% Embree: High Performance Ray Tracing Kernels 3.6.0-beta.0 % Intel Corporation
Intel® Embree is a collection of high-performance ray tracing kernels, developed at Intel. The target users of Intel® Embree are graphics application engineers who want to improve the performance of their photo-realistic rendering application by leveraging Embree's performance-optimized ray tracing kernels. The kernels are optimized for the latest Intel® processors with support for SSE, AVX, AVX2, and AVX-512 instructions. Intel® Embree supports runtime code selection to choose the traversal and build algorithms that best matches the instruction set of your CPU. We recommend using Intel® Embree through its API to get the highest benefit from future improvements. Intel® Embree is released as Open Source under the Apache 2.0 license.
Intel® Embree supports applications written with the Intel® SPMD Program Compiler (ISPC, https://ispc.github.io/) by also providing an ISPC interface to the core ray tracing algorithms. This makes it possible to write a renderer in ISPC that automatically vectorizes and leverages SSE, AVX, AVX2, and AVX-512 instructions. ISPC also supports runtime code selection, thus ISPC will select the best code path for your application.
Intel® Embree contains algorithms optimized for incoherent workloads (e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g. primary visibility and hard shadow rays).
The single-ray traversal kernels of Intel® Embree provide high performance for incoherent workloads and are very easy to integrate into existing rendering applications. Using the stream kernels, even higher performance for incoherent rays is possible, but integration might require significant code changes to the application to use the stream paradigm. In general for coherent workloads, the stream mode with coherent flag set gives the best performance.
Intel® Embree also supports dynamic scenes by implementing high-performance two-level spatial index structure construction algorithms.
In addition to the ray tracing kernels, Intel® Embree provides some Embree Tutorials to demonstrate how to use the Embree API.
Embree supports Windows (32-bit and 64-bit), Linux (64-bit), and macOS (64-bit). The code compiles with the Intel® Compiler, GCC, Clang, and the Microsoft Compiler.
Using the Intel® Compiler improves performance by approximately 10%. Performance also varies across different operating systems, with Linux typically performing best as it supports transparently transitioning to 2MB pages.
Embree is optimized for Intel CPUs supporting SSE, AVX, AVX2, and AVX-512 instructions, and requires at least a CPU with support for SSE2.
If you encounter bugs please report them via Embree's GitHub Issue Tracker.
For questions and feature requests please write us at [email protected].
To receive notifications of updates and new features of Embree please subscribe to the Embree mailing list.
This software is based in part on the work of the Independent JPEG Group.
You can install the Embree library using the Windows MSI installer
embree-3.6.0-beta.0-x64.vc12.msi. This
will install the 64-bit Embree version by default in Program Files\Intel\Embree v3.6.0-beta.0 x64
.
You have to set the path to the bin
folders manually to your PATH
environment variable for applications to find Embree.
To compile applications with Embree using CMake, please have a look at
the find_embree
tutorial. To compile this tutorial, you need to set
the embree_DIR
CMake variable of this tutorial to Program Files\Intel\Embree v3.6.0-beta.0 x64
.
To uninstall Embree, open Programs and Features
by clicking the
Start button
, clicking Control Panel
, clicking Programs
, and
then clicking Programs and Features
. Select Embree 3.6.0-beta.0 x64
and uninstall it.
Embree linked against Visual Studio 2013
embree-3.6.0-beta.0.x64.vc12.windows.zip
and Visual Studio 2015
embree-3.6.0-beta.0.x64.vc14.windows.zip
are provided as a ZIP file. After unpacking this ZIP file, you should
set the path to the lib
folder manually to your PATH
environment
variable for applications to find Embree. To compile applications with
Embree, you also have to set the Include Directories
path in Visual
Studio to the include
folder of the Embree installation.
If you plan to ship Embree with your application, best use the Embree version from this ZIP file.
Uncompress the tar.gz
file
embree-3.6.0-beta.0.x86_64.rpm.tar.gz
to obtain the individual RPM files:
tar xzf embree-3.6.0-beta.0.x86_64.rpm.tar.gz
To install Embree using the RPM packages on your Linux system, type the following:
sudo rpm --install embree3-lib-3.6.0-beta.0-1.x86_64.rpm
sudo rpm --install embree3-devel-3.6.0-beta.0-1.noarch.rpm
sudo rpm --install embree3-examples-3.6.0-beta.0-1.x86_64.rpm
You also have to install the Intel® Threading Building Blocks (TBB)
using yum
:
sudo yum install tbb.x86_64 tbb-devel.x86_64
On Debian-based Linux distributions you first need to convert the RPM
filed into DEB files using the alien
tool:
sudo apt-get install alien dpkg-dev debhelper build-essential
sudo alien embree3-lib-3.6.0-beta.0-1.x86_64.rpm
sudo alien embree3-devel-3.6.0-beta.0-1.noarch.rpm
sudo alien embree3-examples-3.6.0-beta.0-1.x86_64.rpm
sudo dpkg -i embree3-lib_3.6.0-beta.0-2_amd64.deb
sudo dpkg -i embree3-devel_3.6.0-beta.0-2_all.deb
sudo dpkg -i embree3-examples_3.6.0-beta.0-2_amd64.deb
Also install the Intel® Threading Building Blocks (TBB) using apt-get
:
sudo apt-get install libtbb-dev
Alternatively you can download the latest TBB version from
https://www.threadingbuildingblocks.org/download
and set the LD_LIBRARY_PATH
environment variable to point
to the TBB library.
Note that the Embree RPMs are linked against the TBB version coming
with CentOS. This older TBB version is missing some features required
to get optimal build performance, and does not support building of
scenes lazily during rendering. To get a full featured Embree, please
install using the tar.gz
files, which always ship with the latest TBB
version.
Under Linux, Embree is installed by default in the /usr/lib64
and
/usr/include
directories. This way applications will find Embree
automatically. The Embree tutorials are installed into the
/usr/bin/embree3
folder. Specify the full path to
the tutorials to start them.
To uninstall Embree, just execute the following:
sudo rpm --erase embree3-lib-3.6.0-beta.0-1.x86_64
sudo rpm --erase embree3-devel-3.6.0-beta.0-1.noarch
sudo rpm --erase embree3-examples-3.6.0-beta.0-1.x86_64
The Linux version of Embree is also delivered as a tar.gz
file:
embree-3.6.0-beta.0.x86_64.linux.tar.gz. Unpack this file using tar
and source the provided embree-vars.sh
(if you
are using the bash shell) or embree-vars.csh
(if you are using the
C shell) to set up the environment properly:
tar xzf embree-3.6.0-beta.0.x86_64.linux.tar.gz
source embree-3.6.0-beta.0.x86_64.linux/embree-vars.sh
If you want to ship Embree with your application, best use the Embree
version provided in the tar.gz
file.
We recommend adding a relative RPATH
to your application that points
to the location where Embree (and TBB) can be found, e.g. $ORIGIN/../lib
.
To install the Embree library on your macOS system use the
provided package installer inside
embree-3.6.0-beta.0.x86_64.pkg. This
will install Embree by default into /opt/local/lib
and
/opt/local/include
directories. The Embree tutorials are installed
into the /Applications/Embree3
directory.
You also have to install the Intel® Threading Building Blocks (TBB) using MacPorts:
sudo port install tbb
Alternatively you can download the latest TBB version from
https://www.threadingbuildingblocks.org/download
and set the DYLD_LIBRARY_PATH
environment variable to point
to the TBB library.
To uninstall Embree, execute the uninstaller script
/Applications/Embree3/uninstall.command
.
The macOS version of Embree is also delivered as a tar.gz
file:
embree-3.6.0-beta.0.x86_64.macosx.tar.gz. Unpack this file using tar
and source the provided embree-vars.sh
(if you
are using the bash shell) or embree-vars.csh
(if you are using the
C shell) to set up the environment properly:
tar xzf embree-3.6.0-beta.0.x64.macosx.tar.gz
source embree-3.6.0-beta.0.x64.macosx/embree-vars.sh
If you want to ship Embree with your application, please use the Embree
library of the provided tar.gz
file. The library name of that Embree
library is of the form @rpath/libembree.3.dylib
(and similar also for the included TBB library). This ensures that you
can add a relative RPATH
to your application that points to the location
where Embree (and TBB) can be found, e.g. @loader_path/../lib
.
We recommend to use CMake to build Embree. Do not enable fast-math optimizations; these might break Embree.
To compile Embree you need a modern C++ compiler that supports C++11.
Embree is tested with Intel® Compiler 17.0 (Update 1), Intel®
Compiler 16.0 (Update 1), Clang 3.8.0 (supports AVX2), Clang 4.0.0
(supports AVX512) and GCC 5.4.0. If the GCC that comes with your
Fedora/Red Hat/CentOS distribution is too old then you can run the
provided script scripts/install_linux_gcc.sh
to locally install a
recent GCC into $HOME/devtools-2
.
Embree supports using the Intel® Threading Building Blocks (TBB) as the
tasking system. For performance and flexibility reasons we recommend
to use Embree with the Intel® Threading Building Blocks (TBB) and best
also use TBB inside your application. Optionally you can disable TBB
in Embree through the EMBREE_TASKING_SYSTEM
CMake variable.
Embree supports the Intel® SPMD Program Compiler (ISPC), which allows
straightforward parallelization of an entire renderer. If you do not
want to use ISPC then you can disable EMBREE_ISPC_SUPPORT
in
CMake. Otherwise, download and install the ISPC binaries (we have
tested ISPC version 1.9.1) from
ispc.github.io. After
installation, put the path to ispc
permanently into your PATH
environment variable or you need to correctly set the
ISPC_EXECUTABLE
variable during CMake configuration.
You additionally have to install CMake 2.8.11 or higher and the developer version of GLUT.
Under macOS, all these dependencies can be installed using MacPorts:
sudo port install cmake tbb-devel glfw-devel
Depending on your Linux distribution you can install these dependencies
using yum
or apt-get
. Some of these packages might already be
installed or might have slightly different names.
Type the following to install the dependencies using yum
:
sudo yum install cmake
sudo yum install tbb-devel
sudo yum install glfw-devel
Type the following to install the dependencies using apt-get
:
sudo apt-get install cmake-curses-gui
sudo apt-get install libtbb-dev
sudo apt-get install libglfw3-dev
Finally you can compile Embree using CMake. Create a build directory
inside the Embree root directory and execute ccmake ..
inside this
build directory.
mkdir build
cd build
ccmake ..
Per default CMake will use the compilers specified with the CC
and
CXX
environment variables. Should you want to use a different
compiler, run cmake
first and set the CMAKE_CXX_COMPILER
and
CMAKE_C_COMPILER
variables to the desired compiler. For example, to
use the Intel® Compiler instead of the default GCC on most Linux machines
(g++
and gcc
), execute
cmake -DCMAKE_CXX_COMPILER=icpc -DCMAKE_C_COMPILER=icc ..
Similarly, to use Clang set the variables to clang++
and clang
,
respectively. Note that the compiler variables cannot be changed anymore
after the first run of cmake
or ccmake
.
Running ccmake
will open a dialog where you can perform various
configurations as described below in [CMake Configuration]. After having
configured Embree, press c
(for configure) and g
(for generate) to
generate a Makefile and leave the configuration. The code can be
compiled by executing make.
make
The executables will be generated inside the build folder. We recommend
to finally install the Embree library and header files on your
system. Therefore set the CMAKE_INSTALL_PREFIX
to /usr
in cmake
and type:
sudo make install
If you keep the default CMAKE_INSTALL_PREFIX
of /usr/local
then
you have to make sure the path /usr/local/lib
is in your
LD_LIBRARY_PATH
.
You can also uninstall Embree again by executing:
sudo make uninstall
If you cannot install Embree on your system (e.g. when you don't have
administrator rights) you need to add embree_root_directory/build to
your LD_LIBRARY_PATH
.
Embree is tested under Windows using the Visual Studio 2017, Visual Studio 2015 (Update 1) compiler (Win32 and x64), Visual Studio 2013 (Update 5) compiler (Win32 and x64), Intel® Compiler 17.0 (Update 1) (Win32 and x64), Intel® Compiler 16.0 (Update 1) (Win32 and x64), and Clang 3.9 (Win32 and x64). Using the Visual Studio 2015 compiler, Visual Studio 2013 compiler, Intel® Compiler, and Clang you can compile Embree for AVX2. To compile Embree for AVX-512 you have to use the Intel® Compiler.
Embree supports using the Intel® Threading Building Blocks (TBB) as the
tasking system. For performance and flexibility reasons we recommend
to use Embree with the Intel® Threading Building Blocks (TBB) and best
also use TBB inside your application. Optionally you can disable TBB
in Embree through the EMBREE_TASKING_SYSTEM
CMake variable.
Embree will either find the Intel® Threading Building Blocks (TBB)
installation that comes with the Intel® Compiler, or you can install the
binary distribution of TBB directly from
www.threadingbuildingblocks.org
into a folder named tbb
into your Embree root directory. You also have
to make sure that the libraries tbb.dll
and tbb_malloc.dll
can be
found when executing your Embree applications, e.g. by putting the path
to these libraries into your PATH
environment variable.
Embree supports the Intel® SPMD Program Compiler (ISPC), which allows
straightforward parallelization of an entire renderer. When
installing ISPC, make sure to download an ISPC version from
ispc.github.io that is
compatible with your Visual Studio version. There are two ISPC
versions, one for Visual Studio 2013 and earlier, and one for Visual
Studio 2015 and later. When using the wrong ISPC version you will get
link errors. After installation, put the path to ispc.exe
permanently into your PATH
environment variable or you need to
correctly set the ISPC_EXECUTABLE
variable during CMake
configuration. We have tested ISPC version 1.9.1. If you do not want
to use ISPC then you can disable EMBREE_ISPC_SUPPORT
in CMake.
You additionally have to install CMake (version 2.8.11 or higher). Note that you need a native Windows CMake installation, because CMake under Cygwin cannot generate solution files for Visual Studio.
Run cmake-gui
, browse to the Embree sources, set the build directory
and click Configure. Now you can select the Generator, e.g. "Visual
Studio 12 2013" for a 32-bit build or "Visual Studio 12 2013 Win64"
for a 64-bit build.
To use a different compiler than the Microsoft Visual C++ compiler, you additionally need to specify the proper compiler toolset through the option "Optional toolset to use (-T parameter)". E.g. to use Clang for compilation set the toolset to "LLVM-vs2013", to use the Intel® Compiler 2017 for compilation set the toolset to "Intel C++ Compiler 17.0".
Do not change the toolset manually in a solution file (neither through the project properties dialog, nor through the "Use Intel Compiler" project context menu), because then some compiler specific command line options cannot be set by CMake.
Most configuration parameters described in the [CMake Configuration] can be set under Windows as well. Finally, click "Generate" to create the Visual Studio solution files.
The following CMake options are only available under Windows:
-
CMAKE_CONFIGURATION_TYPE
: List of generated configurations. Default value is Debug;Release;RelWithDebInfo. -
USE_STATIC_RUNTIME
: Use the static version of the C/C++ runtime library. This option is turned OFF by default.
Use the generated Visual Studio solution file embree2.sln
to compile
the project. To build Embree with support for the AVX2 instruction set
you need at least Visual Studio 2013 (Update 4).
We recommend enabling syntax highlighting for the .ispc
source and
.isph
header files. To do so open Visual Studio, go to Tools ⇒
Options ⇒ Text Editor ⇒ File Extension and add the isph
and ispc
extensions for the "Microsoft Visual C++" editor.
Embree can also be configured and built without the IDE using the Visual Studio command prompt:
cd path\to\embree
mkdir build
cd build
cmake -G "Visual Studio 12 2013 Win64" ..
cmake --build . --config Release
To use the Intel® Compiler, set the proper toolset, e.g. for Intel Compiler 17.0:
cmake -G "Visual Studio 12 2013 Win64" -T "Intel C++ Compiler 17.0" ..
cmake --build . --config Release
You can also build only some projects with the --target
switch.
Additional parameters after "--
" will be passed to msbuild
. For
example, to build the Embree library in parallel use
cmake --build . --config Release --target embree -- /m
The default CMake configuration in the configuration dialog should be appropriate for most usages. The following list describes all parameters that can be configured in CMake:
-
CMAKE_BUILD_TYPE
: Can be used to switch between Debug mode (Debug), Release mode (Release) (default), and Release mode with enabled assertions and debug symbols (RelWithDebInfo). -
EMBREE_STACK_PROTECTOR
: Enables protection of return address from buffer overwrites. This option is OFF by default. -
EMBREE_ISPC_SUPPORT
: Enables ISPC support of Embree. This option is ON by default. -
EMBREE_STATIC_LIB
: Builds Embree as a static library (OFF by default). Further multiple static libraries are generated for the different ISAs selected (e.g.embree3.a
,embree3_sse42.a
,embree3_avx.a
,embree3_avx2.a
,embree3_avx512knl.a
,embree3_avx512skx.a
). You have to link these libraries in exactly this order of increasing ISA. -
EMBREE_API_NAMESPACE
: Specifies a namespace name to put all Embree API symbols inside. By default no namespace is used and plain C symbols exported. -
EMBREE_LIBRARY_NAME
: Specifies the name of the Embree library file created. By default the name embree3 is used. -
EMBREE_IGNORE_CMAKE_CXX_FLAGS
: When enabled, Embree ignores default CMAKE_CXX_FLAGS. This option is turned ON by default. -
EMBREE_TUTORIALS
: Enables build of Embree tutorials (default ON). -
EMBREE_BACKFACE_CULLING
: Enables backface culling, i.e. only surfaces facing a ray can be hit. This option is turned OFF by default. -
EMBREE_FILTER_FUNCTION
: Enables the intersection filter function feature (ON by default). -
EMBREE_RAY_MASK
: Enables the ray masking feature (OFF by default). -
EMBREE_RAY_PACKETS
: Enables ray packet traversal kernels. This feature is turned ON by default. When turned on packet traversal is used internally and packets passed to rtcIntersect4/8/16 are kept intact in callbacks (when the ISA of appropiate width is enabled). -
EMBREE_IGNORE_INVALID_RAYS
: Makes code robust against the risk of full-tree traversals caused by invalid rays (e.g. rays containing INF/NaN as origins). This option is turned OFF by default. -
EMBREE_TASKING_SYSTEM
: Chooses between Intel® Threading TBB Building Blocks (TBB), Parallel Patterns Library (PPL) (Windows only), or an internal tasking system (INTERNAL). By default TBB is used. -
EMBREE_MAX_ISA
: Select highest supported ISA (SSE2, SSE4.2, AVX, AVX2, AVX512KNL, AVX512SKX, or NONE). When set to NONE the EMBREE_ISA_* variables can be used to enable ISAs individually. By default the option is set to AVX2. -
EMBREE_ISA_SSE2
: Enables SSE2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_SSE42
: Enables SSE4.2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX
: Enables AVX when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX2
: Enables AVX2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX512KNL
: Enables AVX-512 for Xeon Phi when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX512SKX
: Enables AVX-512 for Skylake when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_GEOMETRY_TRIANGLE
: Enables support for trianglegeometries (ON by default). -
EMBREE_GEOMETRY_QUAD
: Enables support for quad geometries (ON by default). -
EMBREE_GEOMETRY_CURVE
: Enables support for curve geometries (ON by default). -
EMBREE_GEOMETRY_SUBDIVISION
: Enables support for subdivision geometries (ON by default). -
EMBREE_GEOMETRY_INSTANCE
: Enables support for instances (ON by default). -
EMBREE_GEOMETRY_USER
: Enables support for user defined geometries (ON by default). -
EMBREE_GEOMETRY_POINT
: Enables support for point geometries (ON by default). -
EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR
: Specifies a factor that controls the self intersection avoidance feature for flat curves. Flat curve intersections which are closer than curve_radius*EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR
to the ray origin are ignored. A value of 0.0f disables self intersection avoidance while 2.0f is the default value. -
EMBREE_MAX_INSTANCE_LEVEL_COUNT
: Specifies the maximum number of nested instance levels. Should be greater than 0; the default value is 8. Instances nested any deeper than this value will silently disappear in release mode, and cause assertions in debug mode.
The most convenient way of using Embree is through CMake. Just let
CMake find Embree using the FIND_PACKAGE
function inside your
CMakeLists.txt
file:
FIND_PACKAGE(embree 3.0 REQUIRED)
If you installed Embree using the Linux RPM or macOS PKG installer,
this will automatically find Embree. If you used the zip
or tar.gz
files to extract Embree, you need to set the embree_DIR
variable to
the folder you extracted Embree to. If you used the Windows MSI
installer, you need to set embree_DIR
to point to the Embree install
location (e.g. C:\Program Files\Intel\Embree3
).
The FIND_PACKAGE
CMake function will set the EMBREE_INCLUDE_DIRS
variable to point to the directory containing the Embree headers. You
should add this folder to the include directories of your build:
INCLUDE_DIRECTORIES(${EMBREE_INCLUDE_DIRS})
Further, the EMBREE_LIBRARY
variable will point to the Embree
library to link against. Link against Embree the following way:
TARGET_LINK_LIBRARIES(application ${EMBREE_LIBRARY})
Now please have a look at the Embree Tutorials source code and the Embree API section to get started.
The Embree API is a low-level C99 ray tracing API which can be used to
construct 3D scenes and perform ray queries of different types inside
these scenes. All API calls carry the prefix rtc
(or RTC
for types)
which stands for ray tracing core.
The API also exists in an ISPC version, which is almost identical but contains additional functions that operate on ray packets with a size of the native SIMD width used by ISPC. For simplicity this document refers to the C99 version of the API functions. For changes when upgrading from the Embree 2 to the current Embree 3 API see Section Upgrading from Embree 2 to Embree 3.
The API supports scenes consisting of different geometry types such as triangle meshes, quad meshes (triangle pairs), grid meshes, flat curves, round curves, oriented curves, subdivision meshes, instances, and user-defined geometries. See Section Scene Object for more information.
Finding the closest hit of a ray segment with the scene
(rtcIntersect
-type functions), and determining whether any hit
between a ray segment and the scene exists (rtcOccluded
-type
functions) are both supported. The API supports queries for single
rays, ray packets, and ray streams. See Section Ray
Queries for more information.
The API is designed in an object-oriented manner, e.g. it contains
device objects (RTCDevice
type), scene objects (RTCScene
type),
geometry objects (RTCGeometry
type), buffer objects (RTCBuffer
type), and BVH objects (RTCBVH
type). All objects are reference
counted, and handles can be released by calling the appropriate release
function (e.g. rtcReleaseDevice
) or retained by incrementing the
reference count (e.g. rtcRetainDevice
). In general, API calls that
access the same object are not thread-safe, unless specified
differently. However, attaching geometries to the same scene and
performing ray queries in a scene is thread-safe.
