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@Steveplays28 Steveplays28 commented Dec 23, 2025

  • Updated Bevy to v0.17
    • Updated bevy_egui to v0.38
    • Updated bevy-inspector-egui to v0.35
    • Updated egui_extras to v0.33
    • Updated egui_plot to v0.34
    • Updated leafwing-input-manager to v0.19
    • Removed certain features (x11 and ~30 other crates)
      • The feature list can be simplified when Bevy v0.18 releases
  • Added imported_assets/ to the .gitignore file
  • Moved traj_matching_result.csv from assets/ to debug/
  • Fix a Pose being unwrapped when it could be None when drawing the nearest pose armature

@Steveplays28 Steveplays28 added this to the v0.2.0 milestone Dec 23, 2025
@Steveplays28 Steveplays28 added the enhancement New feature or request label Dec 23, 2025
@Steveplays28 Steveplays28 requested a review from nixonyh December 23, 2025 14:45
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nixonyh commented Dec 24, 2025

Hmm, I'm not sure if the .meta files should be discarded as some of them contains important information like "loopable or not". I'm a little out of the loop to this project tho, maybe it's stored somewhere else?

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Steveplays28 commented Dec 24, 2025

I think they should be stored in the .glb files themselves, otherwise they don't get imported properly.
I think everything is still set to loopable correctly

EDIT: You're right Nixon, the walking animation is not set to loopable anymore

@Steveplays28 Steveplays28 marked this pull request as draft December 24, 2025 15:06
@Steveplays28 Steveplays28 marked this pull request as ready for review December 24, 2025 16:17
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Great work!

@github-project-automation github-project-automation bot moved this from Todo to In Progress in Bevy Motion Matching Dec 24, 2025
@Steveplays28 Steveplays28 merged commit 3235fe6 into main Dec 24, 2025
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@github-project-automation github-project-automation bot moved this from In Progress to Done in Bevy Motion Matching Dec 24, 2025
@Steveplays28 Steveplays28 deleted the update-bevy-to-v0.17 branch December 24, 2025 23:23
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3 participants