Automatic Ingress configuration for Game Servers managed by Agones.
The Octops Controller leverages the power of the Kubernetes Ingress Controller to bring inbound traffic to dedicated game servers.
Players will be able to connect to a dedicated game server using a custom domain and a secure connection.
- Fleets
- Stand-Alone GameServers
- Real-time games using websocket
For the Octops Controller to work, an Ingress Controller must be present in the cluster. The one that has been mostly adopted by the Kubernetes community is the NGINX Ingress Controller. However, it has been reported by the Agones' community that for games based on websocket the NGINX controller might not be a good fit due to the lost of connections between restarts. Check https://kubernetes.github.io/ingress-nginx/how-it-works/#when-a-reload-is-required for details.
You can find more information on the original reported issue Octops#21.
The connection drop behaviour is also present on alternatives like the HAProxy Ingress Controller.
For that reasons the suggested Ingress Controller is the Contour Ingress Controller. The controller is built on top of the https://www.envoyproxy.io/ service proxy. Envoy can handle flawlessly updates while game servers and ingress resources are reconciled by the Octops Controller.
The following components must be present on the Kubernetes cluster where the dedicated game servers, and the controller will be hosted/deployed.
- Agones
- Contour Ingress Controller
- Choose the appropriate setup depending on your environment, network topology and cloud provider. It will affect how the Ingress Service will be exposed to the internet.
- Update the DNS information to reflect the name/address of the load balancer pointing to the exposed service. You can find this information running
kubectl -n projectcontour get svc
and checking the columnEXTERNAL-IP
. - The DNS record must be a
*
wildcard record. That will allow any game server to be placed under the desired domain automatically. - Contour Install Instructions
- Cert-Manager - [optional if you are managing your own certificates]
- Check https://cert-manager.io/docs/tutorials/acme/http-validation/ to understand which type of ClusterIssuer you should use.
- Make sure you have an
ClusterIssuer
that uses LetsEncrypt. You can find some examples on deploy/cert-manager. - The name of the
ClusterIssuer
must be the same used on the Fleet annotationoctops.io/issuer-tls-name
. - Install (Check for newer versions):
$ kubectl apply -f https://github.com/cert-manager/cert-manager/releases/download/v1.7.1/cert-manager.yaml
The Octops controller supports 2 different types of ingress routing mode: Domain and Path.
This configuration is used by the controller when creating the ingress resource within the Kubernetes cluster.
Routing Mode is a Fleet or GameServer scoped configuration. A Fleet manifest defines the routing mode to all of its GameServers. For stand-alone GameServers, the routing mode is defined on its own manifest.
Every game server gets its own FQDN. I.e.:https://octops-2dnqv-jmqgp.example.com
or https://octops-g6qkw-gnp2h.example.com
# simplified Fleet manifest for Domain mode
# each GameServer is accessible using the combination: [gameserver_name].example.com
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: fleet-us-east1-1
spec:
replicas: 3
template:
metadata:
annotations:
octops-kubernetes.io/ingress.class: "contour" #required for Contour to handle ingress
octops-projectcontour.io/websocket-routes: "/" #required for Contour to enable websocket
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
Check the examples folder for a full Fleet manifest that uses the Domain
routing mode.
There is one global domain and gameservers are available using the URL path. I.e.: https://servers.example.com/octops-2dnqv-jmqgp
or https://servers.example.com/octops-g6qkw-gnp2h
# simplified Fleet manifest for Path mode
# each GameServer is accessible using the combination: servers.example.com/[gameserver_name]
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: fleet-us-east1-1
spec:
replicas: 3
template:
metadata:
annotations:
octops-kubernetes.io/ingress.class: "contour" #required for Contour to handle ingress
octops-projectcontour.io/websocket-routes: "/{{ .Name }}" #required for Contour to enable websocket for exact path. This is a template that the controller will replace by the name of the game server
octops.io/gameserver-ingress-mode: "path"
octops.io/gameserver-ingress-fqdn: servers.example.com
Check the examples folder for a full Fleet manifest that uses the Path
routing mode.
When a game server is created by Agones, either as part of a Fleet or a stand-alone deployment, the Octops controller will handle the provisioning of a couple of resources.
It will use the information present in the game server annotations and metadata to create the required Ingress and dependencies.
Below is an example of a manifest that deploys a Fleet using the Domain
routing mode:
# Reference: https://agones.dev/site/docs/reference/fleet/
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: octops # the name of your fleet
labels: # optional labels
cluster: gke-1.24
region: us-east-1
spec:
replicas: 3
template:
metadata:
labels: # optional labels
cluster: gke-1.24
region: us-east-1
annotations:
octops-kubernetes.io/ingress.class: "contour" # required for Contour to handle ingress
octops-projectcontour.io/websocket-routes: "/" # required for Contour to enable websocket
# Required annotation used by the controller
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "letsencrypt-prod"
# The rest of your fleet spec stays the same
...