Embree supports a device concept, which allows different components of the application to use the Embree API without interfering with each other. An application typically first creates a device using the rtcNewDevice function. This device can then be used to construct further objects, such as scenes and geometries. Before the application exits, it should release all devices by invoking rtcReleaseDevice. An application typically creates only a single device. If required differently, it should only use a small number of devices at any given time.
Each user thread has its own error flag per device. If an error occurs when invoking an API function, this flag is set to an error code (if it isn't already set by a previous error). See Section rtcGetDeviceError for information on how to read the error code and Section rtcSetDeviceErrorFunction on how to register a callback that is invoked for each error encountered. It is recommended to always set a error callback function, to detect all errors.
A scene is a container for a set of geometries, and contains a spatial acceleration structure which can be used to perform different types of ray queries.
A scene is created using the rtcNewScene
function call, and released
using the rtcReleaseScene
function call. To populate a scene with
geometries use the rtcAttachGeometry
call, and to detach them use the
rtcDetachGeometry
call. Once all scene geometries are attached, an
rtcCommitScene
call (or rtcJoinCommitScene
call) will finish the
scene description and trigger building of internal data structures.
After the scene got committed, it is safe to perform ray queries (see
Section Ray Queries) or to query the scene bounding box
(see rtcGetSceneBounds and
rtcGetSceneLinearBounds).
If scene geometries get modified or attached or detached, the
rtcCommitScene
call must be invoked before performing any further ray
queries for the scene; otherwise the effect of the ray query is
undefined. The modification of a geometry, committing the scene, and
tracing of rays must always happen sequentially, and never at the same
time. Any API call that sets a property of the scene or geometries
contained in the scene count as scene modification, e.g. including
setting of intersection filter functions.
Scene flags can be used to configure a scene to use less memory
(RTC_SCENE_FLAG_COMPACT
), use more robust traversal algorithms
(RTC_SCENE_FLAG_ROBUST
), and to optimize for dynamic content. See
Section rtcSetSceneFlags for more details.
A build quality can be specified for a scene to balance between acceleration structure build performance and ray query performance. See Section rtcSetSceneBuildQuality for more details on build quality.
A new geometry is created using the rtcNewGeometry
function.
Depending on the geometry type, different buffers must be bound (e.g.
using rtcSetSharedGeometryBuffer
) to set up the geometry data. In
most cases, binding of a vertex and index buffer is required. The
number of primitives and vertices of that geometry is typically
inferred from the size of these bound buffers.
Changes to the geometry always must be committed using the
rtcCommitGeometry
call before using the geometry. After committing, a
geometry is not included in any scene. A geometry can be added to a
scene by using the rtcAttachGeometry
function (to automatically
assign a geometry ID) or using the rtcAttachGeometryById
function (to
specify the geometry ID manually). A geometry can only be attached to a
single scene at a time.
All geometry types support multi-segment motion blur with an arbitrary
number of equidistant time steps (in the range of 2 to 129) inside a
user specified time range. Each geometry can have a different number of
time steps and a different time range. The motion blur geometry is
defined by linearly interpolating the geometries of neighboring time
steps. To construct a motion blur geometry, first the number of time
steps of the geometry must be specified using the
rtcSetGeometryTimeStepCount
function, and then a vertex buffer for
each time step must be bound, e.g. using the
rtcSetSharedGeometryBuffer
function. Optionally, a time range
defining the start (and end time) of the first (and last) time step can
be set using the rtcSetGeometryTimeRange
function. This feature will
also allow geometries to appear and disappear during the camera shutter
time if the time range is a sub range of [0,1].
The API supports per-geometry filter callback functions (see
rtcSetGeometryIntersectFilterFunction
and
rtcSetGeometryOccludedFilterFunction
) that are invoked for each
intersection found during the rtcIntersect
-type or rtcOccluded
-type
calls. The former ones are called geometry intersection filter
functions, the latter ones geometry occlusion filter functions. These
filter functions are designed to be used to ignore intersections
outside of a user-defined silhouette of a primitive, e.g. to model tree
leaves using transparency textures.
The API supports finding the closest hit of a ray segment with the
scene (rtcIntersect
-type functions), and determining whether any hit
between a ray segment and the scene exists (rtcOccluded
-type
functions).
Supported are single ray queries (rtcIntersect1
and rtcOccluded1
)
as well as ray packet queries for ray packets of size 4
(rtcIntersect4
and rtcOccluded4
), ray packets of size 8
(rtcIntersect8
and rtcOccluded8
), and ray packets of size 16
(rtcIntersect16
and rtcOccluded16
).
Ray streams in a variety of layouts are supported as well, such as
streams of single rays (rtcIntersect1M
and rtcOccluded1M
), streams
of pointers to single rays (rtcIntersect1p
and rtcOccluded1p
),
streams of ray packets (rtcIntersectNM
and rtcOccludedNM
), and
large packet-like streams in structure of pointer layout
(rtcIntersectNp
and rtcOccludedNp
).
See Sections rtcIntersect1 and rtcOccluded1 for a detailed description of how to set up and trace a ray.
See tutorial Triangle Geometry for a complete example of how to trace single rays and ray packets. Also have a look at the tutorial Stream Viewer for an example of how to trace ray streams.
The API supports traversal of the BVH using a point query object that specifies a location and a query radius. For all primitives intersecting the according domain, a user defined callback function is called which allows queries such as finding the closest point on the surface geometries of the scene (see Tutorial [ClosestPoint]) or nearest neighbour queries (see Tutorial [Voronoi]).
See Section [rtcPointQuery] for a detailed description of how to set up point queries.
A context filter function, which can be set per ray query is supported
(see rtcInitIntersectContext
). This filter function is designed to
change the semantics of the ray query, e.g. to accumulate opacity for
transparent shadows, count the number of surfaces along a ray, collect
all hits along a ray, etc.
The internal algorithms to build a BVH are exposed through the RTCBVH
object and rtcBuildBVH
call. This call makes it possible to build a
BVH in a user-specified format over user-specified primitives. See the
documentation of the rtcBuildBVH
call for more details.
For getting the most performance out of Embree, see the Section Performance Recommendations.
We decided to introduce an improved API in Embree 3 that is not backward compatible with the Embree 2 API. This step was required to remove various deprecated API functions that accumulated over time, improve extensibility of the API, fix suboptimal design decisions, fix design mistakes (such as incompatible single ray and ray packet layouts), clean up inconsistent naming, and increase flexibility.
To make porting to the new API easy, we provide a conversion script that can do most of the work, and will annotate the code with remaining changes required. The script can be invoked the following way for CPP files:
./scripts/cpp-patch.py --patch embree2_to_embree3.patch
--in infile.cpp --out outfile.cpp
When invoked for ISPC files, add the --ispc
option:
./scripts/cpp-patch.py --ispc --patch embree2_to_embree3.patch
--in infile.ispc --out outfile.ispc
Apply the script to each source file of your project that contains
Embree API calls or types. The input file and output file can also be
identical to perform the patch in-place. Please always backup your
original code before running the script, and inspect the code changes
done by the script using diff (e.g. git diff
), to make sure no
undesired code locations got changed. Grep the code for comments
containing EMBREE_FIXME
and perform the action described in the
comment.
The following changes need to be performed when switching from Embree 2 to Embree 3. Most of these changes are automatically done by the script if not described differently.
We strongly recommend to set an error callback function (see
rtcSetDeviceErrorFunction
) when porting to Embree 3 to detect all
runtime errors early.
-
rtcInit
andrtcExit
got removed. Please use the device concept using thertcNewDevice
andrtcReleaseDevice
functions instead. -
Functions that conceptually should operate on a device but did not get a device argument got removed. The upgrade script replaces these functions by the proper functions that operate on a device, however, manually propagating the device handle to these function calls might still be required.
-
The API no longer distinguishes between a static and a dynamic scene. Some users had issues as they wanted to do minor modifications to static scenes, but maintain high traversal performance.
The new approach gives more flexibility, as each scene is changeable, and build quality settings can be changed on a commit basis to balance between build performance and render performance.
-
The
rtcCommitThread
function got removed; usertcJoinCommitScene
instead. -
The scene now supports different build quality settings. Please use those instead of the previous way of
RTC_SCENE_STATIC
,RTC_SCENE_DYNAMIC
, andRTC_SCENE_HIGH_QUALITY
flags.
-
There is now only one
rtcNewGeometry
function to create geometries which gets passed an enum to specify the type of geometry to create. The number of vertices and primitives of the geometries is inferred from the size of data buffers. -
We introduced an object type
RTCGeometry
for all geometries. Previously a geometry was not a standalone object and could only exist inside a scene. The new approach comes with more flexibility and more readable code.Operations like
rtcInterpolate
can now be performed on the geometry object directly without the need of a scene. Further, an application can choose to create its geometries independent of a scene, e.g. each time a geometry node is added to its scene graph.This modification changed many API functions to get passed one
RTCGeometry
object instead of aRTCScene
andgeomID
. The script does all required changed automatically. However, in some cases the script may introducertcGetGeometry(scene, geomID)
calls to retrieve the geometry handle. Best store the geometry handle inside your scene representation (and release it in the destructor) and access the handle directly instead of callingrtcGetGeometry
. -
Geometries are not included inside a scene anymore but can be attached to a single scene using the
rtcAttachGeomety
orrtcAttachGeometryByID
functions. -
As geometries are separate objects, commit semantics got introduced for them too. Thus geometries must be committed through the
rtcCommitGeometry
call before getting used. This allows for earlier error checking and pre-calculating internal data per geometry object.Such commit points were previously not required in the Embree 2 API. The upgrade script attempts to insert the commits automatically, but cannot do so properly under all circumstances. Thus please check if every
rtcCommitGeometry
call inserted by the script is properly placed, and if artcCommitGeometry
call is placed after a sequence of changes to a geometry. -
Only the latest version of the previous displacement function call (
RTCDisplacementFunc2
) is now supported, and the callback is passed as a structure containing all arguments. -
The deprecated
RTCBoundaryMode
type andrtcSetBoundaryMode
function got removed and replaced byRTCSubdivisionMode
enum and thertcSetGeometrySubdivisionMode
function. The script does this replacement automatically. -
Ribbon curves and lines now avoid self-intersections automatically The application can be simplified by removing special code paths that previously did the self-intersection handling.
-
The previous Embree 2 way of instancing was suboptimal as it required user geometries to update the
instID
field of the ray differently when used inside an instanced scene or inside a top-level scene. The user geometry intersection code now just has to copy thecontext.instID
field into theray.instID
field to function properly under all circumstances. -
The internal instancing code will update the
context.instID
field properly when entering or leaving an instance. When instancing is implemented manually through user geometries, the code must be modified to set thecontext.instID
field properly and no longer passinstID
through the ray. This change must done manually and cannot be performed by the script. -
We flipped the direction of the geometry normal to the widely used convention that a shape with counter-clockwise layout of vertices has the normal pointing upwards (right-hand rule). Most modeling tools follow that convention.
The conversion script does not perform this change, thus if required adjust your code to flip
Ng
for triangle, quad, and subdivision surfaces.
-
With Embree 3 we are introducing explicit
RTCBuffer
objects. However, you can still use the short way of sharing buffers with Embree through thertcSetSharedGeometryBuffer
call. -
The
rtcMapBuffer
andrtcUnmapBuffer
API calls were removed, and we added thertcGetBufferData
call instead.Previously the
rtcMapBuffer
call had the semantics of creating an internal buffer when no buffer was shared for the corresponding buffer slot. These invocations ofrtcMapBuffer
must be replaced by an explicit creation of an internally managed buffer using thertcNewGeometryBuffer
function.The upgrade script cannot always detect if the
rtcMapBuffer
call would create an internal buffer or just map the buffer pointer. Thus check whether thertcNewGeometryBuffer
andrtcGetBufferData
calls are correct after the conversion. -
The
rtcUpdateGeometryBuffer
function now must be called for every buffer that got modified by the application. Note that the conversion script cannot automatically detect each location where a buffer update is now required. -
The buffer type no longer encodes the time step or user vertex buffer index. Now
RTC_VERTEX_BUFFER_TYPE
and additionalslot
specifies the vertex buffer for a specific time step, andRTC_USER_VERTEX_BUFFER_TYPE
and additionalslot
specifies a vertex attribute.
-
The header files for Embree 3 are now inside the
embree3
folder (instead ofembree2
folder) andlibembree.so
is now calledlibembree3.so
to be able to install multiple Embree versions side by side. We made the headers C99 compliant. -
All API objects are now reference counted with release functions to decrement and retain functions to increment the reference count (if required).
-
Most callback functions no longer get different arguments as input, but a pointer to a structure containing all arguments. This results in more readable code, faster callback invocation (as some arguments do not change between invocations) and is extensible, as new members to the structure can be later added in a backward compatible way (if required).
The conversion script can convert the definition and declaration of the old callback functions in most cases. Before running the script, make sure that you never type-cast a callback function when assigning it (as this has the danger of assigning a callback function with a wrong type if the conversion did not detect some callbacks as such). If the script does not detect a callback function, make sure the argument types match exactly the types in the header (e.g. write
const int
instead ofint const
or convert the callback manually). -
An intersection context is now required for each ray query invocation. The context should be initialized using the
rtcInitIntersectContext
function. -
The
rtcIntersect
-type functions get as input anRTCRayHit
type, which is similar to before, but has the ray and hit parts split into two sub-structures.The
rtcOccluded
-type functions get as input anRTCRay
type, which does not contain hit data anymore. When an occlusion is found, thetfar
element of the ray is set to-inf
.Required code changes cannot be done by the upgrade script and need to be done manually.
-
The ray layout for single rays and packets of rays had certain incompatibilities (alignment of
org
anddir
for single rays caused gaps in the single ray layout that were not in the ray packet layout). This issue never showed up because single rays and ray packets were separate in the system initially. This layout issue is now fixed, and a single ray has the same layout as a ray packet of size 1. -
Previously Embree supported placing additional data at the end of the ray structure, and accessing that data inside user geometry callbacks and filter callback functions.
With Embree 3 this is no longer supported, and the ray passed to a callback function may be copied to a different memory location. To attach additional data to your ray, simply extend the intersection context with a pointer to that data.
This change cannot be done by the script. Further, code will still work if you extend the ray as the implementation did not change yet.
-
The ray structure now contains an additional
id
andflags
field. Theid
can be used to store the index of the ray with respect to a ray packet or ray stream. Theflags
is reserved for future use, and currently must be set to 0. -
All previous intersection filter callback variants have been removed, except for the
RTCFilterFuncN
which gets a varying size ray packet as input. The semantics of this filter function type have changed from copying the hit on acceptance to clearing the ray's valid argument in case of non-acceptance. This way, chaining multiple filters is more efficient.We kept the guarantee that for
rtcIntersect1/4/8/16
andrtcOccluded1/4/8/16
calls the packet size and ray order will not change from the initial size and ordering when entering a filter callback. -
We no longer export ISPC-specific symbols. This has the advantage that certain linking issues went away, e.g. it is now possible to link an ISPC application compiled for any combination of ISAs, and link this to an Embree library compiled with a different set of ISAs. Previously the ISAs of the application had to be a subset of the ISAs of Embree, and when the user enabled exactly one ISA, they had to do this in Embree and the application.
-
We no longer export the ISPC tasking system, which means that the application has the responsibility to implement the ISPC tasking system itself. ISPC comes with example code on how to do this. This change is not performed by the script and must be done manually.
-
Fixed many naming inconsistencies, and changed names of further API functions. All these renamings are properly done by the script and need no further attention.
rtcNewDevice - creates a new device
#include <embree3/rtcore.h>
RTCDevice rtcNewDevice(const char* config);
This function creates a new device and returns a handle to this device.
The device object is reference counted with an initial reference count
of 1. The handle can be released using the rtcReleaseDevice
API call.
The device object acts as a class factory for all other object types. All objects created from the device (like scenes, geometries, etc.) hold a reference to the device, thus the device will not be destroyed unless these objects are destroyed first.
Objects are only compatible if they belong to the same device, e.g it is not allowed to create a geometry in one device and attach it to a scene created with a different device.
A configuration string (config
argument) can be passed to the device
construction. This configuration string can be NULL
to use the
default configuration.
When creating the device, Embree reads configurations for the device from the following locations in order:
config
string passed to thertcNewDevice
function.embree3
file in the application folder.embree3
file in the home folder
Settings performed later overwrite previous settings. This way the
configuration for the application can be changed globally (either
through the rtcNewDevice
call or through the .embree3
file in the
application folder), and each user has the option to modify the
configuration to fit their needs.
The following configuration is supported:
-
threads=[int]
: Specifies a number of build threads to use. A value of 0 enables all detected hardware threads. By default all hardware threads are used. -
user_threads=[int]
: Sets the number of user threads that can be used to join and participate in a scene commit usingrtcJoinCommitScene
. The tasking system will only use threads-user_threads many worker threads, thus if the app wants to solely use its threads to commit scenes, just set threads equal to user_threads. This option only has effect with the Intel(R) Threading Building Blocks (TBB) tasking system. -
set_affinity=[0/1]
: When enabled, build threads are affinitized to hardware threads. This option is disabled by default on standard CPUs, and enabled by default on Xeon Phi Processors. -
start_threads=[0/1]
: When enabled, the build threads are started upfront. This can be useful for benchmarking to exclude thread creation time. This option is disabled by default. -
isa=[sse2,sse4.2,avx,avx2,avx512knl,avx512skx]
: Use specified ISA. By default the ISA is selected automatically. -
max_isa=[sse2,sse4.2,avx,avx2,avx512knl,avx512skx]
: Configures the automated ISA selection to use maximally the specified ISA. -
hugepages=[0/1]
: Enables or disables usage of huge pages. Under Linux huge pages are used by default but under Windows and macOS they are disabled by default. -
enable_selockmemoryprivilege=[0/1]
: When set to 1, this enables theSeLockMemoryPrivilege
privilege with is required to use huge pages on Windows. This option has an effect only under Windows and is ignored on other platforms. See Section [Huge Page Support] for more details. -
ignore_config_files=[0/1]
: When set to 1, configuration files are ignored. Default is 0. -
verbose=[0,1,2,3]
: Sets the verbosity of the output. When set to 0, no output is printed by Embree, when set to a higher level more output is printed. By default Embree does not print anything on the console. -
frequency_level=[simd128,simd256,simd512]
: Specifies the frequency level the application want to run on, which can be either: a) simd128 for apps that do not use AVX instructions, b) simd256 for apps that use heavy AVX instruction, c) simd512 for apps that use heavy AVX-512 instructions. When some frequency level is specified, Embree will avoid doing optimizations that may reduce the frequency level below the level specified. E.g. if your app does not use AVX instructions setting "frequency_level=simd128" will cause some CPUs to run at highest frequency, which may result in higher application performance. However, this will prevent Embree from using AVX optimizations to achieve higher ray tracing performance, thus applications that trace many rays may still perform better with the default setting of simd256, even though this reduces frequency on some CPUs.
Different configuration options should be separated by commas, e.g.:
rtcNewDevice("threads=1,isa=avx");
On success returns a handle of the created device. On failure returns
NULL
as device and sets a per-thread error code that can be queried
using rtcGetDeviceError(NULL)
.
[rtcRetainDevice], [rtcReleaseDevice]
rtcRetainDevice - increments the device reference count
#include <embree3/rtcore.h>
void rtcRetainDevice(RTCDevice device);
Device objects are reference counted. The rtcRetainDevice
function
increments the reference count of the passed device object (device
argument). This function together with rtcReleaseDevice
allows to use
the internal reference counting in a C++ wrapper class to manage the
ownership of the object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewDevice], [rtcReleaseDevice]
rtcReleaseDevice - decrements the device reference count
#include <embree3/rtcore.h>
void rtcReleaseDevice(RTCDevice device);
Device objects are reference counted. The rtcReleaseDevice
function
decrements the reference count of the passed device object (device
argument). When the reference count falls to 0, the device gets
destroyed.
All objects created from the device (like scenes, geometries, etc.) hold a reference to the device, thus the device will not get destroyed unless these objects are destroyed first.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewDevice], [rtcRetainDevice]
rtcGetDeviceProperty - queries properties of the device
#include <embree3/rtcore.h>
ssize_t rtcGetDeviceProperty(
RTCDevice device,
enum RTCDeviceProperty prop
);
The rtcGetDeviceProperty
function can be used to query properties
(prop
argument) of a device object (device
argument). The returned
property is an integer of type ssize_t
.
Possible properties to query are:
-
RTC_DEVICE_PROPERTY_VERSION
: Queries the combined version number (MAJOR.MINOR.PATCH) with two decimal digits per component. E.g. for Embree 2.8.3 the integer 208003 is returned. -
RTC_DEVICE_PROPERTY_VERSION_MAJOR
: Queries the major version number of Embree. -
RTC_DEVICE_PROPERTY_VERSION_MINOR
: Queries the minor version number of Embree. -
RTC_DEVICE_PROPERTY_VERSION_PATCH
: Queries the patch version number of Embree. -
RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
: Queries whether thertcIntersect4
andrtcOccluded4
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andSSE2
(orSSE4.2
) enabled, and if the machine it is running on supportsSSE2
(orSSE4.2
). -
RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
: Queries whether thertcIntersect8
andrtcOccluded8
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andAVX
(orAVX2
) enabled, and if the machine it is running on supportsAVX
(orAVX2
). -
RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
: Queries whether thertcIntersect16
andrtcOccluded16
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andAVX512SKX
(orAVX512KNL
) enabled, and if the machine it is running on supportsAVX512SKX
(orAVX512KNL
). -
RTC_DEVICE_PROPERTY_RAY_STREAM_SUPPORTED
: Queries whetherrtcIntersect1M
,rtcIntersect1Mp
,rtcIntersectNM
,rtcIntersectNp
,rtcOccluded1M
,rtcOccluded1Mp
,rtcOccludedNM
, andrtcOccludedNp
are supported. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
enabled. -
RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED
: Queries whether ray masks are supported. This is only the case if Embree is compiled withEMBREE_RAY_MASK
enabled. -
RTC_DEVICE_PROPERTY_BACKFACE_CULLING_ENABLED
: Queries whether back face culling is enabled. This is only the case if Embree is compiled withEMBREE_BACKFACE_CULLING
enabled. -
RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED
: Queries whether filter functions are supported, which is the case if Embree is compiled withEMBREE_FILTER_FUNCTION
enabled. -
RTC_DEVICE_PROPERTY_IGNORE_INVALID_RAYS_ENABLED
: Queries whether invalid rays are ignored, which is the case if Embree is compiled withEMBREE_IGNORE_INVALID_RAYS
enabled. -
RTC_DEVICE_PROPERTY_TRIANGLE_GEOMETRY_SUPPORTED
: Queries whether triangles are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_TRIANGLE
enabled. -
RTC_DEVICE_PROPERTY_QUAD_GEOMETRY_SUPPORTED
: Queries whether quads are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_QUAD
enabled. -
RTC_DEVICE_PROPERTY_SUBDIVISION_GEOMETRY_SUPPORTED
: Queries whether subdivision meshes are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_SUBDIVISION
enabled. -
RTC_DEVICE_PROPERTY_CURVE_GEOMETRY_SUPPORTED
: Queries whether curves are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_CURVE
enabled. -
RTC_DEVICE_PROPERTY_POINT_GEOMETRY_SUPPORTED
: Queries whether points are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_POINT
enabled. -
RTC_DEVICE_PROPERTY_USER_GEOMETRY_SUPPORTED
: Queries whether user geometries are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_USER
enabled. -
RTC_DEVICE_PROPERTY_TASKING_SYSTEM
: Queries the tasking system Embree is compiled with. Possible return values are:- internal tasking system
- Intel Threading Building Blocks (TBB)
- Parallel Patterns Library (PPL)
-
RTC_DEVICE_PROPERTY_COMMIT_JOIN_SUPPORTED
: Queries whetherrtcJoinCommitScene
is supported. This is not the case when Embree is compiled with PPL or older versions of TBB.
