-
Notifications
You must be signed in to change notification settings - Fork 0
Documentation FAQ
To adjust the global offset, play a song you know is onsync (like Tribal Style) and press F6 twice until it says "Autosync Machine" (NOT "Autosync Song"!). Play the song - going only to the music - until it feels on-sync. End the song and save the sync changes.
This is due to the sync fixes. If you don't have ITG/ITG2, for some reason, then go to /Data/patch/ and remove or rename patch.zip, then move "patch-no-songs.zip" to "patch.zip". The game will only read Data/patch/patch.zip, so the desired patch must have that name.
Please note that "patch-no-songs-dec.zip" will not work - it is a decrypted copy with the updated data (minus song fixes, due to space) so people can see the changes we've made.
You need to set the following settings in the Static.ini:
MemoryCardUsbPortP1 and MemoryCardUsbPortP2
MemoryCardOsMountPointP1 and MemoryCardOsMountPointP2
In Linux, you just need to set the OS mount point folders to where the memory cards are mounted by /etc/fstab (or your portable device daemon). You can get the correct Port settings with System Diagnostics. Place a device into the port you want to set, and a line will come up. The first part of the line has two numbers, "x-y": 'y' is the port number to set.
In Windows, you will need USBDLM in order to assign a drive letter per port, to use as the MountPoint. I'm not sure how to get the port numbers besides trial and error. Sorry. We'll update this later with better info.
You're using the 'home' theme without a patch.zip. The theme is built off the OpenITG-patched 'default' theme, and will not function properly without it. If you didn't replace the patch.zip, then make sure it is in Data/patch/ and has the exact name "patch.zip". If you did, then you need to either incorporate the changes in patch-no-songs-dec.zip, or you won't be able to use the 'home' theme.
Try setting "ThreadedMovieDecode=0" in the StepMania.ini. Normally, the game does its movie decoding in a separate thread for each video, to increase speed, but also takes a lot of processor power; if you enable that option, it will decode movies during the game loop, which will decrease quality somewhat, but cause quite a speed-up otherwise. If you're still having trouble, drop by the BoXoRRoXoRs forums and let us know what's going on.
The binary, for some reason, wasn't set executable. That's how we ZIP it, but it seems to be finicky. To solve this, either run this command in the console:
chmod +x openitg-beta-2 (or whatever the name is)
or right-click the file, enter Properties or Permissions (etc.) and make sure that it's set Executable in there.
Regular builds will work on all regular processors, but SSE2 builds will only work on Pentium 4s onward, or other processors that have Streaming SIMD Extensions 2 (anything implementing x86-64, Intel or AMD, will support it, but AMD 32-bit processors will not).
SSE is an extended set of processors to optimize vector instructions and calculation. If you have a supported processor, using the SSE2 builds will produce a noticeable speed increase with graphics rendering and other vector operations (RageColors, RageVectors, etc. will all perform faster). If you don't, it'll crash with an "Illegal instruction" error. C'est la vie.
The Xbox one is being worked on, actually. LightningXCE lent an Xbox for development and testing, and we expect a release in the future.
We want to make a Mac version - yes, really - but we don't have one because none of the devs have a Mac and we don't know anyone who can (and will ) compile for it. If you know someone (or you have a Mac to spare), please let us know! You can reach us at:
http://www.boxorroxors.net/forum/
Registration is required, but free and very well worth it. Trust me, it's a great place for technical help, discussions, etc. and we do most of our user feedback polling there.