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RustyBGP is my first attempt at routing protocol written in, you guessed it, Rust.

What is implemented:

  • Processing of the following BGP messages: Open, Keepalive, Updates
  • Neighborship comes up
  • Keeping the neighborship up
  • Sending routes
  • Receiving routes
  • IPv4 Unicast Address Family
  • Async via Tokio

What isn't implemented yet:

  • GUI
  • Best Path Calc.
  • Optional Parameters for neighbor.
  • Processing of the following BGP messages: Notification
  • Handling of route refresh

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