On success returns the value of the queried property. For properties
returning a boolean value, the return value 0 denotes false
and 1
denotes true
.
On failure zero is returned and an error code is set that can be
queried using rtcGetDeviceError
.
rtcGetDeviceError - returns the error code of the device
#include <embree3/rtcore.h>
RTCError rtcGetDeviceError(RTCDevice device);
Each thread has its own error code per device. If an error occurs when
calling an API function, this error code is set to the occurred error
if it stores no previous error. The rtcGetDeviceError
function reads
and returns the currently stored error and clears the error code. This
assures that the returned error code is always the first error occurred
since the last invocation of rtcGetDeviceError
.
Possible error codes returned by rtcGetDeviceError
are:
-
RTC_ERROR_NONE
: No error occurred. -
RTC_ERROR_UNKNOWN
: An unknown error has occurred. -
RTC_ERROR_INVALID_ARGUMENT
: An invalid argument was specified. -
RTC_ERROR_INVALID_OPERATION
: The operation is not allowed for the specified object. -
RTC_ERROR_OUT_OF_MEMORY
: There is not enough memory left to complete the operation. -
RTC_ERROR_UNSUPPORTED_CPU
: The CPU is not supported as it does not support the lowest ISA Embree is compiled for. -
RTC_ERROR_CANCELLED
: The operation got canceled by a memory monitor callback or progress monitor callback function.
When the device construction fails, rtcNewDevice
returns NULL
as
device. To detect the error code of a such a failed device
construction, pass NULL
as device to the rtcGetDeviceError
function. For all other invocations of rtcGetDeviceError
, a proper
device pointer must be specified.
Returns the error code for the device.
[rtcSetDeviceErrorFunction]
rtcSetDeviceErrorFunction - sets an error callback function for the device
#include <embree3/rtcore.h>
typedef void (*RTCErrorFunction)(
void* userPtr,
RTCError code,
const char* str
);
void rtcSetDeviceErrorFunction(
RTCDevice device,
RTCErrorFunction error,
void* userPtr
);
Using the rtcSetDeviceErrorFunction
call, it is possible to set a
callback function (error
argument) with payload (userPtr
argument),
which is called whenever an error occurs for the specified device
(device
argument).
Only a single callback function can be registered per device, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
When the registered callback function is invoked, it gets passed the
user-defined payload (userPtr
argument as specified at registration
time), the error code (code
argument) of the occurred error, as well
as a string (str
argument) that further describes the error.
The error code is also set if an error callback function is registered.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetDeviceError]
rtcSetDeviceMemoryMonitorFunction - registers a callback function
to track memory consumption
#include <embree3/rtcore.h>
typedef bool (*RTCMemoryMonitorFunction)(
void* userPtr,
ssize_t bytes,
bool post
);
void rtcSetDeviceMemoryMonitorFunction(
RTCDevice device,
RTCMemoryMonitorFunction memoryMonitor,
void* userPtr
);
Using the rtcSetDeviceMemoryMonitorFunction
call, it is possible to
register a callback function (memoryMonitor
argument) with payload
(userPtr
argument) for a device (device
argument), which is called
whenever internal memory is allocated or deallocated by objects of that
device. Using this memory monitor callback mechanism, the application
can track the memory consumption of an Embree device, and optionally
terminate API calls that consume too much memory.
Only a single callback function can be registered per device, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
Once registered, the Embree device will invoke the memory monitor
callback function before or after it allocates or frees important
memory blocks. The callback function gets passed the payload as
specified at registration time (userPtr
argument), the number of
bytes allocated or deallocated (bytes
argument), and whether the
callback is invoked after the allocation or deallocation took place
(post
argument). The callback function might get called from multiple
threads concurrently.
The application can track the current memory usage of the Embree device
by atomically accumulating the bytes
input parameter provided to the
callback function. This parameter will be >0 for allocations and <0
for deallocations.
Embree will continue its operation normally when returning true
from
the callback function. If false
is returned, Embree will cancel the
current operation with the RTC_ERROR_OUT_OF_MEMORY
error code.
Issuing multiple cancel requests from different threads is allowed.
Canceling will only happen when the callback was called for allocations
(bytes > 0), otherwise the cancel request will be ignored.
If a callback to cancel was invoked before the allocation happens
(post == false
), then the bytes
parameter should not be
accumulated, as the allocation will never happen. If the callback to
cancel was invoked after the allocation happened (post == true
), then
the bytes
parameter should be accumulated, as the allocation properly
happened and a deallocation will later free that data block.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewDevice]
rtcNewScene - creates a new scene
#include <embree3/rtcore.h>
RTCScene rtcNewScene(RTCDevice device);
This function creates a new scene bound to the specified device
(device
argument), and returns a handle to this scene. The scene
object is reference counted with an initial reference count of 1. The
scene handle can be released using the rtcReleaseScene
API call.
On success a scene handle is returned. On failure NULL
is returned
and an error code is set that can be queried using rtcGetDeviceError
.
[rtcRetainScene], [rtcReleaseScene]
rtcRetainScene - increments the scene reference count
#include <embree3/rtcore.h>
void rtcRetainScene(RTCScene scene);
Scene objects are reference counted. The rtcRetainScene
function
increments the reference count of the passed scene object (scene
argument). This function together with rtcReleaseScene
allows to use
the internal reference counting in a C++ wrapper class to handle the
ownership of the object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewScene], [rtcReleaseScene]
rtcReleaseScene - decrements the scene reference count
#include <embree3/rtcore.h>
void rtcReleaseScene(RTCScene scene);
Scene objects are reference counted. The rtcReleaseScene
function
decrements the reference count of the passed scene object (scene
argument). When the reference count falls to 0, the scene gets
destroyed.
The scene holds a reference to all attached geometries, thus if the scene gets destroyed, all geometries get detached and their reference count decremented.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewScene], [rtcRetainScene]
rtcAttachGeometry - attaches a geometry to the scene
#include <embree3/rtcore.h>
unsigned int rtcAttachGeometry(
RTCScene scene,
RTCGeometry geometry
);
The rtcAttachGeometry
function attaches a geometry (geometry
argument) to a scene (scene
argument) and assigns a geometry ID to
that geometry. All geometries attached to a scene are defined to be
included inside the scene. A geometry can only get attached to a single
scene at a given time. However, it is possible to detach and re-attach
a geometry to a different scene. The geometry ID is unique for the
scene, and is used to identify the geometry when hit by a ray during
ray queries.
This function is thread-safe, thus multiple threads can attach geometries to a scene in parallel.
The geometry IDs are assigned sequentially, starting from 0, as long as no geometry got detached. If geometries got detached, the implementation will reuse IDs in an implementation dependent way. Consequently sequential assignment is no longer guaranteed, but a compact range of IDs.
These rules allow the application to manage a dynamic array to
efficiently map from geometry IDs to its own geometry representation.
Alternatively, the application can also use per-geometry user data to
map to its geometry representation. See rtcSetGeometryUserData
and
rtcGetGeometryUserData
for more information.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryUserData], [rtcGetGeometryUserData]
rtcAttachGeometryByID - attaches a geometry to the scene
using a specified geometry ID
#include <embree3/rtcore.h>
void rtcAttachGeometryByID(
RTCScene scene,
RTCGeometry geometry,
unsigned int geomID
);
The rtcAttachGeometryByID
function attaches a geometry (geometry
argument) to a scene (scene
argument) and assigns a user provided
geometry ID (geomID
argument) to that geometry. All geometries
attached to a scene are defined to be included inside the scene. A
geometry can only get attached to a single scene at a given time.
However, it is possible to detach and re-attach a geometry to a
different scene. The passed user-defined geometry ID is used to
identify the geometry when hit by a ray during ray queries. Using this
function, it is possible to share the same IDs to refer to geometries
inside the application and Embree.
This function is thread-safe, thus multiple threads can attach geometries to a scene in parallel.
The user-provided geometry ID must be unused in the scene, otherwise the creation of the geometry will fail. Further, the user-provided geometry IDs should be compact, as Embree internally creates a vector which size is equal to the largest geometry ID used. Creating very large geometry IDs for small scenes would thus cause a memory consumption and performance overhead.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcAttachGeometry]
rtcDetachGeometry - detaches a geometry from the scene
#include <embree3/rtcore.h>
void rtcDetachGeometry(RTCScene scene, unsigned int geomID);
This function detaches a geometry identified by its geometry ID
(geomID
argument) from a scene (scene
argument). When detached, the
geometry is no longer contained in the scene.
This function is thread-safe, thus multiple threads can detach geometries from a scene at the same time.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcAttachGeometry], [rtcAttachGeometryByID]
rtcGetGeometry - returns the geometry bound to
the specified geometry ID
#include <embree3/rtcore.h>
RTCGeometry rtcGetGeometry(RTCScene scene, unsigned int geomID);
The rtcGetGeometry
function returns the geometry that is bound to the
specified geometry ID (geomID
argument) for the specified scene
(scene
argument). This function just looks up the handle and does
not increment the reference count. If you want to get ownership of
the handle, you need to additionally call rtcRetainGeometry
. For this
reason, this function is fast and can be used during rendering.
However, it is generally recommended to store the geometry handle
inside the application's geometry representation and look up the
geometry handle from that representation directly.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcAttachGeometry], [rtcAttachGeometryByID]
rtcCommitScene - commits scene changes
#include <embree3/rtcore.h>
void rtcCommitScene(RTCScene scene);
The rtcCommitScene
function commits all changes for the specified
scene (scene
argument). This internally triggers building of a
spatial acceleration structure for the scene using all available worker
threads. Ray queries can be performed only after committing all scene
changes.
If scene geometries get modified or attached or detached, the
rtcCommitScene
call must be invoked before performing any further ray
queries for the scene; otherwise the effect of the ray query is
undefined. The modification of a geometry, committing the scene, and
tracing of rays must always happen sequentially, and never at the same
time. Any API call that sets a property of the scene or geometries
contained in the scene count as scene modification, e.g. including
setting of intersection filter functions.
The kind of acceleration structure built can be influenced using scene
flags (see rtcSetSceneFlags
), and the quality can be specified using
the rtcSetSceneBuildQuality
function.
Embree silently ignores primitives during spatial acceleration structure construction that would cause numerical issues, e.g. primitives containing NaNs, INFs, or values greater than 1.844E18f (as no reasonable calculations can be performed with such values without causing overflows).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcJoinCommitScene]
rtcJoinCommitScene - commits the scene from multiple threads
#include <embree3/rtcore.h>
void rtcJoinCommitScene(RTCScene scene);
The rtcJoinCommitScene
function commits all changes for the specified
scene (scene
argument). In contrast to the rtcCommitScene
function,
the rtcJoinCommitScene
function can be called from multiple threads,
which all cooperate in the same scene commit. All threads will return
from this function after the scene commit is finished. All threads must
consistently call rtcJoinCommitScene
and not rtcCommitScene
.
The scene commit internally triggers building of a spatial acceleration structure for the scene. Ray queries can be performed after scene changes got properly committed.
The rtcJoinCommitScene
feature allows a flexible way to lazily create
hierarchies during rendering. A thread reaching a not-yet-constructed
sub-scene of a two-level scene can generate the sub-scene geometry and
call rtcJoinCommitScene
on that just generated scene. During
construction, further threads reaching the not-yet-built scene can join
the build operation by also invoking rtcJoinCommitScene
. A thread
that calls rtcJoinCommitScene
after the build finishes will directly
return from the rtcJoinCommitScene
call.
Multiple scene commit operations on different scenes can be running at the same time, hence it is possible to commit many small scenes in parallel, distributing the commits to many threads.
When using Embree with the Intel® Threading Building Blocks (which is
the default), threads that call rtcJoinCommitScene
will join the
build operation, but other TBB worker threads might also participate in
the build. To avoid thread oversubscription, we recommend using TBB
also inside the application. Further, the join mode only works properly
starting with TBB v4.4 Update 1. For earlier TBB versions, threads that
call rtcJoinCommitScene
to join a running build will just trigger the
build and wait for the build to finish. Further, old TBB versions with
TBB_INTERFACE_VERSION_MAJOR < 8
do not support rtcJoinCommitScene
,
and invoking this function will result in an error.
When using Embree with the internal tasking system, only threads that
call rtcJoinCommitScene
will perform the build operation, and no
additional worker threads will be scheduled.
When using Embree with the Parallel Patterns Library (PPL),
rtcJoinCommitScene
is not supported and calling that function will
result in an error.
To detect whether rtcJoinCommitScene
is supported, use the
rtcGetDeviceProperty
function.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcCommitScene], [rtcGetDeviceProperty]
rtcSetSceneProgressMonitorFunction - registers a callback
to track build progress
#include <embree3/rtcore.h>
typedef bool (*RTCProgressMonitorFunction)(
void* ptr,
double n
);
void rtcSetSceneProgressMonitorFunction(
RTCScene scene,
RTCProgressMonitorFunction progress,
void* userPtr
);
Embree supports a progress monitor callback mechanism that can be used to report progress of hierarchy build operations and to cancel build operations.
The rtcSetSceneProgressMonitorFunction
registers a progress monitor
callback function (progress
argument) with payload (userPtr
argument) for the specified scene (scene
argument).
Only a single callback function can be registered per scene, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
Once registered, Embree will invoke the callback function multiple
times during hierarchy build operations of the scene, by passing the
payload as set at registration time (userPtr
argument), and a double
in the range n
argument). The callback function might be called from multiple
threads concurrently.
When returning true
from the callback function, Embree will continue
the build operation normally. When returning false
, Embree will
cancel the build operation with the RTC_ERROR_CANCELLED
error code.
Issuing multiple cancel requests for the same build operation is
allowed.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewScene]
rtcSetSceneBuildQuality - sets the build quality for
the scene
#include <embree3/rtcore.h>
void rtcSetSceneBuildQuality(
RTCScene scene,
enum RTCBuildQuality quality
);
The rtcSetSceneBuildQuality
function sets the build quality
(quality
argument) for the specified scene (scene
argument).
Possible values for the build quality are:
-
RTC_BUILD_QUALITY_LOW
: Create lower quality data structures, e.g. for dynamic scenes. A two-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per-geometry build quality through thertcSetGeometryBuildQuality
function. -
RTC_BUILD_QUALITY_MEDIUM
: Default build quality for most usages. Gives a good compromise between build and render performance. -
RTC_BUILD_QUALITY_HIGH
: Create higher quality data structures for final-frame rendering. For certain geometry types this enables a spatial split BVH.
Selecting a higher build quality results in better rendering
performance but slower scene commit times. The default build quality
for a scene is RTC_BUILD_QUALITY_MEDIUM
.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryBuildQuality]
rtcSetSceneFlags - sets the flags for the scene
#include <embree3/rtcore.h>
void rtcSetSceneFlags(RTCScene scene, enum RTCSceneFlags flags);
The rtcSetSceneFlags
function sets the scene flags (flags
argument)
for the specified scene (scene
argument). Possible scene flags are:
-
RTC_SCENE_FLAG_NONE
: No flags set. -
RTC_SCENE_FLAG_DYNAMIC
: Provides better build performance for dynamic scenes (but also higher memory consumption). -
RTC_SCENE_FLAG_COMPACT
: Uses compact acceleration structures and avoids algorithms that consume much memory. -
RTC_SCENE_FLAG_ROBUST
: Uses acceleration structures that allow for robust traversal, and avoids optimizations that reduce arithmetic accuracy. This mode is typically used for avoiding artifacts caused by rays shooting through edges of neighboring primitives. -
RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION
: Enables support for a filter function inside the intersection context. See Section [rtcInitIntersectContext] for more details.
Multiple flags can be enabled using an or
operation, e.g.
RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST
.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetSceneFlags]
rtcGetSceneFlags - returns the flags of the scene
#include <embree3/rtcore.h>
enum RTCSceneFlags rtcGetSceneFlags(RTCScene scene);
Queries the flags of a scene. This function can be useful when setting individual flags, e.g. to just set the robust mode without changing other flags the following way:
RTCSceneFlags flags = rtcGetSceneFlags(scene);
rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST | flags);
On failure RTC_SCENE_FLAG_NONE
is returned and an error code is set
that can be queried using rtcGetDeviceError
.
[rtcSetSceneFlags]
rtcGetSceneBounds - returns the axis-aligned bounding box of the scene
#include <embree3/rtcore.h>
struct RTCORE_ALIGN(16) RTCBounds
{
float lower_x, lower_y, lower_z, align0;
float upper_x, upper_y, upper_z, align1;
};
void rtcGetSceneBounds(
RTCScene scene,
struct RTCBounds* bounds_o
);
The rtcGetSceneBounds
function queries the axis-aligned bounding box
of the specified scene (scene
argument) and stores that bounding box
to the provided destination pointer (bounds_o
argument). The stored
bounding box consists of lower and upper bounds for the x, y, and z
dimensions as specified by the RTCBounds
structure.
The provided destination pointer must be aligned to 16 bytes. The function may be invoked only after committing the scene; otherwise the result is undefined.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetSceneLinearBounds], [rtcCommitScene], [rtcJoinCommitScene]
rtcGetSceneLinearBounds - returns the linear bounds of the scene
#include <embree3/rtcore.h>
struct RTCORE_ALIGN(16) RTCLinearBounds
{
RTCBounds bounds0;
RTCBounds bounds1;
};
void rtcGetSceneLinearBounds(
RTCScene scene,
struct RTCLinearBounds* bounds_o
);
The rtcGetSceneLinearBounds
function queries the linear bounds of the
specified scene (scene
argument) and stores them to the provided
destination pointer (bounds_o
argument). The stored linear bounds
consist of bounding boxes for time 0 (bounds0
member) and time 1
(bounds1
member) as specified by the RTCLinearBounds
structure.
Linearly interpolating these bounds to a specific time t
yields
bounds for the geometry at that time.
The provided destination pointer must be aligned to 16 bytes. The function may be called only after committing the scene, otherwise the result is undefined.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetSceneBounds], [rtcCommitScene], [rtcJoinCommitScene]
rtcNewGeometry - creates a new geometry object
#include <embree3/rtcore.h>
enum RTCGeometryType
{
RTC_GEOMETRY_TYPE_TRIANGLE,
RTC_GEOMETRY_TYPE_QUAD,
RTC_GEOMETRY_TYPE_SUBDIVISION,
RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE,
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_GRID,
RTC_GEOMETRY_TYPE_SPHERE_POINT,
RTC_GEOMETRY_TYPE_DISC_POINT,
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT,
RTC_GEOMETRY_TYPE_USER,
RTC_GEOMETRY_TYPE_INSTANCE
};
RTCGeometry rtcNewGeometry(
RTCDevice device,
enum RTCGeometryType type
);
Geometries are objects that represent an array of primitives of the
same type. The rtcNewGeometry
function creates a new geometry of
specified type (type
argument) bound to the specified device
(device
argument) and returns a handle to this geometry. The geometry
object is reference counted with an initial reference count of 1. The
geometry handle can be released using the rtcReleaseGeometry
API
call.
Supported geometry types are triangle meshes
(RTC_GEOMETRY_TYPE_TRIANGLE
type), quad meshes (triangle pairs)
(RTC_GEOMETRY_TYPE_QUAD
type), Catmull-Clark subdivision surfaces
(RTC_GEOMETRY_TYPE_SUBDIVISION
type), curve geometries with different
bases (RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE
types), grid
meshes (RTC_GEOMETRY_TYPE_GRID
), point geometries
(RTC_GEOMETRY_TYPE_SPHERE_POINT
, RTC_GEOMETRY_TYPE_DISC_POINT
,
RTC_TYPE_ORIENTED_DISC_POINT
), user-defined geometries
(RTC_GEOMETRY_TYPE_USER
), and instances
(RTC_GEOMETRY_TYPE_INSTANCE
).
The types RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
, and
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
will treat the curve as a
sweep surface of a varying-radius circle swept tangentially along the
curve. The types RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
, and
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
use ray-facing ribbons as a
faster-to-intersect approximation.
After construction, geometries are enabled by default and not attached
to any scene. Geometries can be disabled (rtcDisableGeometry
call),
and enabled again (rtcEnableGeometry
call). A geometry can be
attached to a single scene using the rtcAttachGeometry
call (or
rtcAttachGeometryByID
call), and detached using the
rtcDetachGeometry
call. During attachment, a geometry ID is assigned
to the geometry (or assigned by the user when using the
rtcAttachGeometryByID
call), which uniquely identifies the geometry
inside that scene. This identifier is returned when primitives of the
geometry are hit in later ray queries for the scene.
Geometries can also be modified, including their vertex and index
buffers. After modifying a buffer, rtcUpdateGeometryBuffer
must be
called to notify that the buffer got modified.
The application can use the rtcSetGeometryUserData
function to set a
user data pointer to its own geometry representation, and later read
out this pointer using the rtcGetGeometryUserData
function.
After setting up the geometry or modifying it, rtcCommitGeometry
must
be called to finish the geometry setup. After committing the geometry,
vertex data interpolation can be performed using the rtcInterpolate
and rtcInterpolateN
functions.
