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automatic animation loop #342

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@mikebolt

I suggest that we add a 'TWEEN.animate' convenience method. It would set up a simple requestAnimationFrame animation loop.

function animate(time) {
	requestAnimationFrame(animate);
	TWEEN.update(time);
}
requestAnimationFrame(animate);

In the documentation, we just need to tell users to use this method once before starting any tweens.

We might need a shim for Node.js.

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