Deployed GameServers:
# kubectl [-n yournamespace] get gs
NAME STATE ADDRESS PORT NODE AGE
octops-2dnqv-jmqgp Ready 36.23.134.23 7437 node-1 10m
octops-2dnqv-d9nxd Ready 36.23.134.23 7323 node-1 10m
octops-2dnqv-fr8tx Ready 32.76.142.33 7779 node-2 10m
Ingresses created by the controller:
# kubectl [-n yournamespace] get ingress
NAME HOSTS ADDRESS PORTS AGE
octops-2dnqv-jmqgp octops-2dnqv-jmqgp.example.com 80, 443 4m48s
octops-2dnqv-d9nxd octops-2dnqv-d9nxd.example.com 80, 443 4m46s
octops-2dnqv-fr8tx octops-2dnqv-fr8tx.example.com 80, 443 4m45s
Proxy Mapping - Ingress x GameServer
# The game server public domain uses the omitted 443/HTTPS port instead of the Agones port range 7000-8000
https://octops-2dnqv-jmqgp.example.com/ ⇢ octops-2dnqv-jmqgp:7437
https://octops-2dnqv-d9nxd.example.com/ ⇢ octops-2dnqv-d9nxd:7323
https://octops-2dnqv-fr8tx.example.com/ ⇢ octops-2dnqv-fr8tx:7779
The table below shows how the information from the game server is used to compose the ingress settings.
Game Server | Ingress |
---|---|
name | [hostname, path] |
annotation: octops.io/gameserver-ingress-mode | [domain, path] |
annotation: octops.io/gameserver-ingress-domain | base domain |
annotation: octops.io/gameserver-ingress-fqdn | global domain |
annotation: octops.io/terminate-tls | terminate TLS (true, false) |
annotation: octops.io/issuer-tls-name | name of the ClusterIssuer |
annotation: octops-[custom-annotation] | custom-annotation |
annotation: octops.io/tls-secret-name | custom ingress secret |
Support for Multiple Domains
For both routing modes one can specify multiple domains. That will make the same game server to be accessible through all of them.
The value must be a comma separated list of domains.
annotations:
# Domain Mode
octops.io/gameserver-ingress-domain: "example.com,example.gg"
# Path Mode
octops.io/gameserver-ingress-fqdn: "www.example.com,www.example.gg"
Any Fleet or GameServer resource annotation that contains the prefix octops-
will be added down to the Ingress resource crated by the Octops controller.
octops-projectcontour.io/websocket-routes
: /
Will be added to the ingress in the following format:
projectcontour.io/websocket-routes
: /
The same way annotations prefixed with octops.service-
will be passed down to the service resource that is the bridge between the game server and the ingress.
octops.service-myannotation
: myvalue
Will be added to the service in the following format:
myannotation
: myvalue
It is also possible to use a template to fill values at the Ingress and Services creation time.
This feature is specially useful if the routing mode is path
. Envoy will only enable websocket for routes that match exactly the path set on the Ingress rules.
The example below demonstrates how custom annotations using a template would be generated for a game server named octops-tl6hf-fnmgd
.
# manifest.yaml
octops-projectcontour.io/websocket-routes: "/{{ .Name }}"
# parsed
octops-projectcontour.io/websocket-routes: "/octops-tl6hf-fnmgd"
The field .Port
is the port exposed by the game server that was assigned by Agones.
# manifest.yaml
octops.service-projectcontour.io/upstream-protocol.tls: "{{ .Port }}"
# parsed
octops.service-projectcontour.io/upstream-protocol.tls: "7708"
Important
If you are deploying manifests using helm you should scape special characters.
# manifest.yaml
octops.service-projectcontour.io/upstream-protocol.tls: '{{"{{"}} .Port {{"}}"}}'
# parsed
octops.service-projectcontour.io/upstream-protocol.tls: "7708"
The same applies for any other custom annotation. The currently supported GameServer fields are .Name
and .Port
. More to be added in the future.
Any annotation can be used. It is not restricted to the Contour controller annotations.
octops-my-custom-annotations
: my-custom-value
will be passed to the Ingress resource as:
my-custom-annotations
: my-custom-value
Multiline is also supported, I.e.:
annotations:
octops-example.com/backend-config-snippet: |
http-send-name-header x-dst-server
stick-table type string len 32 size 100k expire 30m
stick on req.cook(sessionid)
Remember that the max length of a label name is 63 characters. That limit is imposed by Kubernetes
https://kubernetes.io/docs/concepts/overview/working-with-objects/annotations/
- octops.io/gameserver-ingress-mode: defines the ingress routing mode, possible values are: domain or path.