A build quality can be specified for a geometry using the
rtcSetGeometryBuildQuality
function, to balance between acceleration
structure build performance and ray query performance. The build
quality per geometry will be used if a two-level acceleration structure
is built internally, which is the case if the RTC_BUILD_QUALITY_LOW
is set as the scene build quality. See Section
[rtcSetSceneBuildQuality] for more details.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcEnableGeometry], [rtcDisableGeometry], [rtcAttachGeometry], [rtcAttachGeometryByID], [rtcUpdateGeometryBuffer], [rtcSetGeometryUserData], [rtcGetGeometryUserData], [rtcCommitGeometry], [rtcInterpolate], [rtcInterpolateN], [rtcSetGeometryBuildQuality], [rtcSetSceneBuildQuality], [RTC_GEOMETRY_TYPE_TRIANGLE], [RTC_GEOMETRY_TYPE_QUAD], [RTC_GEOMETRY_TYPE_SUBDIVISION], [RTC_GEOMETRY_TYPE_CURVE], [RTC_GEOMETRY_TYPE_GRID], [RTC_GEOMETRY_TYPE_POINT], [RTC_GEOMETRY_TYPE_USER], [RTC_GEOMETRY_TYPE_INSTANCE]
RTC_GEOMETRY_TYPE_TRIANGLE - triangle geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_TRIANGLE);
Triangle meshes are created by passing RTC_GEOMETRY_TYPE_TRIANGLE
to
the rtcNewGeometry
function call. The triangle indices can be
specified by setting an index buffer (RTC_BUFFER_TYPE_INDEX
type) and
the triangle vertices by setting a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
type). See rtcSetGeometryBuffer
and
rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The index buffer must contain an array of three 32-bit indices per
triangle (RTC_FORMAT_UINT3
format) and the number of primitives is
inferred from the size of that buffer. The vertex buffer must contain
an array of single precision x
, y
, z
floating point coordinates
(RTC_FORMAT_FLOAT3
format), and the number of vertices are inferred
from the size of that buffer. The vertex buffer can be at most 16 GB
large.
The parametrization of a triangle uses the first vertex p0
as base
point, the vector p1 - p0
as u-direction and the vector p2 - p0
as
v-direction. Thus vertex attributes t0,t1,t2
can be linearly
interpolated over the triangle the following way:
t_uv = (1-u-v)*t0 + u*t1 + v*t2
= t0 + u*(t1-t0) + v*(t2-t0)
A triangle whose vertices are laid out counter-clockwise has its geometry normal pointing upwards outside the front face, like illustrated in the following picture:
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers have to have the same stride and size.
Also see tutorial Triangle Geometry for an example of how to create triangle meshes.
On failure NULL
is returned and an error code is set that be get
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_QUAD - quad geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_QUAD);
Quad meshes are created by passing RTC_GEOMETRY_TYPE_QUAD
to the
rtcNewGeometry
function call. The quad indices can be specified by
setting an index buffer (RTC_BUFFER_TYPE_INDEX
type) and the quad
vertices by setting a vertex buffer (RTC_BUFFER_TYPE_VERTEX
type).
See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more
details on how to set buffers. The index buffer contains an array of
four 32-bit indices per quad (RTC_FORMAT_UINT4
format), and the
number of primitives is inferred from the size of that buffer. The
vertex buffer contains an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number
of vertices is inferred from the size of that buffer. The vertex buffer
can be at most 16 GB large.
A quad is internally handled as a pair of two triangles v0,v1,v3
and
v2,v3,v1
, with the u'
/v'
coordinates of the second triangle
corrected by u = 1-u'
and v = 1-v'
to produce a quad
parametrization where u
and v
are in the range 0 to 1. Thus the
parametrization of a quad uses the first vertex p0
as base point, and
the vector p1 - p0
as u
-direction, and p3 - p0
as v-direction.
Thus vertex attributes t0,t1,t2,t3
can be bilinearly interpolated
over the quadrilateral the following way:
t_uv = (1-v)((1-u)*t0 + u*t1) + v*((1-u)*t3 + u*t2)
Mixed triangle/quad meshes are supported by encoding a triangle as a
quad, which can be achieved by replicating the last triangle vertex
(v0,v1,v2
-> v0,v1,v2,v2
). This way the second triangle is a line
(which can never get hit), and the parametrization of the first
triangle is compatible with the standard triangle parametrization.
A quad whose vertices are laid out counter-clockwise has its geometry normal pointing upwards outside the front face, like illustrated in the following picture.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_GRID - grid geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_GRID);
Grid meshes are created by passing RTC_GEOMETRY_TYPE_GRID
to the
rtcNewGeometry
function call, and contain an array of grid
primitives. This array of grids can be specified by setting up a grid
buffer (with RTC_BUFFER_TYPE_GRID
type and RTC_FORMAT_GRID
format)
and the grid mesh vertices by setting a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
type). See rtcSetGeometryBuffer
and
rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The number of grid primitives in the grid mesh is inferred from the
size of the grid buffer.
The vertex buffer contains an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number
of vertices is inferred from the size of that buffer.
Each grid in the grid buffer is of the type RTCGrid
:
struct RTCGrid
{
unsigned int startVertexID;
unsigned int stride;
unsigned short width,height;
};
The RTCGrid
structure describes a 2D grid of vertices (with respect
to the vertex buffer of the grid mesh). The width
and height
members specify the number of vertices in u and v direction, e.g.
setting both width
and height
to 3 sets up a 3×3 vertex grid. The
maximum allowed width
and height
is 32767. The startVertexID
specifies the ID of the top-left vertex in the vertex grid, while the
stride
parameter specifies a stride (in number of vertices) used to
step to the next row.
A vertex grid of dimensions width
and height
is treated as a
(width-1)
x (height-1)
grid of quads
(triangle-pairs), with the
same shared edge handling as for regular quad meshes. However, the
u
/v
coordinates have the uniform range [0..1]
for an entire
vertex grid. The u
direction follows the width
of the grid while
the v
direction the height
.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_SUBDIVISION - subdivision geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_SUBDIVISION);
Catmull-Clark subdivision meshes are supported, including support for edge creases, vertex creases, holes, non-manifold geometry, and face-varying interpolation. The number of vertices per face can be in the range of 3 to 15 vertices (triangles, quadrilateral, pentagons, etc).
Subdivision meshes are created by passing
RTC_GEOMETRY_TYPE_SUBDIVISION
to the rtcNewGeometry
function.
Various buffers need to be set by the application to set up the
subdivision mesh. See rtcSetGeometryBuffer
and
rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The face buffer (RTC_BUFFER_TYPE_FACE
type and RTC_FORMAT_UINT
format) contains the number of edges/indices of each face (3 to 15),
and the number of faces is inferred from the size of this buffer. The
index buffer (RTC_BUFFER_TYPE_INDEX
type) contains multiple (3 to 15)
32-bit vertex indices (RTC_FORMAT_UINT
format) for each face, and the
number of edges is inferred from the size of this buffer. The vertex
buffer (RTC_BUFFER_TYPE_VERTEX
type) stores an array of single
precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number of vertices is inferred from the size of this
buffer.
Optionally, the application may set additional index buffers using
different buffer slots if multiple topologies are required for
face-varying interpolation. The standard vertex buffers
(RTC_BUFFER_TYPE_VERTEX
) are always bound to the geometry topology
(topology 0) thus use RTC_BUFFER_TYPE_INDEX
with buffer slot 0. User
vertex data interpolation may use different topologies as described
later.
Optionally, the application can set up the hole buffer
(RTC_BUFFER_TYPE_HOLE
) which contains an array of 32-bit indices
(RTC_FORMAT_UINT
format) of faces that should be considered
non-existing in all topologies. The number of holes is inferred from
the size of this buffer.
Optionally, the application can fill the level buffer
(RTC_BUFFER_TYPE_LEVEL
) with a tessellation rate for each of the
edges of each face. This buffer must have the same size as the index
buffer. The tessellation level is a positive floating point value
(RTC_FORMAT_FLOAT
format) that specifies how many quads along the
edge should be generated during tessellation. If no level buffer is
specified, a level of 1 is used. The maximally supported edge level is
4096, and larger levels are clamped to that value. Note that edges may
be shared between (typically 2) faces. To guarantee a watertight
tessellation, the level of these shared edges should be identical. A
uniform tessellation rate for an entire subdivision mesh can be set by
using the rtcSetGeometryTessellationRate
function. The existence of a
level buffer has precedence over the uniform tessellation rate.
Optionally, the application can fill the sparse edge crease buffers to
make edges appear sharper. The edge crease index buffer
(RTC_BUFFER_TYPE_EDGE_CREASE_INDEX
) contains an array of pairs of
32-bit vertex indices (RTC_FORMAT_UINT2
format) that specify
unoriented edges in the geometry topology. The edge crease weight
buffer (RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT
) stores for each of these
crease edges a positive floating point weight (RTC_FORMAT_FLOAT
format). The number of edge creases is inferred from the size of these
buffers, which has to be identical. The larger a weight, the sharper
the edge. Specifying a weight of infinity is supported and marks an
edge as infinitely sharp. Storing an edge multiple times with the same
crease weight is allowed, but has lower performance. Storing an edge
multiple times with different crease weights results in undefined
behavior. For a stored edge (i,j), the reverse direction edges (j,i) do
not have to be stored, as both are considered the same unoriented edge.
Edge crease features are shared between all topologies.
Optionally, the application can fill the sparse vertex crease buffers
to make vertices appear sharper. The vertex crease index buffer
(RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX
), contains an array of 32-bit
vertex indices (RTC_FORMAT_UINT
format) to specify a set of vertices
from the geometry topology. The vertex crease weight buffer
(RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT
) specifies for each of these
vertices a positive floating point weight (RTC_FORMAT_FLOAT
format).
The number of vertex creases is inferred from the size of these
buffers, and has to be identical. The larger a weight, the sharper the
vertex. Specifying a weight of infinity is supported and makes the
vertex infinitely sharp. Storing a vertex multiple times with the same
crease weight is allowed, but has lower performance. Storing a vertex
multiple times with different crease weights results in undefined
behavior. Vertex crease features are shared between all topologies.
Subdivision modes can be used to force linear interpolation for parts
of the subdivision mesh; see rtcSetGeometrySubdivisionMode
for more
details.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers have to have the same stride and size.
Also see tutorial Subdivision Geometry for an example of how to create subdivision surfaces.
The parametrization for subdivision faces is different for quadrilaterals and non-quadrilateral faces.
The parametrization of a quadrilateral face uses the first vertex p0
as base point, and the vector p1 - p0
as u-direction and p3 - p0
as
v-direction.
The parametrization for all other face types (with number of vertices
not equal 4), have a special parametrization where the subpatch ID n
(of the n
-th quadrilateral that would be obtained by a single
subdivision step) and the local hit location inside this quadrilateral
are encoded in the UV coordinates. The following code extracts the
sub-patch ID i
and local UVs of this subpatch:
unsigned int l = floorf(0.5f*U);
unsigned int h = floorf(0.5f*V);
unsigned int i = 4*h+l;
float u = 2.0f*fracf(0.5f*U)-0.5f;
float v = 2.0f*fracf(0.5f*V)-0.5f;
This encoding allows local subpatch UVs to be in the range [-0.5,1.5[
thus negative subpatch UVs can be passed to rtcInterpolate
to sample
subpatches slightly out of bounds. This can be useful to calculate
derivatives using finite differences if required. The encoding further
has the property that one can just move the value u
(or v
) on a
subpatch by adding du
(or dv
) to the special UV encoding as long as
it does not fall out of the [-0.5,1.5[
range.
To smoothly interpolate vertex attributes over the subdivision surface
we recommend using the rtcInterpolate
function, which will apply the
standard subdivision rules for interpolation and automatically takes
care of the special UV encoding for non-quadrilaterals.
Face-varying interpolation is supported through multiple topologies per subdivision mesh and binding such topologies to vertex attribute buffers to interpolate. This way, texture coordinates may use a different topology with additional boundaries to construct separate UV regions inside one subdivision mesh.
Each such topology i
has a separate index buffer (specified using
RTC_BUFFER_TYPE_INDEX
with buffer slot i
) and separate subdivision
mode that can be set using rtcSetGeometrySubdivisionMode
. A vertex
attribute buffer RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
bound to a buffer
slot j
can be assigned to use a topology for interpolation using the
rtcSetGeometryVertexAttributeTopology
call.
The face buffer (RTC_BUFFER_TYPE_FACE
type) is shared between all
topologies, which means that the n
-th primitive always has the same
number of vertices (e.g. being a triangle or a quad) for each topology.
However, the indices of the topologies themselves may be different.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE -
flat curve geometry with linear basis
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE -
flat curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE -
flat curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE -
flat curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE -
flat curve geometry with Catmull-Rom basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE -
flat normal oriented curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE -
flat normal oriented curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE -
flat normal oriented curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE -
flat normal oriented curve geometry with Catmull-Rom basis
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE -
sweep surface curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE -
sweep surface curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE -
sweep surface curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE -
sweep surface curve geometry with Catmull-Rom basis
#include <embree3/rtcore.h>
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE);
Curves with per vertex radii are supported with linear, cubic Bézier,
cubic B-spline, and cubic Hermite bases. Such curve geometries are
created by passing RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_HERMITE_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE
, or
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
to the rtcNewGeometry
function. The curve indices can be specified through an index buffer
(RTC_BUFFER_TYPE_INDEX
) and the curve vertices through a vertex
buffer (RTC_BUFFER_TYPE_VERTEX
). For the Hermite basis a tangent
buffer (RTC_BUFFER_TYPE_TANGENT
), normal oriented curves a normal
buffer (RTC_BUFFER_TYPE_NORMAL
), and for normal oriented Hermite
curves a normal derivative buffer (RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
)
has to get specified additionally. See rtcSetGeometryBuffer
and
rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The index buffer contains an array of 32-bit indices (RTC_FORMAT_UINT
format), each pointing to the first control vertex in the vertex
buffer, but also to the first tangent in the tangent buffer, and first
normal in the normal buffer if these buffers are present.
The vertex buffer stores each control vertex in the form of a single
precision position and radius stored in (x
, y
, z
, r
) order in
memory (RTC_FORMAT_FLOAT4
format). The number of vertices is inferred
from the size of this buffer. The radii may be smaller than zero but
the interpolated radii should always be greater or equal to zero.
Similarly, the tangent buffer stores the derivative of each control
vertex (x
, y
, z
, r
order and RTC_FORMAT_FLOAT4
format) and
the normal buffer stores a single precision normal per control vertex
(x
, y
, z
order and RTC_FORMAT_FLOAT3
format).
For the linear basis the indices point to the first of 2 consecutive control points in the vertex buffer. The first control point is the start and the second control point the end of the line segment. When constructing hair strands in this basis, the end-point can be shared with the start of the next line segment.
For the cubic Bézier basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points use the cubic Bézier basis, where the first control point represents the start point of the curve, and the 4th control point the end point of the curve. The Bézier basis is interpolating, thus the curve does go exactly through the first and fourth control vertex.
For the cubic B-spline basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points make up a cardinal cubic B-spline (implicit equidistant knot vector). This basis is not interpolating, thus the curve does in general not go through any of the control points directly. A big advantage of this basis is that 3 control points can be shared for two continuous neighboring curve segments, e.g. the curves (p0,p1,p2,p3) and (p1,p2,p3,p4) are C1 continuous. This feature make this basis a good choise to construct continuous multi-segment curves, as memory consumption can be kept minimal.
For the cubic Hermite basis the indices point to the first of 2 consecutive points in the vertex buffer, and the first of 2 consecutive tangents in the tangent buffer. These two points and two tangents make up a cubic Hermite curve. This basis is interpolating, thus does exactly go through the first and second control point, and the first order derivative at the begin and end matches exactly the value specified in the tangent buffer. When connecting two segments continuously, the end point and tangent of the previous segment can be shared. Different versions of Catmull-Rom splines can be easily constructed usig the Hermite basis, by calculating a proper tangent buffer from the control points.
For the Catmull-Rom basis the indices point to the first of 4 consecutive control points in the vertex buffer. This basis goes through p0 and p3, with p0-p1 and p2-p3 tangents.
The RTC_GEOMETRY_TYPE_FLAT_*
flat mode is a fast mode designed to
render distant hair. In this mode the curve is rendered as a connected
sequence of ray facing quads. Individual quads are considered to have
subpixel size, and zooming onto the curve might show geometric
artifacts. The number of quads to subdivide into can be specified
through the rtcSetGeometryTessellationRate
function. By default the
tessellation rate is 4.
The RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_*
mode is a mode designed to
render blades of grass. In this mode a vertex spline has to get
specified as for the previous modes, but additionally a normal spline
is required. If the Hermite basis is used, the RTC_BUFFER_TYPE_NORMAL
and RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
buffers have both to be set.
The curve is rendered as a flat band whose center approximately follows the provided vertex spline, whose half width approximately follows the provided radius spline, and whose normal orientation approximately follows the provided normal spline.
To intersect the normal oriented curve, we perform a newton-raphson style intersection of a ray with a tensor product surface of a linear basis (perpendicular to the curve) and cubic Bézier basis (along the curve). We use a guide curve and its derivatives to construct the control points of that surface. The guide curve is defined by a sweep surface defined by sweeping a line centered at the vertex spline location along the curve. At each parameter value the half width of the line matches the radius spline, and the direction matches the cross product of the normal from the normal spline and tangent of the vertex spline. Note that this construction does not work when the provided normals are parallel to the curve direction. For this reason the provided normals should best be kept as perpendicular to the curve direction as possible.
In the RTC_GEOMETRY_TYPE_ROUND_*
round mode, a real geometric surface
is rendered for the curve, which is more expensive but allows closeup
views. This mode renders a sweep surface by sweeping a varying radius
circle tangential along the curve. As a limitation, the radius of the
curve has to be smaller than the curvature radius of the curve at each
location on the curve. The round mode is currently not supported for
the linear basis.
The intersection with the curve segment stores the parametric hit location along the curve segment as u-coordinate (range 0 to +1).
For flat curves, the v-coordinate is set to the normalized distance in the range -1 to +1. For normal oriented curves the v-coordinate is in the range 0 to 1. For the linear basis and in round mode the v-coordinate is set to zero.
In flat mode, the geometry normal Ng
is set to the tangent of the
curve at the hit location. In round mode and for normal oriented
curves, the geometry normal Ng
is set to the non-normalized geometric
normal of the surface.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size. For the Hermite
basis also a tangent buffer has to be set for each time step and for
normal oriented curves a normal buffer has to get specified for each
time step.
Also see tutorials Hair and Curves for examples of how to create and use curve geometries.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_SPHERE_POINT -
point geometry spheres
RTC_GEOMETRY_TYPE_DISC_POINT -
point geometry with ray-oriented discs
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT -
point geometry with normal-oriented discs
#include <embree3/rtcore.h>
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_SPHERE_POINT);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_DISC_POINT);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT);
Points with per vertex radii are supported with sphere, ray-oriented
discs, and normal-oriented discs geometric represetntations. Such point
geometries are created by passing RTC_GEOMETRY_TYPE_SPHERE_POINT
,
RTC_GEOMETRY_TYPE_DISC_POINT
, or
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT
to the rtcNewGeometry
function. The point vertices can be specified t through a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
). For the normal oriented discs a normal
buffer (RTC_BUFFER_TYPE_NORMAL
) has to get specified additionally.
See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more
details on how to set buffers.
The vertex buffer stores each control vertex in the form of a single
precision position and radius stored in (x
, y
, z
, r
) order in
memory (RTC_FORMAT_FLOAT4
format). The number of vertices is inferred
from the size of this buffer. Similarly, the normal buffer stores a
single precision normal per control vertex (x
, y
, z
order and
RTC_FORMAT_FLOAT3
format).
In the RTC_GEOMETRY_TYPE_SPHERE_POINT
mode, a real geometric surface
is rendered for the curve, which is more expensive but allows closeup
views.
The RTC_GEOMETRY_TYPE_DISC_POINT
flat mode is a fast mode designed to
render distant points. In this mode the point is rendered as a ray
facing disc.
The RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT
mode is a mode designed as
a midpoint geometrically between ray facing discs and spheres. In this
mode the point is rendered as a normal oriented disc.
For all point types, only the hit distance and geometry normal is returned as hit information, u and v are set to zero.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size.
Also see tutorial [Points] for an example of how to create and use point geometries.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_USER - user geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_USER);
User-defined geometries contain a number of user-defined primitives, just like triangle meshes contain multiple triangles. The shape of the user-defined primitives is specified through registered callback functions, which enable extending Embree with arbitrary types of primitives.
User-defined geometries are created by passing RTC_GEOMETRY_TYPE_USER
to the rtcNewGeometry
function call. One has to set the number of
primitives (see rtcSetGeometryUserPrimitiveCount
), a user data
pointer (see rtcSetGeometryUserData
), a bounding function closure
(see rtcSetGeometryBoundsFunction
), as well as user-defined intersect
(see rtcSetGeometryIntersectFunction
) and occluded (see
rtcSetGeometryOccludedFunction
) callback functions. The bounding
function is used to query the bounds of all time steps of a user
primitive, while the intersect and occluded callback functions are
called to intersect the primitive with a ray. The user data pointer is
passed to each callback invocation and can be used to point to the
application's representation of the user geometry.
The creation of a user geometry typically looks the following:
RTCGeometry geometry = rtcNewGeometry(device, RTC_GEOMETRY_TYPE_USER);
rtcSetGeometryUserPrimitiveCount(geometry, numPrimitives);
rtcSetGeometryUserData(geometry, userGeometryRepresentation);
rtcSetGeometryBoundsFunction(geometry, boundsFunction);
rtcSetGeometryIntersectFunction(geometry, intersectFunction);
rtcSetGeometryOccludedFunction(geometry, occludedFunction);
Please have a look at the rtcSetGeometryBoundsFunction
,
rtcSetGeometryIntersectFunction
, and rtcSetGeometryOccludedFunction
functions on the implementation of the callback functions.
See tutorial User Geometry for an example of how to use the user-defined geometries.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry], [rtcSetGeometryUserPrimitiveCount], [rtcSetGeometryUserData], [rtcSetGeometryBoundsFunction], [rtcSetGeometryIntersectFunction], [rtcSetGeometryOccludedFunction]
RTC_GEOMETRY_TYPE_INSTANCE - instance geometry type
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_INSTANCE);
Embree supports instancing of scenes using affine transformations (3×3 matrix plus translation). As the instanced scene is stored only a single time, even if instanced to multiple locations, this feature can be used to create very complex scenes with small memory footprint.
Embree supports both single-level instancing and multi-level
instancing. The maximum instance nesting depth is
RTC_MAX_INSTANCE_LEVEL_COUNT
; it can be configured at compile-time
using the constant EMBREE_MAX_INSTANCE_LEVEL_COUNT
. Users should
adapt this constant to their needs: instances nested any deeper are
silently ignored in release mode, and cause assertions in debug mode.
Instances are created by passing RTC_GEOMETRY_TYPE_INSTANCE
to the
rtcNewGeometry
function call. The instanced scene can be set using
the rtcSetGeometryInstancedScene
call, and the affine transformation
can be set using the rtcSetGeometryTransform
function.
Please note that rtcCommitScene
on the instanced scene should be
called first, followed by rtcCommitGeometry
on the instance, followed
by rtcCommitScene
for the top-level scene containing the instance.
If a ray hits the instance, the geomID
and primID
members of the
hit are set to the geometry ID and primitive ID of the hit primitive in
the instanced scene, and the instID
member of the hit is set to the
geometry ID of the instance in the top-level scene.
