rtx
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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Aug 31, 2024 - JavaScript
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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May 10, 2024 - C++
LuxCore source repository
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Jun 5, 2024 - C++
A New Cross-Platform 2D 3D Game Engine
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Oct 28, 2023 - C++
Lighthouse 2 framework for real-time ray tracing
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Apr 26, 2024 - C++
High-Performance Rendering Framework on Stream Architectures
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Nov 9, 2024 - C++
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Nov 9, 2024 - C#
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
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Oct 13, 2024 - Python
Vulkan Real-time Path Tracer Engine
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Oct 10, 2021 - C++
Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
vulkan abstraction layer that represent frame as a task graph
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Mar 24, 2021 - C++
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Aug 2, 2024 - C++
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
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Aug 14, 2024 - C++
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Aug 21, 2024 - C++
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
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Nov 8, 2024
Hydra-enabled GPU path tracer that supports MaterialX and MDL
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Nov 9, 2024 - C++
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
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Oct 23, 2024 - C++
Embeddable physically based renderer
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Nov 8, 2024 - C++
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