- octops.io/gameserver-ingress-domain: name of the domain to be used when creating the ingress. This is the public domain that players will use to reach out to the dedicated game server.
- octops.io/gameserver-ingress-fqdn: full domain name where gameservers will be accessed based on the URL path.
- octops.io/terminate-tls: it determines if the ingress will terminate TLS. If set to "false" it means that TLS will be terminated at the load balancer. In this case there won't be a certificate issued by the local cert-manager.
- octops.io/issuer-tls-name: required if
terminate-tls=true
and certificates are provisioned by CertManager. This is the name of the ClusterIssuer that cert-manager will use when creating the certificate for the ingress. - octops.io/tls-secret-name: ignore CertManager and sets the secret to be used by the Ingress, requires
terminate-tls=true
. This secret might be provisioned by other means. This is specially useful for wildcard certificates that have been generated or acquired using a different process.
The same configuration works for Fleets and GameServers. Add the following annotations to your manifest:
# Fleet annotations using ingress routing mode: domain
annotations:
octops-kubernetes.io/ingress.class: "contour" # required for Contour to handle ingress
octops-projectcontour.io/websocket-routes: "/" # required for Contour to enable websocket
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
# Fleet annotations using ingress routing mode: path
annotations:
octops-kubernetes.io/ingress.class: "contour" # required for Contour to handle ingress
octops-projectcontour.io/websocket-routes: "/" # required for Contour to enable websocket
octops.io/gameserver-ingress-mode: "path"
octops.io/gameserver-ingress-fqdn: "servers.example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
# Optional and can be ignored if TLS is not terminated by the ingress controller
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
It is worth noticing that games using the domain routing model and CertManager handling certificates, might face a limitation imposed by Letsencrypt in terms of the numbers of certificates that can be issued per week. One can find information about the rate limiting on https://letsencrypt.org/docs/rate-limits/.
For each new game server created there will be a new certificate request triggered by CertManager. That means that https://octops-2dnqv-jmqgp.example.com
and https://octops-2dnqv-d9nxd.example.com
require 2 different certificates. That approach will not scale well for games that have a high churn. In fact Letsencrypt limits to 50 domains per week.
In order to avoid issues with certificates and limits one should implement a wildcard certificate. There are different ways that this can be achieved. It also depends on how your cloud provider handled TLS termination at the load balancer or how the DNS and certificates for the game domain are managed.
There are 2 options:
- Terminate TLS at the load balancer that is exposed by the Contour/Envoy service. That way one can ignore all the TLS or issuer annotations. That also removes the dependency on CertManager. Be aware that cloud providers have different implementations of how certificates are generated and managed. Moreover, how they are assigned to public endpoints or load balancers.
- Provide a self-managed wildcard certificate.
- Add a TLS secret to the
default
namespace that holds the wildcard certificate content. That certificate must have been generated, acquired or bought from a different source. - Set the annotation
octops.io/terminate-tls: "true"
. That will instruct the controller to add the TLS section to the Ingress. - Add the annotation
octops.io/tls-secret-name: "my-wildcard-cert"
. That secret will be added to the Ingress under the TLS section. It will tell Envoy to use that secret content to terminate TLS for the public game server endpoint.
- Add a TLS secret to the
Important
- Certificate renewal should be handled by the game server owner. The fact that the secret exists does not mean that Kubernetes or any other process will handle expiration.
- CertManager can be used to generate wildcard certificates using DNS validation.
Every resource created by the Octops controller is attached to the game server itself. That means, when a game server is deleted from the cluster all its dependencies will be cleaned up by the Kubernetes garbage collector.
Manual deletion of services and ingresses is not required by the operator of the cluster.
Deploy the controller running:
$ kubectl apply -f deploy/install.yaml
or
$ kubectl apply -f https://raw.githubusercontent.com/Octops/gameserver-ingress-controller/main/deploy/install.yaml
Check the deployment:
$ kubectl -n octops-system get pods
# Expected output
NAME READY STATUS RESTARTS AGE
octops-ingress-controller-6b8dc49fb9-vr5lz 1/1 Running 0 3h6m
Check logs:
$ kubectl -n octops-system logs -f $(kubectl -n octops-system get pod -l app=octops-ingress-controller -o=jsonpath='{.items[*].metadata.name}')
You can track events recorded for each GameServer running kubectl get events [-w]
and the output will look similar to:
...
1s Normal Creating gameserver/octops-domain-tqmvm-rcl5p Creating Service for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Created gameserver/octops-domain-tqmvm-rcl5p Service created for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Creating gameserver/octops-domain-tqmvm-rcl5p Creating Ingress for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Created gameserver/octops-domain-tqmvm-rcl5p Ingress created for gameserver default/octops-domain-tqmvm-rcl5p
...
The controller will record errors if a resource can't be created.