The instancing scheme can also be implemented using user geometries. To
achieve this, the user geometry code should set the instID
member of
the intersection context to the geometry ID of the instance, then trace
the transformed ray, and finally set the instID
field of the
intersection context again to -1. The instID
field is copied
automatically by each primitive intersector into the instID
field of
the hit structure when the primitive is hit. See the User Geometry
tutorial for an example.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
function. Then a
transformation for each time step can be specified using the
rtcSetGeometryTransform
function.
See tutorials Instanced Geometry and Multi Level Instancing for examples of how to use instances.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcNewGeometry], [rtcSetGeometryInstancedScene], [rtcSetGeometryTransform]
rtcRetainGeometry - increments the geometry reference count
#include <embree3/rtcore.h>
void rtcRetainGeometry(RTCGeometry geometry);
Geometry objects are reference counted. The rtcRetainGeometry
function increments the reference count of the passed geometry object
(geometry
argument). This function together with rtcReleaseGeometry
allows to use the internal reference counting in a C++ wrapper class to
handle the ownership of the object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcReleaseGeometry]
rtcReleaseGeometry - decrements the geometry reference count
#include <embree3/rtcore.h>
void rtcReleaseGeometry(RTCGeometry geometry);
Geometry objects are reference counted. The rtcReleaseGeometry
function decrements the reference count of the passed geometry object
(geometry
argument). When the reference count falls to 0, the
geometry gets destroyed.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcRetainGeometry]
rtcCommitGeometry - commits geometry changes
#include <embree3/rtcore.h>
void rtcCommitGeometry(RTCGeometry geometry);
The rtcCommitGeometry
function is used to commit all geometry changes
performed to a geometry (geometry
parameter). After a geometry gets
modified, this function must be called to properly update the internal
state of the geometry to perform interpolations using rtcInterpolate
or to commit a scene containing the geometry using rtcCommitScene
.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcInterpolate], [rtcCommitScene]
rtcEnableGeometry - enables the geometry
#include <embree3/rtcore.h>
void rtcEnableGeometry(RTCGeometry geometry);
The rtcEnableGeometry
function enables the specified geometry
(geometry
argument). Only enabled geometries are rendered. Each
geometry is enabled by default at construction time.
After enabling a geometry, the scene containing that geometry must be
committed using rtcCommitScene
for the change to have effect.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcDisableGeometry], [rtcCommitScene]
rtcDisableGeometry - disables the geometry
#include <embree3/rtcore.h>
void rtcDisableGeometry(RTCGeometry geometry);
The rtcDisableGeometry
function disables the specified geometry
(geometry
argument). A disabled geometry is not rendered. Each
geometry is enabled by default at construction time.
After disabling a geometry, the scene containing that geometry must be
committed using rtcCommitScene
for the change to have effect.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcEnableGeometry], [rtcCommitScene]
rtcSetGeometryTimeStepCount - sets the number of time steps of the
geometry
#include <embree3/rtcore.h>
void rtcSetGeometryTimeStepCount(
RTCGeometry geometry,
unsigned int timeStepCount
);
The rtcSetGeometryTimeStepCount
function sets the number of time
steps for multi-segment motion blur (timeStepCount
parameter) of the
specified geometry (geometry
parameter).
For triangle meshes (RTC_GEOMETRY_TYPE_TRIANGLE
), quad meshes
(RTC_GEOMETRY_TYPE_QUAD
), curves (RTC_GEOMETRY_TYPE_CURVE
), points
(RTC_GEOMETRY_TYPE_POINT
), and subdivision geometries
(RTC_GEOMETRY_TYPE_SUBDIVISION
), the number of time steps directly
corresponds to the number of vertex buffer slots available
(RTC_BUFFER_TYPE_VERTEX
buffer type). For these geometries, one
vertex buffer per time step must be specified when creating
multi-segment motion blur geometries.
For instance geometries (RTC_GEOMETRY_TYPE_INSTANCE
), a
transformation must be specified for each time step (see
rtcSetGeometryTransform
).
For user geometries, the registered bounding callback function must provide a bounding box per primitive and time step, and the intersection and occlusion callback functions should properly intersect the motion-blurred geometry at the ray time.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcSetGeometryTimeRange]
rtcSetGeometryTimeRange - sets the time range for a motion blur geometry
#include <embree3/rtcore.h>
void rtcSetGeometryTimeRange(
RTCGeometry geometry,
float startTime,
float endTime
);
The rtcSetGeometryTimeRange
function sets a time range which defines
the start (and end time) of the first (and last) time step of a motion
blur geometry. The time range is defined relative to the camera shutter
interval [0,1] but it can be arbitrary. Thus the startTime can be
smaller, equal, or larger 0, indicating a geometry whose animation
definition start before, at, or after the camera shutter opens. Similar
the endTime can be smaller, equal, or larger than 1, indicating a
geometry whose animation definition ends after, at, or before the
camera shutter closes. The startTime has to be smaller or equal to the
endTime.
The default time range when this function is not called is the entire camera shutter [0,1]. For best performance at most one time segment of the piece wise linear definition of the motion should fall outside the shutter window to the left and to the right. Thus do not set the startTime or endTime too far outside the [0,1] interval for best performance.
This time range feature will also allow geometries to appear and disappear during the camera shutter time if the specified time range is a sub range of [0,1].
Please also have a look at the rtcSetGeometryTimeStepCount
function
to see how to define the time steps for the specified time range.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryTimeStepCount]
rtcSetGeometryVertexAttributeCount - sets the number of vertex
attributes of the geometry
#include <embree3/rtcore.h>
void rtcSetGeometryVertexAttributeCount(
RTCGeometry geometry,
unsigned int vertexAttributeCount
);
The rtcSetGeometryVertexAttributeCount
function sets the number of
slots (vertexAttributeCount
parameter) for vertex attribute buffers
(RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
) that can be used for the specified
geometry (geometry
parameter).
This function is supported only for triangle meshes
(RTC_GEOMETRY_TYPE_TRIANGLE
), quad meshes (RTC_GEOMETRY_TYPE_QUAD
),
curves (RTC_GEOMETRY_TYPE_CURVE
), points (RTC_GEOMETRY_TYPE_POINT
),
and subdivision geometries (RTC_GEOMETRY_TYPE_SUBDIVISION
).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [RTCBufferType]
rtcSetGeometryMask - sets the geometry mask
#include <embree3/rtcore.h>
void rtcSetGeometryMask(
RTCGeometry geometry,
unsigned int mask
);
The rtcSetGeometryMask
function sets a 32-bit geometry mask (mask
argument) for the specified geometry (geometry
argument).
This geometry mask is used together with the ray mask stored inside the
mask
field of the ray. The primitives of the geometry are hit by the
ray only if the bitwise and
operation of the geometry mask with the
ray mask is not 0. This feature can be used to disable selected
geometries for specifically tagged rays, e.g. to disable shadow casting
for certain geometries.
Ray masks are disabled in Embree by default at compile time, and can be
enabled through the EMBREE_RAY_MASK
parameter in CMake. One can query
whether ray masks are enabled by querying the
RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED
device property using
rtcGetDeviceProperty
.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTCRay], [rtcGetDeviceProperty]
rtcSetGeometryBuildQuality - sets the build quality for the geometry
#include <embree3/rtcore.h>
void rtcSetGeometryBuildQuality(
RTCGeometry geometry,
enum RTCBuildQuality quality
);
The rtcSetGeometryBuildQuality
function sets the build quality
(quality
argument) for the specified geometry (geometry
argument).
The per-geometry build quality is only a hint and may be ignored.
Embree currently uses the per-geometry build quality when the scene
build quality is set to RTC_BUILD_QUALITY_LOW
. In this mode a
two-level acceleration structure is build, and geometries build a
separate acceleration structure using the geometry build quality. The
per-geometry build quality can be one of:
-
RTC_BUILD_QUALITY_LOW
: Creates lower quality data structures, e.g. for dynamic scenes. -
RTC_BUILD_QUALITY_MEDIUM
: Default build quality for most usages. Gives a good compromise between build and render performance. -
RTC_BUILD_QUALITY_HIGH
: Creates higher quality data structures for final-frame rendering. Enables a spatial split builder for certain primitive types. -
RTC_BUILD_QUALITY_REFIT
: Uses a BVH refitting approach when changing only the vertex buffer.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetSceneBuildQuality]
rtcSetGeometryBuffer - assigns a view of a buffer to the geometry
#include <embree3/rtcore.h>
void rtcSetGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
RTCBuffer buffer,
size_t byteOffset,
size_t byteStride,
size_t itemCount
);
The rtcSetGeometryBuffer
function binds a view of a buffer object
(buffer
argument) to a geometry buffer type and slot (type
and
slot
argument) of the specified geometry (geometry
argument).
One can specify the start of the first buffer element in bytes
(byteOffset
argument), the byte stride between individual buffer
elements (byteStride
argument), the format of the buffer elements
(format
argument), and the number of elements to bind (itemCount
).
The start address (byteOffset
argument) and stride (byteStride
argument) must be both aligned to 4 bytes, otherwise the
rtcSetGeometryBuffer
function will fail.
After successful completion of this function, the geometry will hold a reference to the buffer object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetSharedGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcSetSharedGeometryBuffer - assigns a view of a shared data buffer
to a geometry
#include <embree3/rtcore.h>
void rtcSetSharedGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
const void* ptr,
size_t byteOffset,
size_t byteStride,
size_t itemCount
);
The rtcSetSharedGeometryBuffer
function binds a view of a shared
user-managed data buffer (ptr
argument) to a geometry buffer type and
slot (type
and slot
argument) of the specified geometry (geometry
argument).
One can specify the start of the first buffer element in bytes
(byteOffset
argument), the byte stride between individual buffer
elements (byteStride
argument), the format of the buffer elements
(format
argument), and the number of elements to bind (itemCount
).
The start address (byteOffset
argument) and stride (byteStride
argument) must be both aligned to 4 bytes; otherwise the
rtcSetGeometryBuffer
function will fail.
When the buffer will be used as a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the
last buffer element must be readable using 16-byte SSE load
instructions, thus padding the last element is required for certain
layouts. E.g. a standard float3
vertex buffer layout should add
storage for at least one more float to the end of the buffer.
The buffer data must remain valid for as long as the buffer may be used, and the user is responsible for freeing the buffer data when no longer required.
Sharing buffers can significantly reduce the memory required by the
application, thus we recommend using this feature. When enabling the
RTC_SCENE_COMPACT
scene flag, the spatial index structures index into
the vertex buffer, resulting in even higher memory savings.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcSetNewGeometryBuffer - creates and assigns a new data buffer to
the geometry
#include <embree3/rtcore.h>
void* rtcSetNewGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
size_t byteStride,
size_t itemCount
);
The rtcSetNewGeometryBuffer
function creates a new data buffer of
specified format (format
argument), byte stride (byteStride
argument), and number of items (itemCount
argument), and assigns it
to a geometry buffer slot (type
and slot
argument) of the specified
geometry (geometry
argument). The buffer data is managed internally
and automatically freed when the geometry is destroyed.
The byte stride (byteStride
argument) must be aligned to 4 bytes;
otherwise the rtcSetNewGeometryBuffer
function will fail.
The allocated buffer will be automatically over-allocated slightly when used as a vertex buffer, where a requirement is that each buffer element should be readable using 16-byte SSE load instructions.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryBuffer], [rtcSetSharedGeometryBuffer]
rtcGetGeometryBufferData - gets pointer to
the first buffer view element
#include <embree3/rtcore.h>
void* rtcGetGeometryBufferData(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot
);
The rtcGetGeometryBufferData
function returns a pointer to the first
element of the buffer view attached to the specified buffer type and
slot (type
and slot
argument) of the geometry (geometry
argument).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryBuffer], [rtcSetSharedGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcUpdateGeometryBuffer - marks a buffer view bound to the geometry
as modified
#include <embree3/rtcore.h>
void rtcUpdateGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot
);
The rtcUpdateGeometryBuffer
function marks the buffer view bound to
the specified buffer type and slot (type
and slot
argument) of a
geometry (geometry
argument) as modified.
If a data buffer is changed by the application, the
rtcUpdateGeometryBuffer
call must be invoked for that buffer. Each
buffer view assigned to a buffer slot is initially marked as modified,
thus this function needs to be called only when doing buffer
modifications after the first rtcCommitScene
.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewGeometry], [rtcCommitScene]
rtcSetGeometryIntersectFilterFunction - sets the intersection filter
for the geometry
#include <embree3/rtcore.h>
struct RTCFilterFunctionNArguments
{
int* valid;
void* geometryUserPtr;
const struct RTCIntersectContext* context;
struct RTCRayN* ray;
struct RTCHitN* hit;
unsigned int N;
};
typedef void (*RTCFilterFunctionN)(
const struct RTCFilterFunctionNArguments* args
);
void rtcSetGeometryIntersectFilterFunction(
RTCGeometry geometry,
RTCFilterFunctionN filter
);
The rtcSetGeometryIntersectFilterFunction
function registers an
intersection filter callback function (filter
argument) for the
specified geometry (geometry
argument).
Only a single callback function can be registered per geometry, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered intersection filter function is invoked for every hit
encountered during the rtcIntersect
-type ray queries and can accept
or reject that hit. The feature can be used to define a silhouette for
a primitive and reject hits that are outside the silhouette. E.g. a
tree leaf could be modeled with an alpha texture that decides whether
hit points lie inside or outside the leaf.
If the RTC_SCENE_HIGH_QUALITY
mode is set, the filter functions may
be called multiple times for the same primitive hit. Further, rays
hitting exactly the edge might also report two hits for the same
surface. For certain use cases, the application may have to work around
this limitation by collecting already reported hits (geomID
/primID
pairs) and ignoring duplicates.
The filter function callback of type RTCFilterFunctionN
gets passed a
number of arguments through the RTCFilterFunctionNArguments
structure. The valid
parameter of that structure points to an integer
valid mask (0 means invalid and -1 means valid). The geometryUserPtr
member is a user pointer optionally set per geometry through the
rtcSetGeometryUserData
function. The context
member points to the
intersection context passed to the ray query function. The ray
parameter points to N
rays in SOA layout. The hit
parameter points
to N
hits in SOA layout to test. The N
parameter is the number of
rays and hits in ray
and hit
. The hit distance is provided as the
tfar
value of the ray. If the hit geometry is instanced, the instID
member of the ray is valid, and the ray and the potential hit are in
object space.
The filter callback function has the task to check for each valid ray
whether it wants to accept or reject the corresponding hit. To reject a
hit, the filter callback function just has to write 0
to the integer
valid mask of the corresponding ray. To accept the hit, it just has to
leave the valid mask set to -1
. The filter function is further
allowed to change the hit and decrease the tfar
value of the ray but
it should not modify other ray data nor any inactive components of the
ray or hit.
When performing ray queries using rtcIntersect1
, it is guaranteed
that the packet size is 1 when the callback is invoked. When performing
ray queries using the rtcIntersect4/8/16
functions, it is not
generally guaranteed that the ray packet size (and order of rays inside
the packet) passed to the callback matches the initial ray packet.
However, under some circumstances these properties are guaranteed, and
whether this is the case can be queried using rtcGetDeviceProperty
.
When performing ray queries using the stream API such as
rtcIntersect1M
, rtcIntersect1Mp
, rtcIntersectNM
, or
rtcIntersectNp
the order of rays and ray packet size of the callback
function might change to either 1, 4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not
cause difficulties in implementing the callback function. However,
algorithms that need to extend the ray with additional data must use
the rayID
component of the ray to identify the original ray to access
the per-ray data.
The implementation of the filter function can choose to implement a
single code path that uses the ray access helper functions RTCRay_XXX
and hit access helper functions RTCHit_XXX
to access ray and hit
data. Alternatively the code can branch to optimized implementations
for specific sizes of N
and cast the ray
and hit
inputs to the
proper packet types.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryOccludedFilterFunction]
rtcSetGeometryOccludedFilterFunction - sets the occlusion filter
for the geometry
#include <embree3/rtcore.h>
void rtcSetGeometryOccludedFilterFunction(
RTCGeometry geometry,
RTCFilterFunctionN filter
);
The rtcSetGeometryOccludedFilterFunction
function registers an
occlusion filter callback function (filter
argument) for the
specified geometry (geometry
argument).
Only a single callback function can be registered per geometry, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered intersection filter function is invoked for every hit
encountered during the rtcOccluded
-type ray queries and can accept or
reject that hit. The feature can be used to define a silhouette for a
primitive and reject hits that are outside the silhouette. E.g. a tree
leaf could be modeled with an alpha texture that decides whether hit
points lie inside or outside the leaf.
Please see the description of the
rtcSetGeometryIntersectFilterFunction
for a description of the filter
callback function.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryIntersectFilterFunction]
rtcFilterIntersection - invokes the intersection filter function
#include <embree3/rtcore.h>
void rtcFilterIntersection(
const struct RTCIntersectFunctionNArguments* args,
const struct RTCFilterFunctionNArguments* filterArgs
);
The rtcFilterIntersection
function can be called inside an
RTCIntersectFunctionN
callback function to invoke the intersection
filter registered to the geometry and stored inside the context. For
this an RTCFilterFunctionNArguments
structure must be created (see
rtcSetGeometryIntersectFilterFunction
) which basically consists of a
valid mask, a hit packet to filter, the corresponding ray packet, and
the packet size. After the invocation of rtcFilterIntersection
, only
rays that are still valid (valid mask set to -1) should update a hit.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcFilterOcclusion], [rtcSetGeometryIntersectFunction]
rtcFilterOcclusion - invokes the occlusion filter function
#include <embree3/rtcore.h>
void rtcFilterOcclusion(
const struct RTCOccludedFunctionNArguments* args,
const struct RTCFilterFunctionNArguments* filterArgs
);
The rtcFilterOcclusion
function can be called inside an
RTCOccludedFunctionN
callback function to invoke the occlusion filter
registered to the geometry and stored inside the context. For this an
RTCFilterFunctionNArguments
structure must be created (see
rtcSetGeometryIntersectFilterFunction
) which basically consists of a
valid mask, a hit packet to filter, the corresponding ray packet, and
the packet size. After the invocation of rtcFilterOcclusion
only rays
that are still valid (valid mask set to -1) should signal an occlusion.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcFilterIntersection], [rtcSetGeometryOccludedFunction]
rtcSetGeometryUserData - sets the user-defined data pointer of the
geometry
#include <embree3/rtcore.h>
void rtcSetGeometryUserData(RTCGeometry geometry, void* userPtr);
The rtcSetGeometryUserData
function sets the user-defined data
pointer (userPtr
argument) for a geometry (geometry
argument). This
user data pointer is intended to be pointing to the application's
representation of the geometry, and is passed to various callback
functions. The application can use this pointer inside the callback
functions to access its geometry representation.
The rtcGetGeometryUserData
function can be used to query an already
set user data pointer of a geometry.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryUserData]
rtcGetGeometryUserData - returns the user data pointer
of the geometry
#include <embree3/rtcore.h>
void* rtcGetGeometryUserData(RTCGeometry geometry);
The rtcGetGeometryUserData
function queries the user data pointer
previously set with rtcSetGeometryUserData
. When
rtcSetGeometryUserData
was not called yet, NULL
is returned.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryUserData]
rtcSetGeometryUserPrimitiveCount - sets the number of primitives
of a user-defined geometry
#include <embree3/rtcore.h>
void rtcSetGeometryUserPrimitiveCount(
RTCGeometry geometry,
unsigned int userPrimitiveCount
);
The rtcSetGeometryUserPrimitiveCount
function sets the number of
user-defined primitives (userPrimitiveCount
parameter) of the
specified user-defined geometry (geometry
parameter).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_USER]
rtcSetGeometryBoundsFunction - sets a callback to query the
bounding box of user-defined primitives
#include <embree3/rtcore.h>
struct RTCBoundsFunctionArguments
{
void* geometryUserPtr;
unsigned int primID;
unsigned int timeStep;
struct RTCBounds* bounds_o;
};
typedef void (*RTCBoundsFunction)(
const struct RTCBoundsFunctionArguments* args
);
void rtcSetGeometryBoundsFunction(
RTCGeometry geometry,
RTCBoundsFunction bounds,
void* userPtr
);
The rtcSetGeometryBoundsFunction
function registers a bounding box
callback function (bounds
argument) with payload (userPtr
argument)
for the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered bounding box callback function is invoked to calculate
axis-aligned bounding boxes of the primitives of the user-defined
geometry during spatial acceleration structure construction. The
bounding box callback of RTCBoundsFunction
type is invoked with a
pointer to a structure of type RTCBoundsFunctionArguments
which
contains various arguments, such as: the user data of the geometry
(geometryUserPtr
member), the ID of the primitive to calculate the
bounds for (primID
member), the time step at which to calculate the
bounds (timeStep
member), and a memory location to write the
calculated bound to (bounds_o
member).
In a typical usage scenario one would store a pointer to the internal
representation of the user geometry object using
rtcSetGeometryUserData
. The callback function can then read that
pointer from the geometryUserPtr
field and calculate the proper
bounding box for the requested primitive and time, and store that
bounding box to the destination structure (bounds_o
member).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_USER]
rtcSetGeometryIntersectFunction - sets the callback function to
intersect a user geometry
#include <embree3/rtcore.h>
struct RTCIntersectFunctionNArguments
{
int* valid;
void* geometryUserPtr;
unsigned int primID;
struct RTCIntersectContext* context;
struct RTCRayHitN* rayhit;
unsigned int N;
};
typedef void (*RTCIntersectFunctionN)(
const struct RTCIntersectFunctionNArguments* args
);
void rtcSetGeometryIntersectFunction(
RTCGeometry geometry,
RTCIntersectFunctionN intersect
);
The rtcSetGeometryIntersectFunction
function registers a
ray/primitive intersection callback function (intersect
argument) for
the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered callback function is invoked by rtcIntersect
-type ray
queries to calculate the intersection of a ray packet of variable size
with one user-defined primitive. The callback function of type
RTCIntersectFunctionN
gets passed a number of arguments through the
RTCIntersectFunctionNArguments
structure. The value N
specifies the
ray packet size, valid
points to an array of integers that specify
whether the corresponding ray is valid (-1) or invalid (0), the
geometryUserPtr
member points to the geometry user data previously
set through rtcSetGeometryUserData
, the context
member points to
the intersection context passed to the ray query, the rayhit
member
points to a ray and hit packet of variable size N
, and the primID
member identifies the primitive ID of the primitive to intersect.
The ray
component of the rayhit
structure contains valid data, in
particular the tfar
value is the current closest hit distance found.
All data inside the hit
component of the rayhit
structure are
undefined and should not be read by the function.
The task of the callback function is to intersect each active ray from
the ray packet with the specified user primitive. If the user-defined
primitive is missed by a ray of the ray packet, the function should
return without modifying the ray or hit. If an intersection of the
user-defined primitive with the ray was found in the valid range (from
tnear
to tfar
), it should update the hit distance of the ray
(tfar
member) and the hit (u
, v
, Ng
, instID
, geomID
,
primID
members). In particular, the currently intersected instance is
stored in the instID
field of the intersection context, which must be
deep copied into the instID
member of the hit.
