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@wang606 wang606 released this 17 Aug 12:57
· 1 commit to main since this release

把原来基于spine setScale的缩放改为通过修改opengl渲染矩阵来实现,这样可以屏蔽掉错误的骨骼transform设置而导致的骨骼缩放两次问题(是的,说的就是Nikke素材)