0s Warning Failed gameserver/octops-domain-zxt2q-6xl6r Failed to create Ingress for gameserver default/octops-domain-zxt2q-6xl6r: ingress routing mode domain requires the annotation octops.io/gameserver-ingress-domain to be present on octops-domain-zxt2q-6xl6r, check your Fleet or GameServer manifest.
Alternatively, you can check events for a particular game server running
$ kubectl describe gameserver [gameserver-name]
...
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal PortAllocation 2m59s gameserver-controller Port allocated
Normal Creating 2m59s gameserver-controller Pod octops-domain-4sk5v-7gtw4 created
Normal Scheduled 2m59s gameserver-controller Address and port populated
Normal RequestReady 2m53s gameserver-sidecar SDK state change
Normal Ready 2m53s gameserver-controller SDK.Ready() complete
Normal Creating 2m53s gameserver-ingress-controller Creating Service for gameserver default/octops-domain-4sk5v-7gtw4
Normal Created 2m53s gameserver-ingress-controller Service created for gameserver default/octops-domain-4sk5v-7gtw4
Normal Creating 2m53s gameserver-ingress-controller Creating Ingress for gameserver default/octops-domain-4sk5v-7gtw4
Normal Created 2m53s gameserver-ingress-controller Ingress created for gameserver default/octops-domain-4sk5v-7gtw4
You can find examples of different ClusterIssuers on the deploy/cert-manager folder. Make sure you update the information to reflect your environment before applying those manifests.
For a quick test you can use the examples/fleet.yaml. This manifest will deploy a simple http game server that keeps the health check and changes the state to "Ready".
$ kubectl apply -f examples/fleet-domain.yaml
# Find the ingress for one of the replicas
$ kubectl get ingress
NAME HOSTS ADDRESS PORTS AGE
octops-tl6hf-fnmgd octops-tl6hf-fnmgd.example.com 80, 443 67m
octops-tl6hf-jjqvt octops-tl6hf-jjqvt.example.com 80, 443 67m
octops-tl6hf-qzhzb octops-tl6hf-qzhzb.example.com 80, 443 67m
# Test the public endpoint. You will need a valid public domain or some network sorcery depending on the environment you pushed the manifest.
$ curl https://octops-tl6hf-fnmgd.example.com
# Output
{"Name":"octops-tl6hf-fnmgd","Address":"36.23.134.23:7318","Status":{"state":"Ready","address":"192.168.0.117","ports":[{"name":"default","port":7318}]}}
Below is an example of a manifest created by the controller for a GameServer from a Fleet set to routing mode domain
:
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
labels:
agones.dev/gameserver: "octops-tl6hf-fnmgd"
kubernetes.io/ingress.class: "contour"
projectcontour.io/websocket-routes: "/"
name: octops-tl6hf-fnmgd
namespace: default
spec:
rules:
- host: octops-tl6hf-fnmgd.example.com
http:
paths:
- backend:
service:
name: octops-tl6hf-fnmgd #service is also created but the controller
port:
number: 7837
path: /
pathType: Prefix
tls:
- hosts:
- octops-tl6hf-fnmgd.example.com
secretName: octops-tl6hf-fnmgd-tls
To demonstrate how the Octops controller workers, you can deploy a fleet of Quake 3 servers (QuakeKube) that can be managed by Agones.
QuakeKube is a Kubernetes-fied version of QuakeJS that runs a dedicated Quake 3 server in a Kubernetes Deployment, and then allow clients to connect via QuakeJS in the browser.
The source code of the project that integrates the game with Agones can be found on https://github.com/Octops/quake-kube.
It is a fork from the original project https://github.com/criticalstack/quake-kube.
Update the fleet annotation and use a domain that you can point your load balancer or Public IP.
# examples/quake/quake-fleet.yaml
annotations:
octops.io/gameserver-ingress-domain: "yourdomain.com" # Do not include the host part. The host name will be generated by the controller and it is individual to each gameserver.
Deploy the manifest
$ kubectl apply -f examples/quake/quake-fleet.yaml
When the game becomes Ready
the gameserver-ingress-controller
will create the Ingress that holds the public URL. Use the following command to list all the ingresses.
$ kubectl get ingress
# Output
NAME HOSTS ADDRESS PORTS AGE
octops-w2lpj-wtqwm octops-w2lpj-wtqwm.yourdomain.com 80, 443 18m
Point your browser to the address from the HOST
column. Depending on your setup there may be a warning about certificates.
Destroy
You can destroy the quake fleet running:
$ kubectl destroy -f examples/quake/quake-fleet.yaml
As expected Agones will destroy the Fleet, consequently deleting all the Ingresses associated to the destroyed gameservers.
The screenshots below use a fake domain arena.com
used just for local and demonstration purpose. That domain should reflect the name of the domain you own and want your gameservers to be hosted. On real cloud environment, the certificate issued by cert-manager will be valid.