As a primitive might have multiple intersections with a ray, the
intersection filter function needs to be invoked by the user geometry
intersection callback for each encountered intersection, if filtering
of intersections is desired. This can be achieved through the
rtcFilterIntersection
call.
Within the user geometry intersect function, it is safe to trace new rays and create new scenes and geometries.
When performing ray queries using rtcIntersect1
, it is guaranteed
that the packet size is 1 when the callback is invoked. When performing
ray queries using the rtcIntersect4/8/16
functions, it is not
generally guaranteed that the ray packet size (and order of rays inside
the packet) passed to the callback matches the initial ray packet.
However, under some circumstances these properties are guaranteed, and
whether this is the case can be queried using rtcGetDeviceProperty
.
When performing ray queries using the stream API such as
rtcIntersect1M
, rtcIntersect1Mp
, rtcIntersectNM
, or
rtcIntersectNp
the order of rays and ray packet size of the callback
function might change to either 1, 4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not
cause difficulties in implementing the callback function. However,
algorithms that need to extend the ray with additional data must use
the rayID
component of the ray to identify the original ray to access
the per-ray data.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryOccludedFunction], [rtcSetGeometryUserData], [rtcFilterIntersection]
rtcSetGeometryOccludedFunction - sets the callback function to
test a user geometry for occlusion
#include <embree3/rtcore.h>
struct RTCOccludedFunctionNArguments
{
int* valid;
void* geometryUserPtr;
unsigned int primID;
struct RTCIntersectContext* context;
struct RTCRayN* ray;
unsigned int N;
};
typedef void (*RTCOccludedFunctionN)(
const struct RTCOccludedFunctionNArguments* args
);
void rtcSetGeometryOccludedFunction(
RTCGeometry geometry,
RTCOccludedFunctionN filter
);
The rtcSetGeometryOccludedFunction
function registers a ray/primitive
occlusion callback function (filter
argument) for the specified user
geometry (geometry
argument).
Only a single callback function can be registered per geometry, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered callback function is invoked by rtcOccluded
-type ray
queries to test whether the rays of a packet of variable size are
occluded by a user-defined primitive. The callback function of type
RTCOccludedFunctionN
gets passed a number of arguments through the
RTCOccludedFunctionNArguments
structure. The value N
specifies the
ray packet size, valid
points to an array of integers which specify
whether the corresponding ray is valid (-1) or invalid (0), the
geometryUserPtr
member points to the geometry user data previously
set through rtcSetGeometryUserData
, the context
member points to
the intersection context passed to the ray query, the ray
member
points to a ray packet of variable size N
, and the primID
member
identifies the primitive ID of the primitive to test for occlusion.
The task of the callback function is to intersect each active ray from
the ray packet with the specified user primitive. If the user-defined
primitive is missed by a ray of the ray packet, the function should
return without modifying the ray. If an intersection of the
user-defined primitive with the ray was found in the valid range (from
tnear
to tfar
), it should set the tfar
member of the ray to
-inf
.
As a primitive might have multiple intersections with a ray, the
occlusion filter function needs to be invoked by the user geometry
occlusion callback for each encountered intersection, if filtering of
intersections is desired. This can be achieved through the
rtcFilterOcclusion
call.
Within the user geometry occlusion function, it is safe to trace new rays and create new scenes and geometries.
When performing ray queries using rtcOccluded1
, it is guaranteed that
the packet size is 1 when the callback is invoked. When performing ray
queries using the rtcOccluded4/8/16
functions, it is not generally
guaranteed that the ray packet size (and order of rays inside the
packet) passed to the callback matches the initial ray packet. However,
under some circumstances these properties are guaranteed, and whether
this is the case can be queried using rtcGetDeviceProperty
. When
performing ray queries using the stream API such as rtcOccluded1M
,
rtcOccluded1Mp
, rtcOccludedNM
, or rtcOccludedNp
the order of rays
and ray packet size of the callback function might change to either 1,
4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not
cause difficulties in implementing the callback function. However,
algorithms that need to extend the ray with additional data must use
the rayID
component of the ray to identify the original ray to access
the per-ray data.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometryIntersectFunction], [rtcSetGeometryUserData], [rtcFilterOcclusion]
rtcSetGeometryPointQueryFunction - sets the point query callback function
for a geometry
#include <embree3/rtcore.h>
struct RTCPointQueryFunctionArguments
{
// the (world space) query object that was passed as an argument of rtcPointQuery.
struct RTCPointQuery* query;
// used for user input/output data. Will not be read or modified internally.
void* userPtr;
// primitive and geometry ID of primitive
unsigned int primID;
unsigned int geomID;
// the instance stack with instance IDs and transformation information
struct RTCPointQueryInstanceStack* instStack;
// scaling factor indicating whether the current instance transformation
// is a similarity transformation.
float similarityScale;
};
typedef bool (*RTCPointQueryFunction)(
struct RTCPointQueryFunctionArguments* args
);
void rtcSetGeometryPointQueryFunction(
RTCGeometry geometry,
RTCPointQueryFunction queryFunc
);
The rtcSetGeometryPointQueryFunction
function registers a point query
callback function (queryFunc
argument) for the specified geometry
(geometry
argument).
Only a single callback function can be registered per geometry and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered callback function is invoked by [rtcPointQuery] for
every primitive of the geometry that intersects the corresponding point
query domain. The callback function of type RTCPointQueryFunction
gets passed a number of arguments through the
RTCPointQueryFunctionArguments
structure. The query
object is the
original point query object passed into [rtcPointQuery], usrPtr
is an
arbitrary pointer to pass input into and store results of the callback
function. The primID
, geomID
and instStack
(see
[rtcInitPointQueryInstanceStack] for details) can be used to identify
the geometry data of the primitive.
A RTCPointQueryFunction
can also be passed directly as an argument to
[rtcPointQuery]. In this case the callback is invoked for all
primitives in the scene that intersect the query domain. If a callback
function is passed as an argument to [rtcPointQuery] and (a potentially
different) callback function is set for a geometry with
[rtcSetGeometryPointQueryFunction] both callback functions are invoked.
If instancing is used, the parameter simliarityScale
indicates
whether the current instance transform (top element of instStack
) is
a similarity transformation or not. Similarity transformations are
composed of translation, rotation and uniform scaling and if a matrix M
defines a similarity transformation, there is a scaling factor D such
that for all x,y: dist(Mx, My) = D * dist(x, y). In this case the
parameter scalingFactor
is this scaling factor D and otherwise it is
0. A valid similarity scale (similarityScale
> 0) allows to compute
distance information in instance space and scale the distances
accordingly into world space (for example, to update the query radius,
see below). If the current instance transform is not a similarity
transform (similarityScale
is 0), the distance computation has to be
performed in world space to ensure correctness. In this case the
instance to world transformations given with the instStack
should be
used to transform the primitive data into world space. Otherwise, the
query location can be transformed into instance space which can be more
efficient. If there is no instance transform, the similarity scale is
1.
The callback function will potentially be called for primitives outside the query domain for two resons: First, the callback is invoked for all primitives inside a BVH leaf node since no geometry data of primitives is determined internally and therefore individual primitives are not culled (only their (aggregated) bounding boxes). Second, in case non similarity transformations are used, the resulting ellipsoidal query domain (in instance space) is approximated by its axis aligned bounding box internally and therefore inner nodes that do not intersect the original domain might intersect the approximative bounding box which results in unneccessary callbacks. In any case, the callbacks are conservative, i.e. if a primitive is inside the query domain a callback will be invoked but the reverse is not neccessarily true.
For efficiency, the radius of the query
object can be decreased (in
world space) inside the callback function to improve culling of
geometry during BVH traversal. If the query radius was updated, the
callback function should return true
to issue an update of internal
traversal information. Increasing the radius or modifying the time or
position of the query results in undefined behaviour.
Within the callback function, it is safe to call [rtcPointQuery] again,
for example when implementing instancing manually. In this case the
instance transformation should be pushed onto the instStack
. Embree
will internally compute the point query information in instance space
using the top element of instStack
when [rtcPointQuery] is called.
For a reference implementation of a closest point traversal of triangle meshes using instancing and user defined instancing see the tutorial [ClosestPoint].
[rtcPointQuery], [rtcInitPointQueryInstanceStack]
rtcSetGeometryInstancedScene - sets the instanced scene of
an instance geometry
#include <embree3/rtcore.h>
void rtcSetGeometryInstancedScene(
RTCGeometry geometry,
RTCScene scene
);
The rtcSetGeometryInstancedScene
function sets the instanced scene
(scene
argument) of the specified instance geometry (geometry
argument).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_INSTANCE], [rtcSetGeometryTransform]
rtcSetGeometryTransform - sets the transformation for a particular
time step of an instance geometry
#include <embree3/rtcore.h>
void rtcSetGeometryTransform(
RTCGeometry geometry,
unsigned int timeStep,
enum RTCFormat format,
const float* xfm
);
The rtcSetGeometryTransform
function sets the local-to-world affine
transformation (xfm
parameter) of an instance geometry (geometry
parameter) for a particular time step (timeStep
parameter). The
transformation is specified as a 3×4 matrix (3×3 linear transformation
plus translation), for which the following formats (format
parameter)
are supported:
-
RTC_FORMAT_FLOAT3X4_ROW_MAJOR
: The 3×4 float matrix is laid out in row-major form. -
RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form. -
RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form as a 4×4 homogeneous matrix with the last row being equal to (0, 0, 0, 1).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_INSTANCE]
rtcGetGeometryTransform - returns the interpolated instance
transformation for the specified time
#include <embree3/rtcore.h>
void rtcGetGeometryTransform(
RTCGeometry geometry,
float time,
enum RTCFormat format,
void* xfm
);
The rtcGetGeometryTransform
function returns the interpolated local
to world transformation (xfm
parameter) of an instance geometry
(geometry
parameter) for a particular time (time
parameter in range
format
parameter).
Possible formats for the returned matrix are:
-
RTC_FORMAT_FLOAT3X4_ROW_MAJOR
: The 3×4 float matrix is laid out in row-major form. -
RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form. -
RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form as a 4×4 homogeneous matrix with last row equal to (0, 0, 0, 1).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_INSTANCE], [rtcSetGeometryTransform]
rtcSetGeometryTessellationRate - sets the tessellation rate of the
geometry
#include <embree3/rtcore.h>
void rtcSetGeometryTessellationRate(
RTCGeometry geometry,
float tessellationRate
);
The rtcSetGeometryTessellationRate
function sets the tessellation
rate (tessellationRate
argument) for the specified geometry
(geometry
argument). The tessellation rate can only be set for flat
curves and subdivision geometries. For curves, the tessellation rate
specifies the number of ray-facing quads per curve segment. For
subdivision surfaces, the tessellation rate specifies the number of
quads along each edge.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_CURVE], [RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcSetGeometryTopologyCount - sets the number of topologies of
a subdivision geometry
#include <embree3/rtcore.h>
void rtcSetGeometryTopologyCount(
RTCGeometry geometry,
unsigned int topologyCount
);
The rtcSetGeometryTopologyCount
function sets the number of
topologies (topologyCount
parameter) for the specified subdivision
geometry (geometry
parameter). The number of topologies of a
subdivision geometry must be greater or equal to 1.
To use multiple topologies, first the number of topologies must be
specified, then the individual topologies can be configured using
rtcSetGeometrySubdivisionMode
and by setting an index buffer
(RTC_BUFFER_TYPE_INDEX
) using the topology ID as the buffer slot.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_SUBDIVISION], [rtcSetGeometrySubdivisionMode]
rtcSetGeometrySubdivisionMode - sets the subdivision mode
of a subdivision geometry
#include <embree3/rtcore.h>
void rtcSetGeometrySubdivisionMode(
RTCGeometry geometry,
unsigned int topologyID,
enum RTCSubdivisionMode mode
);
The rtcSetGeometrySubdivisionMode
function sets the subdivision mode
(mode
parameter) for the topology (topologyID
parameter) of the
specified subdivision geometry (geometry
parameter).
The subdivision modes can be used to force linear interpolation for certain parts of the subdivision mesh:
-
RTC_SUBDIVISION_MODE_NO_BOUNDARY
: Boundary patches are ignored. This way each rendered patch has a full set of control vertices. -
RTC_SUBDIVISION_MODE_SMOOTH_BOUNDARY
: The sequence of boundary control points are used to generate a smooth B-spline boundary curve (default mode). -
RTC_SUBDIVISION_MODE_PIN_CORNERS
: Corner vertices are pinned to their location during subdivision. -
RTC_SUBDIVISION_MODE_PIN_BOUNDARY
: All vertices at the border are pinned to their location during subdivision. This way the boundary is interpolated linearly. This mode is typically used for texturing to also map texels at the border of the texture to the mesh. -
RTC_SUBDIVISION_MODE_PIN_ALL
: All vertices at the border are pinned to their location during subdivision. This way all patches are linearly interpolated.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcSetGeometryVertexAttributeTopology - binds a vertex
attribute to a topology of the geometry
#include <embree3/rtcore.h>
void rtcSetGeometryVertexAttributeTopology(
RTCGeometry geometry,
unsigned int vertexAttributeID,
unsigned int topologyID
);
The rtcSetGeometryVertexAttributeTopology
function binds a vertex
attribute buffer slot (vertexAttributeID
argument) to a topology
(topologyID
argument) for the specified subdivision geometry
(geometry
argument). Standard vertex buffers are always bound to the
default topology (topology 0) and cannot be bound differently. A vertex
attribute buffer always uses the topology it is bound to when used in
the rtcInterpolate
and rtcInterpolateN
calls.
A topology with ID i
consists of a subdivision mode set through
rtcSetGeometrySubdivisionMode
and the index buffer bound to the index
buffer slot i
. This index buffer can assign indices for each face of
the subdivision geometry that are different to the indices of the
default topology. These new indices can for example be used to
introduce additional borders into the subdivision mesh to map multiple
textures onto one subdivision geometry.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcSetGeometrySubdivisionMode], [rtcInterpolate], [rtcInterpolateN]
rtcSetGeometryDisplacementFunction - sets the displacement function
for a subdivision geometry
#include <embree3/rtcore.h>
struct RTCDisplacementFunctionNArguments
{
void* geometryUserPtr;
RTCGeometry geometry;
unsigned int primID;
unsigned int timeStep;
const float* u;
const float* v;
const float* Ng_x;
const float* Ng_y;
const float* Ng_z;
float* P_x;
float* P_y;
float* P_z;
unsigned int N;
};
typedef void (*RTCDisplacementFunctionN)(
const struct RTCDisplacementFunctionNArguments* args
);
void rtcSetGeometryDisplacementFunction(
RTCGeometry geometry,
RTCDisplacementFunctionN displacement
);
The rtcSetGeometryDisplacementFunction
function registers a
displacement callback function (displacement
argument) for the
specified subdivision geometry (geometry
argument).
Only a single callback function can be registered per geometry, and
further invocations overwrite the previously set callback function.
Passing NULL
as function pointer disables the registered callback
function.
The registered displacement callback function is invoked to displace
points on the subdivision geometry during spatial acceleration
structure construction, during the rtcCommitScene
call.
The callback function of type RTCDisplacementFunctionN
is invoked
with a number of arguments stored inside the
RTCDisplacementFunctionNArguments
structure. The provided user data
pointer of the geometry (geometryUserPtr
member) can be used to point
to the application's representation of the subdivision mesh. A number
N
of points to displace are specified in a structure of array layout.
For each point to displace, the local patch UV coordinates (u
and v
arrays), the normalized geometry normal (Ng_x
, Ng_y
, and Ng_z
arrays), and the position (P_x
, P_y
, and P_z
arrays) are
provided. The task of the displacement function is to use this
information and change the position data.
The geometry handle (geometry
member) and primitive ID (primID
member) of the patch to displace are additionally provided as well as
the time step timeStep
, which can be important if the displacement is
time-dependent and motion blur is used.
All passed arrays must be aligned to 64 bytes and properly padded to make wide vector processing inside the displacement function easily possible.
Also see tutorial Displacement Geometry for an example of how to use the displacement mapping functions.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcGetGeometryFirstHalfEdge - returns the first half edge of a face
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryFirstHalfEdge(
RTCGeometry geometry,
unsigned int faceID
);
The rtcGetGeometryFirstHalfEdge
function returns the ID of the first
half edge belonging to the specified face (faceID
argument). For
instance in the following example the first half edge of face f1
is
e4
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
Here f0 to f7 are 8 quadrilateral faces with 4 vertices each. The edges e0 to e23 of these faces are shown with their orientation. For each face the ID of the edges corresponds to the slots the face occupies in the index array of the geometry. E.g. as the indices of face f1 start at location 4 of the index array, the first edge is edge e4, the next edge e5, etc.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryFace - returns the face of some half edge
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryFace(
RTCGeometry geometry,
unsigned int edgeID
);
The rtcGetGeometryFace
function returns the ID of the face the
specified half edge (edgeID
argument) belongs to. For instance in the
following example the face f1
is returned for edges e4
, e5
, e6
,
and e7
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryNextHalfEdge - returns the next half edge
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryNextHalfEdge(
RTCGeometry geometry,
unsigned int edgeID
);
The rtcGetGeometryNextHalfEdge
function returns the ID of the next
half edge of the specified half edge (edgeID
argument). For instance
in the following example the next half edge of e10
is e11
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryPreviousHalfEdge - returns the previous half edge
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryPreviousHalfEdge(
RTCGeometry geometry,
unsigned int edgeID
);
The rtcGetGeometryPreviousHalfEdge
function returns the ID of the
previous half edge of the specified half edge (edgeID
argument). For
instance in the following example the previous half edge of e6
is
e5
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryOppositeHalfEdge - returns the opposite half edge
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryOppositeHalfEdge(
RTCGeometry geometry,
unsigned int topologyID,
unsigned int edgeID
);
The rtcGetGeometryOppositeHalfEdge
function returns the ID of the
opposite half edge of the specified half edge (edgeID
argument) in
the specified topology (topologyID
argument). For instance in the
following example the opposite half edge of e6
is e16
.
An opposite half edge does not exist if the specified half edge has
either no neighboring face, or more than 2 neighboring faces. In these
cases the function just returns the same edge edgeID
again.
This function can only be used for subdivision geometries. The function depends on the topology as the topologies of a subdivision geometry have different index buffers assigned.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcInterpolate - interpolates vertex attributes
#include <embree3/rtcore.h>
struct RTCInterpolateArguments
{
RTCGeometry geometry;
unsigned int primID;
float u;
float v;
enum RTCBufferType bufferType;
unsigned int bufferSlot;
float* P;
float* dPdu;
float* dPdv;
float* ddPdudu;
float* ddPdvdv;
float* ddPdudv;
unsigned int valueCount;
};
void rtcInterpolate(
const struct RTCInterpolateArguments* args
);
The rtcInterpolate
function smoothly interpolates per-vertex data
over the geometry. This interpolation is supported for triangle meshes,
quad meshes, curve geometries, and subdivision geometries. Apart from
interpolating the vertex attribute itself, it is also possible to get
the first and second order derivatives of that value. This
interpolation ignores displacements of subdivision surfaces and always
interpolates the underlying base surface.
The rtcInterpolate
call gets passed a number of arguments inside a
structure of type RTCInterpolateArguments
. For some geometry
(geometry
parameter) this function smoothly interpolates the
per-vertex data stored inside the specified geometry buffer
(bufferType
and bufferSlot
parameters) to the u/v location (u
and
v
parameters) of the primitive (primID
parameter). The number of
floating point values to interpolate and store to the destination
arrays can be specified using the valueCount
parameter. As
interpolation buffer, one can specify vertex buffers
(RTC_BUFFER_TYPE_VERTEX
) and vertex attribute buffers
(RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
) as well.
The rtcInterpolate
call stores valueCount
number of interpolated
floating point values to the memory location pointed to by P
. One can
avoid storing the interpolated value by setting P
to NULL
.
The first order derivative of the interpolation by u and v are stored
at the dPdu
and dPdv
memory locations. One can avoid storing first
order derivatives by setting both dPdu
and dPdv
to NULL
.
The second order derivatives are stored at the ddPdudu
, ddPdvdv
,
and ddPdudv
memory locations. One can avoid storing second order
derivatives by setting these three pointers to NULL
.
To use rtcInterpolate
for a geometry, all changes to that geometry
must be properly committed using rtcCommitGeometry
.
All input buffers and output arrays must be padded to 16 bytes, as the implementation uses 16-byte SSE instructions to read and write into these buffers.
See tutorial Interpolation for an example of using the
rtcInterpolate
function.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcInterpolateN]
rtcInterpolateN - performs N interpolations of vertex attribute data
#include <embree3/rtcore.h>
struct RTCInterpolateNArguments
{
RTCGeometry geometry;
const void* valid;
const unsigned int* primIDs;
const float* u;
const float* v;
unsigned int N;
enum RTCBufferType bufferType;
unsigned int bufferSlot;
float* P;
float* dPdu;
float* dPdv;
float* ddPdudu;
float* ddPdvdv;
float* ddPdudv;
unsigned int valueCount;
};
void rtcInterpolateN(
const struct RTCInterpolateNArguments* args
);
The rtcInterpolateN
is similar to rtcInterpolate
, but performs N
many interpolations at once. It additionally gets an array of u/v
coordinates and a valid mask (valid
parameter) that specifies which
of these coordinates are valid. The valid mask points to N
integers,
and a value of -1 denotes valid and 0 invalid. If the valid pointer is
NULL
all elements are considers valid. The destination arrays are
filled in structure of array (SOA) layout. The value N
must be
divisible by 4.
To use rtcInterpolateN
for a geometry, all changes to that geometry
must be properly committed using rtcCommitGeometry
.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcInterpolate]
rtcNewBuffer - creates a new data buffer
#include <embree3/rtcore.h>
RTCBuffer rtcNewBuffer(
RTCDevice device,
size_t byteSize
);
The rtcNewBuffer
function creates a new data buffer object of
specified size in bytes (byteSize
argument) that is bound to the
specified device (device
argument). The buffer object is reference
counted with an initial reference count of 1. The returned buffer
object can be released using the rtcReleaseBuffer
API call. The
specified number of bytes are allocated at buffer construction time and
deallocated when the buffer is destroyed.
When the buffer will be used as a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the
last buffer element must be readable using 16-byte SSE load
instructions, thus padding the last element is required for certain
layouts. E.g. a standard float3
vertex buffer layout should add
storage for at least one more float to the end of the buffer.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcRetainBuffer], [rtcReleaseBuffer]
rtcNewSharedBuffer - creates a new shared data buffer
#include <embree3/rtcore.h>
RTCBuffer rtcNewSharedBuffer(
RTCDevice device,
void* ptr,
size_t byteSize
);
The rtcNewSharedBuffer
function creates a new shared data buffer
object bound to the specified device (device
argument). The buffer
object is reference counted with an initial reference count of 1. The
buffer can be released using the rtcReleaseBuffer
function.
