSharp.

Supports iOS, MacCatalyst, Android, Windows with hardware acceleration.

Please note this is a .NET9 library, entry controls are not yet fully compatible with .NET10 due to MAUI changes.

  • To use inside a usual MAUI app, by wrapping drawn controls into Canvas views.
  • To create a totally drawn apps with just one Canvas as root view.
  • Drawn controls are totally virtual, no native views/handlers.
  • Design in XAML or code-behind
  • Free to use under the MIT license, nuget package available.

Features

  • Use virtual controls to draw your UI
  • Create your own animated pixel-perfect controls
  • Port existing native controls to drawn
  • Design in XAML or code-behind
  • 2D and 3D Transforms
  • Visual effects for every control, filters and shaders
  • Animations targeting max FPS
  • Caching system for faster re-drawing
  • Optimized for performance, rendering only visible elements, recycling templates etc
  • Gestures support for anything, panning, scrolling, zooming etc
  • Keyboard support, track any key
  • Navigate on the canvas with MAUI Shell-like techniques

πŸ†• What's new for 1.9.3.1

  • iOS hardware-accelerated view now uses shared Apple Metal context for all views instead of one per view, improving performance and reducing memory usage.
  • Several memory leaks fixed.

πŸ’‘ Hint of the Day

❓ Q: How to reduce battery drain/heat on iPhone in constant sceen updates scenarios?

πŸ’‘ A: Might be Apple Metal specifics, cap FPS:

#if IOS //spare battery because apple metal is draining much. android is not affected at the same level.
            Super.MaxFps = 30;
#endif

Quick Start

Install the package:

dotnet add package DrawnUi.Maui

Initialize in MauiProgram.cs:

builder.UseDrawnUi();

Use in XAML:

<ContentPage xmlns:draw="http://schemas.appomobi.com/drawnUi/2023/draw">
    <draw:Canvas Gestures="Enabled">
        <draw:SkiaLayout Type="Column" Spacing="16" Padding="32">
            <draw:SkiaLabel Text="Hello DrawnUI" FontSize="24" />
            <draw:SkiaButton Text="Click Me" Tapped="OnButtonClicked" />
        </draw:SkiaLayout>
    </draw:Canvas>
</ContentPage>

Need more performance? Set canvas RenderingMode to Accelerated.

See the Getting Started Guide for details.

Do not miss the Tutorials Project on how to create your custom control, a recycled cells scroller and more.


Sample Apps

Demo Projects:

Open-Source Published Apps:


Please star ⭐ if you like it!

FAQ

Q: What is the difference between DrawnUi and other drawn frameworks?
A: It is not a framework but a library for .NET MAUI, to make creating drawn UI easy for everyone.

Q: Why use DrawnUI instead of native controls?
A: Gives you complete control over rendering and appearance and can be much more performant for complex UIs.

Q: Do I need to know SkiaSharp?
A: No. Use the prebuilt controls and customize them. All controls are designed to be subclassed and most methods are virtual.

Q: Can I use XAML/code-behind?
A: Yes, both XAML and code-behind are supported.

Q: Can I embed native MAUI controls?
A: Yes, use SkiaMauiElement to wrap native controls like WebView inside your drawn UI.

Q: Can I embed drawn controls into my usual MAUI app?
A: Yes, use Canvas to wrap drawn controls inside your MAUI UI.

Full FAQ β€’ Ask Questions


Documentation β€’ Tutorials β€’ Controls Reference Under development

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Hardware-accelerated rendering engine for .NET MAUI built on top of SkiaSharp 🎨

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