At construction time, the pointer to the user-managed buffer data
(ptr
argument) including its size in bytes (byteSize
argument) is
provided to create the buffer. At buffer construction time no buffer
data is allocated, but the buffer data provided by the application is
used. The buffer data must remain valid for as long as the buffer may
be used, and the user is responsible to free the buffer data when no
longer required.
When the buffer will be used as a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the
last buffer element must be readable using 16-byte SSE load
instructions, thus padding the last element is required for certain
layouts. E.g. a standard float3
vertex buffer layout should add
storage for at least one more float to the end of the buffer.
The data pointer (ptr
argument) must be aligned to 4 bytes; otherwise
the rtcNewSharedBuffer
function will fail.
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
[rtcRetainBuffer], [rtcReleaseBuffer]
rtcRetainBuffer - increments the buffer reference count
#include <embree3/rtcore.h>
void rtcRetainBuffer(RTCBuffer buffer);
Buffer objects are reference counted. The rtcRetainBuffer
function
increments the reference count of the passed buffer object (buffer
argument). This function together with rtcReleaseBuffer
allows to use
the internal reference counting in a C++ wrapper class to handle the
ownership of the object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBuffer], [rtcReleaseBuffer]
rtcReleaseBuffer - decrements the buffer reference count
#include <embree3/rtcore.h>
void rtcReleaseBuffer(RTCBuffer buffer);
Buffer objects are reference counted. The rtcReleaseBuffer
function
decrements the reference count of the passed buffer object (buffer
argument). When the reference count falls to 0, the buffer gets
destroyed.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBuffer], [rtcRetainBuffer]
rtcGetBufferData - gets a pointer to the buffer data
#include <embree3/rtcore.h>
void* rtcGetBufferData(RTCBuffer buffer);
The rtcGetBufferData
function returns a pointer to the buffer data of
the specified buffer object (buffer
argument).
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBuffer]
RTCRay - single ray structure
#include <embree3/rtcore_ray.h>
struct RTC_ALIGN(16) RTCRay
{
float org_x; // x coordinate of ray origin
float org_y; // y coordinate of ray origin
float org_z; // z coordinate of ray origin
float tnear; // start of ray segment
float dir_x; // x coordinate of ray direction
float dir_y; // y coordinate of ray direction
float dir_z; // z coordinate of ray direction
float time; // time of this ray for motion blur
float tfar; // end of ray segment (set to hit distance)
unsigned int mask; // ray mask
unsigned int id; // ray ID
unsigned int flags; // ray flags
};
The RTCRay
structure defines the ray layout for a single ray. The ray
contains the origin (org_x
, org_y
, org_z
members), direction
vector (dir_x
, dir_y
, dir_z
members), and ray segment (tnear
and tfar
members). The ray direction does not have to be normalized,
and only the parameter range specified by the tnear
/tfar
interval
is considered valid.
The ray segment must be in the range tfar
< tnear
identifies an
inactive ray.
The ray further contains a motion blur time in the range time
member), a ray mask (mask
member), a ray ID (id
member),
and ray flags (flags
member). The ray mask can be used to mask out
some geometries for some rays (see rtcSetGeometryMask
for more
details). The ray ID can be used to identify a ray inside a callback
function, even if the order of rays inside a ray packet or stream has
changed. The ray flags are reserved.
The embree3/rtcore_ray.h
header additionally defines the same ray
structure in structure of array (SOA) layout for API functions
accepting ray packets of size 4 (RTCRay4
type), size 8 (RTCRay8
type), and size 16 (RTCRay16
type). The header additionally defines
an RTCRayNt
template for ray packets of an arbitrary compile-time
size.
[RTCHit]
RTCHit - single hit structure
#include <embree3/rtcore.h>
struct RTCHit
{
float Ng_x; // x coordinate of geometry normal
float Ng_y; // y coordinate of geometry normal
float Ng_z; // z coordinate of geometry normal
float u; // barycentric u coordinate of hit
float v; // barycentric v coordinate of hit
unsigned int primID; // geometry ID
unsigned int geomID; // primitive ID
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
};
The RTCHit
type defines the type of a ray/primitive intersection
result. The hit contains the unnormalized geometric normal in object
space at the hit location (Ng_x
, Ng_y
, Ng_z
members), the
barycentric u/v coordinates of the hit (u
and v
members), as well
as the primitive ID (primID
member), geometry ID (geomID
member),
and instance ID stack (instID
member) of the hit. The parametric
intersection distance is not stored inside the hit, but stored inside
the tfar
member of the ray.
The embree3/rtcore_ray.h
header additionally defines the same hit
structure in structure of array (SOA) layout for hit packets of size 4
(RTCHit4
type), size 8 (RTCHit8
type), and size 16 (RTCHit16
type). The header additionally defines an RTCHitNt
template for hit
packets of an arbitrary compile-time size.
[RTCRay], [Multi-Level Instancing]
RTCRayHit - combined single ray/hit structure
#include <embree3/rtcore_ray.h>
struct RTCORE_ALIGN(16) RTCRayHit
{
struct RTCRay ray;
struct RTCHit hit;
};
The RTCRayHit
structure is used as input for the rtcIntersect
-type
functions and stores the ray to intersect and some hit fields that hold
the intersection result afterwards.
The embree3/rtcore_ray.h
header additionally defines the same ray/hit
structure in structure of array (SOA) layout for API functions
accepting ray packets of size 4 (RTCRayHit4
type), size 8
(RTCRayHit8
type), and size 16 (RTCRayHit16
type). The header
additionally defines an RTCRayHitNt
template to generate ray/hit
packets of an arbitrary compile-time size.
[RTCRay], [RTCHit]
RTCRayN - ray packet of runtime size
#include <embree3/rtcore_ray.h>
struct RTCRayN;
float& RTCRayN_org_x(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_org_y(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_org_z(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_tnear(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_x(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_y(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_z(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_time (RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_tfar (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_mask (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_id (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_flags(RTCRayN* ray, unsigned int N, unsigned int i);
When the ray packet size is not known at compile time (e.g. when Embree
returns a ray packet in the RTCFilterFuncN
callback function), Embree
uses the RTCRayN
type for ray packets. These ray packets can only
have sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these
possible packet sizes and cast the ray to the appropriate ray packet
type, or implement one general code path that uses the RTCRayN_XXX
helper functions to access the ray packet components.
These helper functions get a pointer to the ray packet (ray
argument), the packet size (N
argument), and returns a reference to a
component (e.g. x-component of origin) of the the i-th ray of the
packet (i
argument).
[RTCHitN]
RTCHitN - hit packet of runtime size
#include <embree3/rtcore.h>
struct HitN;
float& RTCHitN_Ng_x(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_Ng_y(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_Ng_z(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_u(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_v(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_primID(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_geomID(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_instID(RTCHitN* hit, unsigned int N, unsigned int i, unsigned int level);
When the hit packet size is not known at compile time (e.g. when Embree
returns a hit packet in the RTCFilterFuncN
callback function), Embree
uses the RTCHitN
type for hit packets. These hit packets can only
have sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these
possible packet sizes and cast the hit to the appropriate hit packet
type, or implement one general code path that uses the RTCHitN_XXX
helper functions to access hit packet components.
These helper functions get a pointer to the hit packet (hit
argument), the packet size (N
argument), and returns a reference to a
component (e.g. x component of Ng
) of the the i-th hit of the packet
(i
argument).
[RTCRayN]
RTCRayHitN - combined ray/hit packet of runtime size
#include <embree3/rtcore_ray.h>
struct RTCRayHitN;
struct RTCRayN* RTCRayHitN_RayN(struct RTCRayHitN* rayhit, unsigned int N);
struct RTCHitN* RTCRayHitN_HitN(struct RTCRayHitN* rayhit, unsigned int N);
When the packet size of a ray/hit structure is not known at compile
time (e.g. when Embree returns a ray/hit packet in the
RTCIntersectFunctionN
callback function), Embree uses the
RTCRayHitN
type for ray packets. These ray/hit packets can only have
sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these
possible packet sizes and cast the ray/hit to the appropriate ray/hit
packet type, or extract the RTCRayN
and RTCHitN
components using
the rtcGetRayN
and rtcGetHitN
helper functions and use the
RTCRayN_XXX
and RTCHitN_XXX
functions to access the ray and hit
parts of the structure.
[RTCHitN]
rtcInitIntersectContext - initializes the intersection context
#include <embree3/rtcore.h>
enum RTCIntersectContextFlags
{
RTC_INTERSECT_CONTEXT_FLAG_NONE,
RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT,
RTC_INTERSECT_CONTEXT_FLAG_COHERENT,
};
struct RTCIntersectContext
{
enum RTCIntersectContextFlags flags;
RTCFilterFunctionN filter;
unsigned int instStackSize;
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
};
void rtcInitIntersectContext(
struct RTCIntersectContext* context
);
A per ray-query intersection context (RTCIntersectContext
type) is
supported that can be used to configure intersection flags (flags
member), specify a filter callback function (filter
member), specify
the chain of IDs of the current instance (instID
and instStackSize
members), and to attach arbitrary data to the query (e.g. per ray
data).
The rtcInitIntersectContext
function initializes the context to
default values and should be called to initialize every intersection
context. This function gets inlined, which minimizes overhead and
allows for compiler optimizations.
The intersection context flag can be used to tune the behavior of the
traversal algorithm. Using the RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT
flags uses an optimized traversal algorithm for incoherent rays
(default), while RTC_INTERSECT_CONTEXT_FLAG_COHERENT
uses an
optimized traversal algorithm for coherent rays (e.g. primary camera
rays).
Best primary ray performance can be obtained by using the ray stream
API and setting the intersect context flag to
RTC_INTERSECT_CONTEXT_FLAG_COHERENT
. For secondary rays, it is
typically better to use the RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT
flag, unless the rays are known to be very coherent too (e.g. for
primary transparency rays).
A filter function can be specified inside the context. This filter
function is invoked as a second filter stage after the per-geometry
intersect or occluded filter function is invoked. Only rays that passed
the first filter stage are valid in this second filter stage. Having
such a per ray-query filter function can be useful to implement
modifications of the behavior of the query, such as collecting all hits
or accumulating transparencies. The support for the context filter
function must be enabled for a scene by using the
RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION
scene flag.
It is guaranteed that the pointer to the intersection context passed to a ray query is directly passed to the registered callback functions. This way it is possible to attach arbitrary data to the end of the intersection context, such as a per-ray payload.
Please note that the ray pointer is not guaranteed to be passed to the callback functions, thus reading additional data from the ray pointer passed to callbacks is not possible.
No error code is set by this function.
[rtcIntersect1], [rtcOccluded1]
rtcIntersect1 - finds the closest hit for a single ray
#include <embree3/rtcore.h>
void rtcIntersect1(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit* rayhit
);
The rtcIntersect1
function finds the closest hit of a single ray with
the scene (scene
argument). The provided ray/hit structure (rayhit
argument) contains the ray to intersect and some hit output fields that
are filled when a hit is found.
The user has to initialize the ray origin (org
ray member), ray
direction (dir
ray member), ray segment (tnear
, tfar
ray
members), and set the ray flags to 0
(flags
ray member). If the
scene contains motion blur geometries, also the ray time (time
ray
member) must be initialized to a value in the range mask
ray member)
must be initialized as well. The ray segment has to be in the range
The geometry ID (geomID
hit member) of the hit data must be
initialized to RTC_INVALID_GEOMETRY_ID
(-1).
Further, an intersection context for the ray query function must be
created and initialized (see rtcInitIntersectContext
).
When no intersection is found, the ray/hit data is not updated. When an
intersection is found, the hit distance is written into the tfar
member of the ray and all hit data is set, such as unnormalized
geometry normal in object space (Ng
hit member), local hit
coordinates (u
, v
hit member), instance ID stack (instID
hit
member), geometry ID (geomID
hit member), and primitive ID (primID
hit member). See Section [RTCHit] for the hit layout description.
If the instance ID stack has a prefix of values not equal to
RTC_INVALID_GEOMETRY_ID
, the instance ID on each level corresponds to
the geometry ID of the hit instance of the higher-level scene, the
geometry ID corresponds to the hit geometry inside the hit instanced
scene, and the primitive ID corresponds to the n-th primitive of that
geometry.
If level 0 of the instance ID stack is equal to
RTC_INVALID_GEOMETRY_ID
, the geometry ID corresponds to the hit
geometry inside the top-level scene, and the primitive ID corresponds
to the n-th primitive of that geometry.
The implementation makes no guarantees that primitives whose hit
distance is exactly at (or very close to) tnear
or tfar
are hit or
missed. If you want to exclude intersections at tnear
just pass a
slightly enlarged tnear
, and if you want to include intersections at
tfar
pass a slightly enlarged tfar
.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The ray/hit structure must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded1], [RTCRayHit], [RTCRay], [RTCHit]
rtcOccluded1 - finds any hit for a single ray
#include <embree3/rtcore.h>
void rtcOccluded1(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay* ray
);
The rtcOccluded1
function checks for a single ray (ray
argument)
whether there is any hit with the scene (scene
argument).
The user must initialize the ray origin (org
ray member), ray
direction (dir
ray member), ray segment (tnear
, tfar
ray
members), and must set the ray flags to 0
(flags
ray member). If
the scene contains motion blur geometries, also the ray time (time
ray member) must be initialized to a value in the range mask
ray member)
must be initialized as well. The ray segment must be in the range
When no intersection is found, the ray data is not updated. In case a
hit was found, the tfar
component of the ray is set to -inf
.
The implementation makes no guarantees that primitives whose hit
distance is exactly at (or very close to) tnear
or tfar
are hit or
missed. If you want to exclude intersections at tnear
just pass a
slightly enlarged tnear
, and if you want to include intersections at
tfar
pass a slightly enlarged tfar
.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The ray must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded1], [RTCRay]
rtcIntersect4/8/16 - finds the closest hits for a ray packet
#include <embree3/rtcore.h>
void rtcIntersect4(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit4* rayhit
);
void rtcIntersect8(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit8* rayhit
);
void rtcIntersect16(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit16* rayhit
);
The rtcIntersect4/8/16
functions finds the closest hits for a ray
packet of size 4, 8, or 16 (rayhit
argument) with the scene (scene
argument). The ray/hit input contains a ray packet and hit packet. See
Section [rtcIntersect1] for a description of how to set up and trace
rays.
A ray valid mask must be provided (valid
argument) which stores one
32-bit integer (-1
means valid and 0
invalid) per ray in the
packet. Only active rays are processed, and hit data of inactive rays
is not changed.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The implementation of these functions is guaranteed to invoke callback functions always with the same ray packet size and ordering of rays as specified initially.
For rtcIntersect4
the ray packet must be aligned to 16 bytes, for
rtcIntersect8
the alignment must be 32 bytes, and for
rtcIntersect16
the alignment must be 64 bytes.
The rtcIntersect4
, rtcIntersect8
and rtcIntersect16
functions may
change the ray packet size and ray order when calling back into
intersect filter functions or user geometry callbacks. Under some
conditions the application can assume packets to stay intakt, which can
determined by querying the RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
,
RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
,
RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
properties through the
rtcGetDeviceProperty
function. See [rtcGetDeviceProperty] for more
information.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded4/8/16]
rtcOccluded4/8/16 - finds any hits for a ray packet
#include <embree3/rtcore.h>
void rtcOccluded4(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay4* ray
);
void rtcOccluded8(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay8* ray
);
void rtcOccluded16(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay16* ray
);
The rtcOccluded4/8/16
functions checks for each active ray of the ray
packet of size 4, 8, or 16 (ray
argument) whether there is any hit
with the scene (scene
argument). See Section [rtcOccluded1] for a
description of how to set up and trace occlusion rays.
A ray valid mask must be provided (valid
argument) which stores one
32-bit integer (-1
means valid and 0
invalid) per ray in the
packet. Only active rays are processed, and hit data of inactive rays
is not changed.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The implementation of these functions is guaranteed to invoke callback functions always with the same ray packet size and ordering of rays as specified initially.
For rtcOccluded4
the ray packet must be aligned to 16 bytes, for
rtcOccluded8
the alignment must be 32 bytes, and for rtcOccluded16
the alignment must be 64 bytes.
The rtcOccluded4
, rtcOccluded8
and rtcOccluded16
functions may
change the ray packet size and ray order when calling back into
intersect filter functions or user geometry callbacks. Under some
conditions the application can assume packets to stay intakt, which can
determined by querying the RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
,
RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
,
RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
properties through the
rtcGetDeviceProperty
function. See [rtcGetDeviceProperty] for more
information.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded4/8/16]
rtcIntersect1M - finds the closest hits for a stream of M single
rays
#include <embree3/rtcore.h>
void rtcIntersect1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit* rayhit,
unsigned int M,
size_t byteStride
);
The rtcIntersect1M
function finds the closest hits for a stream of
M
single rays (rayhit
argument) with the scene (scene
argument).
The rayhit
argument points to an array of ray and hit data with
specified byte stride (byteStride
argument) between the ray/hit
structures. See Section [rtcIntersect1] for a description of how to set
up and trace rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0.
Each ray must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded1M]
rtcOccluded1M - finds any hits for a stream of M single rays
#include <embree3/rtcore.h>
void rtcOccluded1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay* ray,
unsigned int M,
size_t byteStride
);
The rtcOccluded1M
function checks whether there are any hits for a
stream of M
single rays (ray
argument) with the scene (scene
argument). The ray
argument points to an array of rays with specified
byte stride (byteStride
argument) between the rays. See Section
[rtcOccluded1] for a description of how to set up and trace occlusion
rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0.
Each ray must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcIntersect1M]
rtcIntersect1Mp - finds the closest hits for a stream of M pointers
to single rays
#include <embree3/rtcore.h>
void rtcIntersect1Mp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit** rayhit,
unsigned int M
);
The rtcIntersect1Mp
function finds the closest hits for a stream of
M
single rays (rayhit
argument) with the scene (scene
argument).
The rayhit
argument points to an array of pointers to the individual
ray/hit structures. See Section [rtcIntersect1] for a description of
how to set up and trace a ray.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0.
Each ray must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccluded1Mp]
rtcOccluded1Mp - find any hits for a stream of M pointers to
single rays
#include <embree3/rtcore.h>
void rtcOccluded1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay** ray,
unsigned int M
);
The rtcOccluded1Mp
function checks whether there are any hits for a
stream of M
single rays (ray
argument) with the scene (scene
argument). The ray
argument points to an array of pointers to rays.
Section [rtcOccluded1] for a description of how to set up and trace a
occlusion rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0.
Each ray must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcIntersect1Mp]
rtcIntersectNM - finds the closest hits for a stream of M
ray packets of size N
#include <embree3/rtcore.h>
void rtcIntersectNM(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHitN* rayhit,
unsigned int N,
unsigned int M,
size_t byteStride
);
The rtcIntersectNM
function finds the closest hits for a stream of
M
ray packets (rayhit
argument) of size N
with the scene (scene
argument). The rays
argument points to an array of ray and hit
packets with specified byte stride (byteStride
argument) between the
ray/hit packets. See Section [rtcIntersect1] for a description of how
to set up and trace rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The packet size N
must be larger than 0, and the stream size M
can
be an arbitrary positive integer including 0. Each ray must be aligned
to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccludedNM]
rtcOccludedNM - finds any hits for a stream of M ray packets of
size N
#include <embree3/rtcore.h>
void rtcOccludedNM(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayN* ray,
unsigned int N,
unsigned int M,
size_t byteStride
);
The rtcOccludedNM
function checks whether there are any hits for a
stream of M
ray packets (ray
argument) of size N
with the scene
(scene
argument). The ray
argument points to an array of ray
packets with specified byte stride (byteStride
argument) between the
ray packets. See Section [rtcOccluded1] for a description of how to set
up and trace occlusion rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The packet size N
must be larger than 0, and the stream size M
can
be an arbitrary positive integer including 0. Each ray must be aligned
to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcIntersectNM]
rtcIntersectNp - finds the closest hits for a SOA ray stream of
size N
#include <embree3/rtcore.h>
void rtcIntersectNp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHitNp* rayhit,
unsigned int N
);
The rtcIntersectNp
function finds the closest hits for a SOA ray
stream (rays
argument) of size N
(basically a large ray packet)
with the scene (scene
argument). The rayhit
argument points to two
structures of pointers with one pointer for each ray and hit component.
Each of these pointers points to an array with the ray or hit component
data for each ray or hit. This way the individual components of the SOA
ray stream do not need to be stored sequentially in memory, which makes
it possible to have large varying size ray packets in SOA layout. See
Section [rtcIntersect1] for a description of how to set up and trace
rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0.
Each ray component array must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcOccludedNp]
rtcOccludedNp - finds any hits for a SOA ray stream of size N
#include <embree3/rtcore.h>
void rtcOccludedNp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayNp* ray,
unsigned int N
);
The rtcOccludedNp
function checks whether there are any hits for a
SOA ray stream (ray
argument) of size N
(basically a large ray
packet) with the scene (scene
argument). The ray
argument points to
a structure of pointers with one pointer for each ray component. Each
of these pointers points to an array with the ray component data for
each ray. This way the individual components of the SOA ray stream do
not need to be stored sequentially in memory, which makes it possible
to have large varying size ray packets in SOA layout. See Section
[rtcOccluded1] for a description of how to set up and trace occlusion
rays.
The intersection context (context
argument) can specify flags to
optimize traversal and a filter callback function to be invoked for
every intersection. Further, the pointer to the intersection context is
propagated to callback functions invoked during traversal and can thus
be used to extend the ray with additional data. See Section
RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays
arbitrarily and re-pack rays into ray packets of different size. For
this reason, callback functions may be invoked with an arbitrary packet
size (of size 1, 4, 8, or 16) and different ordering as specified
initially. For this reason, one may have to use the rayID
component
of the ray to identify the original ray, e.g. to access a per-ray
payload.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0.
Each ray component array must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcIntersectNp]
rtcInitPointQueryInstanceStack - initializes the stack of (multilevel-)instance
information for point queries
#include <embree3/rtcore.h>
struct RTC_ALIGN(16) RTCPointQueryInstanceStack
{
// accumulated 4x4 column major matrices from world to instance space.
float world2inst[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
// accumulated 4x4 column major matrices from instance to world space.
float inst2world[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
// instance ids.
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
// number of instances currently on the stack.
unsigned int size;
};
void rtcInitPointQueryInstanceStack(
struct RTCPointQueryInstanceStack* instStack
);
A stack (RTCPointQueryInstanceStack
type) which stores the IDs and
instance transformations during a BVH traversal for a point query.
The rtcInitPointQueryStack
function initializes the stack to default
values and should be called for initialization.
The stack will be passed as an argument to the point query callback function (see [rtcSetGeometryPointQueryFunction]) and should be used to pass instance information down the instancing chain for user defined instancing (see tutorial [ClosestPoint] for a reference implementation of point queries with user defined instancing).
The stack is an necessary argument to [rtcPointQuery] and Embree internally uses the topmost instance tranformation of the stack to transform the point query into instance space.
No error code is set by this function.
[rtcPointQuery], [rtcSetGeometryPointQueryFunction]
## rtcPointQuery
rtcPointQuery - traverses the BVH with a point query object
#include <embree3/rtcore.h>
struct RTC_ALIGN(16) RTCPointQuery
{
// location of the query
float x;
float y;
float z;
// radius and time of the query
float radius;
float time;
};
void rtcPointQuery(
RTCScene scene,
struct RTCPointQuery* query,
struct RTCPointQueryInstanceStack* instStack,
struct RTCPointQueryFunction* queryFunc,
void* userPtr
);
The rtcPointQuery
function traverses the BVH using a RTCPointQuery
object (query
argument) and calls a user defined callback function
(e.g queryFunc
argument) for each primitive of the scene (scene
argument) that intersects the query domain.
The user has to initialize the query location (x
, y
and z
member)
and query radius in the range time
member) must be
initialized to a value in the range
Further, a RTCPointQueryInstanceStack
(instStack
argument) must be
created and initialized. It contains ID and transformation information
of the instancing hierarchy if (multilevel-)instancing is used. See
[rtcInitPointQueryInstanceStack] for further information.
For every primitive that intersects the query domain, the callback
function (queryFunc
argument) is called, in which distance
computations to the primitive can be implemented. The user will be
provided with the primID and geomID of the according primitive,
however, the geometry information (e.g. triangle index and vertex data)
has to be determined manually. The userPtr
argument can be used to
input geometry data of the scene or output results of the point query
(e.g. closest point currently found on surface geometry (see tutorial
[ClosestPoint])).
The parameter queryFunc
is optional and can be NULL, in which case
the callback function is not invoked. However, a callback function can
still get attached to a specific RTCGeometry
object using
[rtcSetGeometryPointQueryFunction]. If a callback function is attached
to a geometry and (a potentially different) callback function is passed
as an argument to rtcPointQuery
, both functions are called for the
primitives of the according geometries.
The query radius can be decreased inside the callback function, which allows to efficiently cull parts of the scene during BVH traversal. Increasing the query radius and modifying time or location of the query will result in undefined behaviour.
The callback function will be called for all primitives in a leaf node of the BVH even if the primitive is outside the query domain, since Embree does not gather geometry information of primitives internally.
Point queries can be used with (multilevel)-instancing. However, care has to be taken when the instance transformation contains anisotropic scaling or sheering. In these cases distance computations have to be performed in world space to ensure correctness and the ellipsoidal query domain (in instance space) will be approximated with its axis aligned bounding box interally. Therefore, the callback function might be invoked even for primitives in inner BVH nodes that do not intersect the query domain. See [rtcSetGeometryPointQueryFunction] for details.
The point query structure must be aligned to 16 bytes.
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
[rtcSetGeometryPointQueryFunction], [rtcInitPointQueryInstanceStack]
rtcNewBVH - creates a new BVH object
#include <embree3/rtcore.h>
RTCBVH rtcNewBVH(RTCDevice device);
This function creates a new BVH object and returns a handle to this
BVH. The BVH object is reference counted with an initial reference
count of 1. The handle can be released using the rtcReleaseBVH
API
call.
The BVH object can be used to build a BVH in a user-specified format
over user-specified primitives. See the documentation of the
rtcBuildBVH
call for more details.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcRetainBVH], [rtcReleaseBVH], [rtcBuildBVH]
rtcRetainBVH - increments the BVH reference count
#include <embree3/rtcore.h>
void rtcRetainBVH(RTCBVH bvh);
BVH objects are reference counted. The rtcRetainBVH
function
increments the reference count of the passed BVH object (bvh
argument). This function together with rtcReleaseBVH
allows to use
the internal reference counting in a C++ wrapper class to handle the
ownership of the object.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBVH], [rtcReleaseBVH]
rtcReleaseBVH - decrements the BVH reference count
#include <embree3/rtcore.h>
void rtcReleaseBVH(RTCBVH bvh);
BVH objects are reference counted. The rtcReleaseBVH
function
decrements the reference count of the passed BVH object (bvh
argument). When the reference count falls to 0, the BVH gets destroyed.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBVH], [rtcRetainBVH]
rtcBuildBVH - builds a BVH
#include <embree3/rtcore.h>
struct RTC_ALIGN(32) RTCBuildPrimitive
{
float lower_x, lower_y, lower_z;
unsigned int geomID;
float upper_x, upper_y, upper_z;
unsigned int primID;
};
typedef void* (*RTCCreateNodeFunction) (
RTCThreadLocalAllocator allocator,
unsigned int childCount,
void* userPtr
);
typedef void (*RTCSetNodeChildrenFunction) (
void* nodePtr,
void** children,
unsigned int childCount,
void* userPtr
);
typedef void (*RTCSetNodeBoundsFunction) (
void* nodePtr,
const struct RTCBounds** bounds,
unsigned int childCount,
void* userPtr
);
typedef void* (*RTCCreateLeafFunction) (
RTCThreadLocalAllocator allocator,
const struct RTCBuildPrimitive* primitives,
size_t primitiveCount,
void* userPtr
);
typedef void (*RTCSplitPrimitiveFunction) (
const struct RTCBuildPrimitive* primitive,
unsigned int dimension,
float position,
struct RTCBounds* leftBounds,
struct RTCBounds* rightBounds,
void* userPtr
);
typedef bool (*RTCProgressMonitorFunction)(
void* userPtr, double n
);
enum RTCBuildFlags
{
RTC_BUILD_FLAG_NONE,
RTC_BUILD_FLAG_DYNAMIC
};
struct RTCBuildArguments
{
size_t byteSize;
enum RTCBuildQuality buildQuality;
enum RTCBuildFlags buildFlags;
unsigned int maxBranchingFactor;
unsigned int maxDepth;
unsigned int sahBlockSize;
unsigned int minLeafSize;
unsigned int maxLeafSize;
float traversalCost;
float intersectionCost;
RTCBVH bvh;
struct RTCBuildPrimitive* primitives;
size_t primitiveCount;
size_t primitiveArrayCapacity;
RTCCreateNodeFunction createNode;
RTCSetNodeChildrenFunction setNodeChildren;
RTCSetNodeBoundsFunction setNodeBounds;
RTCCreateLeafFunction createLeaf;
RTCSplitPrimitiveFunction splitPrimitive;
RTCProgressMonitorFunction buildProgress;
void* userPtr;
};
struct RTCBuildArguments rtcDefaultBuildArguments();
void* rtcBuildBVH(
const struct RTCBuildArguments* args
);
The rtcBuildBVH
function can be used to build a BVH in a user-defined
format over arbitrary primitives. All arguments to the function are
provided through the RTCBuildArguments
structure. The first member of
that structure must be set to the size of the structure in bytes
(bytesSize
member) which allows future extensions of the structure.
It is recommended to initialize the build arguments structure using the
rtcDefaultBuildArguments
function.
The rtcBuildBVH
function gets passed the BVH to build (bvh
member),
the array of primitives (primitives
member), the capacity of that
array (primitiveArrayCapacity
member), the number of primitives
stored inside the array (primitiveCount
member), callback function
pointers, and a user-defined pointer (userPtr
member) that is passed
to all callback functions when invoked. The primitives
array can be
freed by the application after the BVH is built. All callback functions
are typically called from multiple threads, thus their implementation
must be thread-safe.
Four callback functions must be registered, which are invoked during
build to create BVH nodes (createNode
member), to set the pointers to
all children (setNodeChildren
member), to set the bounding boxes of
all children (setNodeBounds
member), and to create a leaf node
(createLeaf
member).
The function pointer to the primitive split function (splitPrimitive
member) may be NULL
, however, then no spatial splitting in high
quality mode is possible. The function pointer used to report the build
progress (buildProgress
member) is optional and may also be NULL
.
Further, some build settings are passed to configure the BVH build.
Using the build quality settings (buildQuality
member), one can
select between a faster, low quality build which is good for dynamic
scenes, and a standard quality build for static scenes. One can also
specify the desired maximum branching factor of the BVH
(maxBranchingFactor
member), the maximum depth the BVH should have
(maxDepth
member), the block size for the SAH heuristic
(sahBlockSize
member), the minimum and maximum leaf size
(minLeafSize
and maxLeafSize
member), and the estimated costs of
one traversal step and one primitive intersection (traversalCost
and
intersectionCost
members). When enabling the RTC_BUILD_FLAG_DYNAMIC
build flags (buildFlags
member), re-build performance for dynamic
scenes is improved at the cost of higher memory requirements.
To spatially split primitives in high quality mode, the builder needs
extra space at the end of the build primitive array to store splitted
primitives. The total capacity of the build primitive array is passed
using the primitiveArrayCapacity
member, and should be about twice
the number of primitives when using spatial splits.
The RTCCreateNodeFunc
and RTCCreateLeafFunc
callbacks are passed a
thread local allocator object that should be used for fast allocation
of nodes using the rtcThreadLocalAlloc
function. We strongly
recommend using this allocation mechanism, as alternative approaches
like standard malloc
can be over 10× slower. The allocator object
passed to the create callbacks may be used only inside the current
thread. Memory allocated using rtcThreadLocalAlloc
is automatically
freed when the RTCBVH
object is deleted. If you use your own memory
allocation scheme you have to free the memory yourself when the
RTCBVH
object is no longer used.
The RTCCreateNodeFunc
callback additionally gets the number of
children for this node in the range from 2 to maxBranchingFactor
(childCount
argument).
The RTCSetNodeChildFunc
callback function gets a pointer to the node
as input (nodePtr
argument), an array of pointers to the children
(childPtrs
argument), and the size of this array (childCount
argument).
The RTCSetNodeBoundsFunc
callback function gets a pointer to the node
as input (nodePtr
argument), an array of pointers to the bounding
boxes of the children (bounds
argument), and the size of this array
(childCount
argument).
The RTCCreateLeafFunc
callback additionally gets an array of
primitives as input (primitives
argument), and the size of this array
(primitiveCount
argument). The callback should read the geomID
and
primID
members from the passed primitives to construct the leaf.
The RTCSplitPrimitiveFunc
callback is invoked in high quality mode to
split a primitive (primitive
argument) at the specified position
(position
argument) and dimension (dimension
argument). The
callback should return bounds of the clipped left and right parts of
the primitive (leftBounds
and rightBounds
arguments).
The RTCProgressMonitorFunction
callback function is called with the
estimated completion rate n
in the range true
from the callback lets the build continue; returning false
cancels
the build.
On failure an error code is set that can be queried using
rtcGetDeviceError
.
[rtcNewBVH]
It is strongly recommended to have the Flush to Zero
and
Denormals are Zero
mode of the MXCSR control and status register
enabled for each thread before calling the rtcIntersect
-type and
rtcOccluded
-type functions. Otherwise, under some circumstances
special handling of denormalized floating point numbers can
significantly reduce application and Embree performance. When using
Embree together with the Intel® Threading Building Blocks, it is
sufficient to execute the following code at the beginning of the
application main thread (before the creation of the
tbb::task_scheduler_init
object):
#include <xmmintrin.h>
#include <pmmintrin.h>
...
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
If using a different tasking system, make sure each rendering thread has the proper mode set.
Tasking systems like TBB create worker threads on demand, which will
add a runtime overhead for the very first rtcCommitScene
call. In
case you want to benchmark the scene build time, you should start the
threads at application startup. You can let Embree start TBB threads by
passing start_threads=1
to the cfg
parameter of rtcNewDevice
.
On machines with a high thread count (e.g. dual-socket Xeon or Xeon Phi
machines), affinitizing TBB worker threads increases build and
rendering performance. You can let Embree affinitize TBB worker threads
by passing set_affinity=1
to the cfg
parameter of rtcNewDevice
.
By default, threads are not affinitized by Embree with the exception of
Xeon Phi Processors where they are affinitized by default.
All Embree tutorials automatically start and affinitize TBB worker
threads by passing start_threads=1,set_affinity=1
to rtcNewDevice
.
For getting the highest performance for highly coherent rays, e.g.
primary or hard shadow rays, it is recommended to use packets or
streams of single rays/packets with setting the
RTC_INTERSECT_CONTEXT_FLAG_COHERENT
flag in the RTCIntersectContext
passed to the rtcIntersect
/rtcOccluded
calls. The total number of
rays in a coherent stream of ray packets should be around 64, e.g. 8
times 8-wide packets, or 4 times 16-wide packets. The rays inside each
packet should be grouped as coherent as possible.
It is recommended to use huge pages under Linux to increase rendering
performance. Embree supports 2MB huge pages under Windows, Linux, and
macOS. Under Linux huge page support is enabled by default, and under
Windows and macOS disabled by default. Huge page support can be enabled
in Embree by passing hugepages=1
to rtcNewDevice
or disabled by
passing hugepages=0
to rtcNewDevice
.
We recommend using 2MB huge pages with Embree under Linux as this improves ray tracing performance by about 5-10%. Under Windows using huge pages requires the application to run in elevated mode which is a security issue, thus likely not an option for most use cases. Under macOS huge pages are rarely available as memory tends to get quickly fragmented, thus we do not recommend using huge pages on macOS.
Linux supports transparent huge pages and explicit huge pages. To enable transparent huge page support under Linux, execute the following as root:
echo always > /sys/kernel/mm/transparent_hugepage/enabled
When transparent huge pages are enabled, the kernel tries to merge 4KB pages to 2MB pages when possible as a background job. Many Linux distributions have transparent huge pages enabled by default. See the following webpage for more information on transparent huge pages under Linux. In this mode each application, including your rendering application based on Embree, will automatically tend to use huge pages.
Using transparent huge pages, the transitioning from 4KB to 2MB pages
might take some time. For that reason Embree also supports allocating
2MB pages directly when a huge page pool is configured. Such a pool can
be configured by writing some number of huge pages to allocate to
/proc/sys/vm/nr_overcommit_hugepages
as root user. E.g. to configure
2GB of address space for huge page allocation, execute the following as
root:
echo 1000 > /proc/sys/vm/nr_overcommit_hugepages
See the following webpage for more information on huge pages under Linux.
To use huge pages under Windows, the current user must have the "Lock pages in memory" (SeLockMemoryPrivilege) assigned. This can be configured through the "Local Security Policy" application, by adding a user to "Local Policies" -> "User Rights Assignment" -> "Lock pages in memory". You have to log out and in again for this change to take effect.
Further, your application must be executed as an elevated process ("Run
as administrator") and the "SeLockMemoryPrivilege" must be explicitly
enabled by your application. Example code on how to enable this
privilege can be found in the "common/sys/alloc.cpp" file of Embree.
Alternatively, Embree will try to enable this privilege when passing
enable_selockmemoryprivilege=1
to rtcNewDevice
. Further, huge pages
should be enabled in Embree by passing hugepages=1
to rtcNewDevice
.
When the system has been running for a while, physical memory gets fragmented, which can slow down the allocation of huge pages significantly under Windows.
To use huge pages under macOS you have to pass hugepages=1
to
rtcNewDevice
to enable that feature in Embree.
When the system has been running for a while, physical memory gets quickly fragmented, and causes huge page allocations to fail. For this reason, huge pages are not very useful under macOS in practice.
We recommend to use a single SSE store to set up the org
and tnear
components, and a single SSE store to set up the dir
and time
components of a single ray (RTCRay
type). Storing these values using
scalar stores causes a store-to-load forwarding penalty because Embree
is reading these components using SSE loads later on.
Embree Tutorials
Embree comes with a set of tutorials aimed at helping users understand
how Embree can be used and extended. There is a very basic minimal
that can be compiled as both C and C++, which should get new users started quickly.
All other tutorials exist in an ISPC and C++ version to demonstrate
the two versions of the API. Look for files
named tutorialname_device.ispc
for the ISPC implementation of the
tutorial, and files named tutorialname_device.cpp
for the single ray C++
version of the tutorial. To start the C++ version use the tutorialname
executables, to start the ISPC version use the tutorialname_ispc
executables. All tutorials can print available command line options
using the --help
command line parameter.
For all tutorials except minimal, you can select an initial camera using
the --vp
(camera position), --vi
(camera look-at point), --vu
(camera up vector), and --fov
(vertical field of view) command line
parameters:
./triangle_geometry --vp 10 10 10 --vi 0 0 0
You can select the initial window size using the --size
command line
parameter, or start the tutorials in full screen using the --fullscreen
parameter:
./triangle_geometry --size 1024 1024
./triangle_geometry --fullscreen
The initialization string for the Embree device (rtcNewDevice
call)
can be passed to the ray tracing core through the --rtcore
command
line parameter, e.g.:
./triangle_geometry --rtcore verbose=2,threads=1
The navigation in the interactive display mode follows the camera orbit
model, where the camera revolves around the current center of interest.
With the left mouse button you can rotate around the center of interest
(the point initially set with --vi
). Holding Control pressed while
clicking the left mouse button rotates the camera around its location.
You can also use the arrow keys for navigation.
You can use the following keys:
F1 : Default shading
F2 : Gray EyeLight shading
F3 : Traces occlusion rays only.
F4 : UV Coordinate visualization
F5 : Geometry normal visualization
F6 : Geometry ID visualization
F7 : Geometry ID and Primitive ID visualization
F8 : Simple shading with 16 rays per pixel for benchmarking.
F9 : Switches to render cost visualization. Pressing again reduces brightness.
F10 : Switches to render cost visualization. Pressing again increases brightness.
f : Enters or leaves full screen mode.
c : Prints camera parameters.
ESC : Exits the tutorial.
q : Exits the tutorial.
This tutorial is designed to get new users started with Embree. It can be compiled as both C and C++. It demonstrates how to initialize a device and scene, and how to intersect rays with the scene. There is no image output to keep the tutorial as simple as possible.
This tutorial demonstrates the creation of a static cube and ground
plane using triangle meshes. It also demonstrates the use of the
rtcIntersect1
and rtcOccluded1
functions to render primary visibility
and hard shadows. The cube sides are colored based on the ID of the hit
primitive.
This tutorial demonstrates the creation of a dynamic scene, consisting
of several deforming spheres. Half of the spheres use the
RTC_BUILD_QUALITY_REFIT
geometry build quality, which allows Embree
to use a refitting strategy for these spheres, the other half uses the
RTC_BUILD_QUALITY_LOW
geometry build quality, causing a high
performance rebuild of their spatial data structure each frame. The
spheres are colored based on the ID of the hit sphere geometry.
This tutorial shows the use of user-defined geometry, to re-implement instancing, and to add analytic spheres. A two-level scene is created, with a triangle mesh as ground plane, and several user geometries that instance other scenes with a small number of spheres of different kinds. The spheres are colored using the instance ID and geometry ID of the hit sphere, to demonstrate how the same geometry instanced in different ways can be distinguished.
This tutorial demonstrates a simple OBJ viewer that traces primary visibility rays only. A scene consisting of multiple meshes is created, each mesh sharing the index and vertex buffer with the application. It also demonstrates how to support additional per-vertex data, such as shading normals.
You need to specify an OBJ file at the command line for this tutorial to work:
./viewer -i model.obj
This tutorial is a simple OBJ viewer that demonstrates the use of ray streams. You need to specify an OBJ file at the command line for this tutorial to work:
./viewer_stream -i model.obj
This tutorial demonstrates the use of filter callback functions to efficiently implement transparent objects. The filter function used for primary rays lets the ray pass through the geometry if it is entirely transparent. Otherwise, the shading loop handles the transparency properly, by potentially shooting secondary rays. The filter function used for shadow rays accumulates the transparency of all surfaces along the ray, and terminates traversal if an opaque occluder is hit.
This tutorial demonstrates the in-build instancing feature of Embree, by instancing a number of other scenes built from triangulated spheres. The spheres are again colored using the instance ID and geometry ID of the hit sphere, to demonstrate how the same geometry instanced in different ways can be distinguished.
This tutorial demonstrates multi-level instancing, i.e., nesting instances
into instances. To enable the tutorial, set the compile-time variable
EMBREE_MAX_INSTANCE_LEVEL_COUNT
to a value other than the default 1.
This variable is available in the code as RTC_MAX_INSTANCE_LEVEL_COUNT
.
The renderer uses a basic path tracing approach, and the
image will progressively refine over time.
There are two levels of instances in this scene: multiple instances of
the same tree nest instances of a twig.
Intersections on up to RTC_MAX_INSTANCE_LEVEL_COUNT
nested levels of
instances work out of the box. Users may obtain the instance ID stack for
a given hitpoint from the instID
member.
During shading, the instance ID stack is used to accumulate
normal transformation matrices for each hit. The tutorial visualizes
transformed normals as colors.
This tutorial is a simple path tracer, based on the viewer tutorial.
You need to specify an OBJ file and light source at the command line for this tutorial to work:
./pathtracer -i model.obj --ambientlight 1 1 1
As example models we provide the "Austrian Imperial Crown" model by Martin Lubich and the "Asian Dragon" model from the Stanford 3D Scanning Repository.
To render these models execute the following:
./pathtracer -c crown/crown.ecs
./pathtracer -c asian_dragon/asian_dragon.ecs
This tutorial demonstrates the use of the hair geometry to render a hairball.
This tutorial demonstrates the use of the B-Spline and Catmull-Rom curve geometries.
This tutorial demonstrates the use of Catmull-Clark subdivision surfaces.
This tutorial demonstrates the use of Catmull-Clark subdivision surfaces with procedural displacement mapping using a constant edge tessellation level.
This tutorial demonstrates the use of the memory efficient grid primitive to handle highly tessellated and displaced geometry.
This tutorial demonstrates the use of the three representations of point geometry.
This tutorial demonstrates rendering of motion blur using the multi-segment motion blur feature. Shown is motion blur of a triangle mesh, quad mesh, subdivision surface, line segments, hair geometry, Bézier curves, instantiated triangle mesh where the instance moves, instantiated quad mesh where the instance and the quads move, and user geometry.
The number of time steps used can be configured using the --time-steps <int>
and --time-steps2 <int>
command line parameters, and the
geometry can be rendered at a specific time using the the --time <float>
command line parameter.
This tutorial demonstrates interpolation of user-defined per-vertex data.
This tutorial demonstrates how to use the templated hierarchy builders of Embree to build a bounding volume hierarchy with a user-defined memory layout using a high-quality SAH builder using spatial splits, a standard SAH builder, and a very fast Morton builder.
This tutorial demonstrates how to access the internal triangle acceleration structure build by Embree. Please be aware that the internal Embree data structures might change between Embree updates.
This tutorial demonstrates how to use the FIND_PACKAGE
CMake feature
to use an installed Embree. Under Linux and macOS the tutorial finds
the Embree installation automatically, under Windows the embree_DIR
CMake variable must be set to the following folder of the Embree
installation: C:\Program Files\Intel\Embree3
.